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Nmenth

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Everything posted by Nmenth

  1. I have not heard of that before. For a blimp, perhaps, but the Kirov is not a blimp, it is a rigid airship. Rigid airships can carry a lot of weight and are not pressurized, so a hole in the airbags would only lose gas slowly from gas diffusion. Bullets and anti-aircraft missiles are simply not optimized for destroying rigid airships and would suck at taking them down. If a real military deployed real variants of Kirovs, they would probably be similarly effective as they are in the game for a total of one battle. Then the opposing forces would acquire proper countermeasures and the Kirovs would be obsolete again as quickly as they became effective, wasting a lot of development and production costs for a fairly expensive one-time use weapon.
  2. Nmenth

    28 Years Online

    You cannot kill the messiah.
  3. Nmenth

    What's up all?

    Activity may be quite low, but this site is still something of an archive of years of modding and other C&C content. For that reason, it is good to keep it going into the indefinite future.
  4. Nobody needs sequels like Tiberian Twilight. Generals 2 was not good either.
  5. Nmenth

    27 Years Online

    I was just searching up some old mod stuff a few days ago. It is nice that everything is all still here.
  6. Infantry are sprites. Vehicles are voxel. I might be useful if you were to describe what exactly you had in mind.
  7. Nmenth

    Been a few years

    There is also the Tencent abomination Red Alert Online. C&C perhaps would have been better left dead than to see that horror in the light of day.
  8. Nmenth

    Hola, Everybody!

    You're late this time, you should have made your pronouncement in 2023. Your love for C&C may be dwindling. 2007 2011 2015 2019
  9. Nmenth

    26 Years And Counting

    I don't think official C&C will come back in any acceptable capacity. C&C only lives on in its community now, but Kane lives.
  10. Due to the forums's file limitations, I have to post it here as a zip rather than a raw audio file. gunitpra.zip
  11. The Cartoon and Conquer archives usually only get updates on the anniversaries of the strip, May 10th, but, while there is nothing particularly special about today, I have added a new page of content to Cartoon and Conquer. This new page features all of the non-canon strips I ever created that were related to Cartoon and Conquer. It seems a shame to have these hidden in various alcoves across the internet where they were relevant at their time, but now they are all collected into the archives where they belong. Follow the link to view all of the Cartoon and Conquer non-canon strips: https://cncnz.com/hosted-projects/cartoon-and-conquer/cartoon-and-conquer-non-canon-strips/
  12. Nmenth

    25 Years Online

    I think the future of C&C fansites is ultimately tied to the future of C&C, and I don't see much future in that, unfortunately. While some people still care, you can't keep a community alive with a number of people that can be counted on your fingers. I think fansites like this one will just become archives of information for modders and an occasional troubleshooting inquiry. Unless EA does something worthwhile with the franchise - which is not likely, the days of a thriving community and active discussions is over and there is nothing any of us who remain can do about that.
  13. According to an anonymous person with no source to back it up, Joe Kucan confirmed that as an inspiration back in 2009 (they also misspelled his name).
  14. My first C&C was the original C&C. Still not interested in playing Sole Survivor.
  15. This is one of those strange dichotomy things where I really like that it is happening... but have no interest in using it myself.
  16. You can't kill the CNCNZ.com.
  17. Don't hijack a nine year-old thread to ask an unrelated question, start your own topic.
  18. Future Nmenth's Research Lab articles will contain multiple technologies to basically "wrap up" whatever I haven't covered yet until I run out of ideas. The following is a list of all the article ideas I have remaining. Some of these I am certain I will be covering eventually, others may be rejected even on the second pass. Kirovs Bio Reactor Cloning Combat animals (dolphin, dog, bear, squid) Gatling guns Orbital weapons Siege Choppers Vacuum Imploder Stratospheric Transport SHRINK Beam Particle Cannon Cybernetics Stealth Genetic manipulation If there is any technology I have not yet covered, is not on the list, and you think should be covered, offer your suggestions. I will add them all to list unless there is a specific reason they can't be covered.
  19. He should though. He'd probably bring some life back here.
  20. Text is managed in ra2.csf. Find and download RA2StrEdit to edit it and add new strings. These new strings will not be stored with the map file, so if you transfer the map to anyone else, they will also need the .csf file to see your custom text.
  21. Nmenth

    What comes next

    In approximately 30 hours from now, I will be releasing the 99th episode and semi-conclusion to the tiberium universe (the 101st will be the true final episode). So what comes next? Since Zee's departure announcement and cancellation of the RPG project come fairly close to the end of Cartoon and Conquer, it feels like the C&C spirit may finally be dying out (or maybe some of you still have faith for which you should be lauded). So I will tell you all that while I am done with Cartoon and Conquer, I am not going anywhere. I have plans floating around of a new comic series, one with a more serious setting and strict story progression. I started doodling C&C cartoons many years ago, and they were originally far more serious. While I do like writing comedy, I prefer writing somewhat darker stories (ok, realistically speaking, too dark for C&C, but I can hold back). This is only an idea right now, so I can't promise anything or give any timeframe. However, as I said, I'm not going anywhere, so given enough time, I will start something new. Until then, have patience, something anyone who is still a C&C fan must surely possess...
  22. Cartoon and Conquer #87: Next on 29th of August.
  23. Nmenth

    Alliances

    Yeah so, we might as well mention our alliances or something. I created the Nuclear Dragons alliance myself. Anyone that either is a dragon with a nuclear stockpile, or any lesser being that wishes they were, may join the alliance. Edit: Never mind, I disbanded my alliance and quit. Maybe I'll try this game again when it's out of beta, but it no longer holds any interest to me.
  24. That's the intended result. You clone a building by copy/pasting the factory's code, then you add TechLevel=-1 to the clone so that the player doesn't get two identical factories in their building tab.
  25. Due to a repetition of people questioning why their Red Alert 2 or Yuri's Revenge is not working properly, I have decided a pinned topic regarding this is necessary. First of all, if you are attempting to run an illegal, cracked, torrented game, that is almost guaranteed to be your problem right there. Buy a legal copy, it is against the forum rules to discuss illegal copies so don't even bother asking if you can't even bring yourself to pay for a real version. If we find out you are using an illegal copy, your posts/topics will be closed/deleted and we will not help you. I will not get into specific errors here, but if you have a legal copy, here are a couple thing to try before starting a new topic. Set compatibility. Manually set the game compatibility by right-clicking the EXE and setting it there or run the Compatibility Wizard. Set compatibility mode to run as Windows 98 and to run as administrator. Just having an Administrator’s account isn't good enough. Download the RA2/YR Clean Up tool. If you have done any modding or have used any mods before, stray files can cause problems, this program can remove all additions to your RA2 directory. Reinstall. A nuisance perhaps, but sometimes this is exactly what needs to be done. If you have a legal copy and tried everything on the above list, then tell us your specific problem and we will go from there.
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