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Nmenth

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About Nmenth

  • Rank
    The Nuclear Dragon
  • Birthday 22/09/1985

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  • Location
    A dank cave
  • Interests
    Making games, cartooning, writing novels.

Command & Conquer Profile

  • C&C:Online
    Nmenth
  • XWIS
    Nmenth
  • Renegade-X
    Nmenth-CNCNZ
  • Favourite C&C
    Yuris Revenge

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  1. Nobody can say if a pirated version would work or not, since it isn't official, anything could be broken on it. There are also anti-piracy countermeasures intentionally put into the game that I am not very familiar with since I've never stolen the game. If you are currently using a pirated copy, then I would suggest getting a legitimate one first. It might not fix the problem, but it would be a waste of time trying to figure out the issue if it could just be down to that fact.
  2. Did you change the lines that are mentioned above? No, the game is not freeware.
  3. It is the first Monday of November, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Drones in Command & Conquer and see how they compare with real unpiloted combat robots. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 3rd when I take a closer look at Nukes.
  4. Don't worry, they will add all of that content at a later date that you can buy individually, each at the price of a complete, newly released AAA title.
  5. Nmenth

    Dev Detector: Eric Gooch

    Must be down again, it doesn't load for me...
  6. It is Tiberian Twilight, not Tiberium Twilight.
  7. A Tiberian Twilight remaster retconned remake would be ideal.
  8. Nmenth

    Nmenth's Research Lab: Mechs

    That doesn't even make sense... None of it matters though, a normal vehicle will always be more cost efficient and less vulnerable. You are just throwing insanely expensive technology at it in an attempt to get it merely on par with a tank. An Abrams tank costs about $9 million. With a bit of rough calculating, I estimate (with a high error margin, since some of those technologies haven't been developed yet) your proposed walker at about the same weight would cost well over one billion. Additionally, it would be slower (if it could move at all, since its joints are literally liquid), easier to spot, weaker, and have extremely high operational costs.
  9. Nmenth

    Nmenth's Research Lab: Mechs

    Carbon nanotubes have extremely high tensile strength, but because the tubes are hollow, they will buckle under torsional stress. Because of this, the joint itself would not be able to be made from CNTs, but If the joint was surrounded by CNT "muscles," they may absorb some of the torsional stress from the joint into the CNTs as tensile stress, where they would be more effective. However, this system would assume the joint is unpowered and just has to survive the stress. Just enclosing the joint in CNTs for additional strength alone would interfere with whatever system is actually supposed to drive the joint. Making functional synthetic muscle from CNTs would be an interesting idea, but I'm not sure how possible it would be. Even assuming it was possible, it would be ludicrously expensive. Also, the CNT "muscle" would require a very complicated system to cause it to contract and expand, which would likely be very delicate and vulnerable in a combat scenario. I imagine a damaged CNT-based limb would be very difficult to repair too, so field maintenance would almost certainly be unthinkable and at the price they would demand, just replacing damaged limbs would be far too costly. Even if you had infinite funds though, CNTs are not magical unbreakable materials and will still have their own limitations. If the size, weight, or speed of the mech is too great, the limbs will still rip themselves apart.
  10. It is the first Monday of October, so it is time for another article from Nmenth's Research Lab. This month, we will examine the Mechs in Command & Conquer and see how they compare with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 5th when I take a closer look at Drones.
  11. Nmenth

    Dev Detector: David Silverman

    The prevalence of that idea is probably why C&C went on a steep downward trend and we're now left with Rivals. Only seeing positive responses seems to indicate a limited sampling... Also, all of the negative testers have probably long stopped playing the game. I really hate this theory. If we support Rivals, we won't get more C&C, we'll get more Rivals.
  12. It is the first Monday of September, so it is time for another article from Nmenth's Research Lab. This month, we will examine the weapons employing Magnetism in Command & Conquer and see how it compares with reality. A new technology will be explored in Nmenth's Research Lab on the first Monday of every month. Return next month on the 1st when I take a closer look at Mechs.
  13. Nmenth

    Which canceled game do you wish got released?

    Games over all? Who knows. Within the C&C series, I'd go for Renegade 2. Tiberium and Generals 2 got exactly what they deserved, if only Tiberian Twilight had met the same fate...
  14. Nmenth

    Version 1.0 of Rivals is the worst version ever

    It is an unfinished game, supposedly still in "pre-alpha" (I have objections to them clinging to that development stage, but that is their officially stated stage at this point). Bugs are not only unsurprising, but completely expected. And cosmetic bugs, though the most obvious to the observer, are super low priority to the developer. Fixing game-breaking bugs is going to be the main focus, not minor animation bugs. I'm not defending Rivals here; Rivals sucks. I am defending game development.
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