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Nmenth

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About Nmenth

  • Rank
    The Nuclear Dragon
  • Birthday 22/09/1985

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  • Location
    A dank cave
  • Interests
    Making games, cartooning, writing novels.

Command & Conquer Profile

  • C&C:Online
    Nmenth
  • XWIS
    Nmenth
  • Renegade-X
    Nmenth-CNCNZ
  • Favourite C&C
    Yuris Revenge

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  1. Nmenth

    C&C Rivals

    He does not appear to have any regrets.
  2. Hmm, if there are more secrets like this, opening each mission map and looking through all of its triggers should reveal them then.
  3. Nmenth

    Q&A with CnC Rivals’ Alex “Gasty” Hetu

    Utter nonsense. The extremely hostile reaction to a mere mobile game that should be easily ignorable to those who are indifferent proves people still care and are passionate. Supporting something we know is a piece of rubbish to show EA we care is blackmail. Actually, I care too much about the good name of C&C to shill for you at the hint of possible future reward. A significant factor of the problem is that we have been waiting for many years for that next major installment and instead got... this. Rivals doesn't have to attempt to be that, but it is standing in opposition to that. Prove to me you actually know what an RTS is before you try selling me on that load. Try again. And don't take a dump on C&C next time you do so.
  4. Ah, I was just reading this article and had some things I wanted to say about it. Convenient timing for it to pop up here. That is all at the tactical level. The S in RTS is part of what draws people to the genre. As long as developers keep leaving the S by the wayside, we will never get a proper RTS. Apparently so many early-access type games have saturated the gaming world, every game development team thinks they can just toss around the "pre-alpha" label. Technically, the alpha and beta stages of game development are not clearly defined, but I think it is a pretty hard case to claim the game isn't solidly in an alpha stage, even close to beta, right now. If you can play a full match and get a winning state, that isn't pre-alpha in my book.
  5. It is designed around a mobile device. Even if it was ported, it wouldn't play like a proper RTS. It's bad as a mobile game and would only be made worse as a PC port.
  6. Well that much is obvious, they thought making Rivals in the first place was a good idea...
  7. That's not what they think, and what they think is the only thing that matters. I stand by my prediction, they will not cancel Rivals.
  8. Unfortunately, mobile games are cheap enough to make and easy enough to sell, the horrific reactions it got will probably not be sufficient for them to pull the plug.
  9. Nice dislike ratio on those videos...
  10. Ah yes, I have definitely experienced that. Quote boxes are quite difficult to edit without being able to see the code.
  11. You can still manually type in BBCode and it will convert it when you post. I still use BBCode all the time, it is just a lot less convenient to do so now.
  12. Nmenth

    Nmenth's Research Lab: Grenades

    Well two points on that. First, are you sure it actually is a grenade launcher? The C&C wiki (not that it is a reliable source) calls it a recoilless gun, which seems fairly logical. Secondly, I didn't include any vehicle-mounted grenade launchers. Apparently the ZOCOM variant of the Orca fires sonic grenades too. But this article is just supposed to be about the explosive things soldiers lob at each other.
  13. It is the first Monday of June, so it is time for another article from Nmenth's Research Lab. This month, we will explore the Grenades featured throughout Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 2nd when I take a closer look at Super-Heavy Tanks.
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