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OpenRA Playtest 20130629 Released

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Playtest version 20130629 of OpenRA has been released, again featuring a very large number of new features, updates and even maps. Here are some of them:

UMZhi.png
  • Added descriptive error messages when connecting to a server fails.
  • Added guard ability to combat units ('d').
  • Added force-move ability (hold alt to prioritize move/crush over attack/harvest).
  • Added a button to fill empty lobby slots with bots.
  • Fixed artwork glitches in several units and buildings. (RA)
  • Fixed destroyable ore mines. (RA)
  • Restored "classic" multi-engineer behavior. Buildings above 50% health will be damaged by 50%; buildings below this will be captured. (C&C)
  • Fixed veterancy chevrons on cloaked units. (C&C)
  • Added support for TS/RA2 MIX and SHP files.
  • Added support for TS/RA2 voxel models.
  • Added an ingame asset viewer / converter to D2K and RA (enable via the Debug tab in the settings menu).

You can find more information and download the latest build at their website or their Desura profile.

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