Silverdragon8567 0 Posted September 27, 2004 I'm making a mod for yuri's revenge using Tibed. I know how to do most things but I need to know how to make the AI use my new units. I need to know how to do it using tibed if possible, and if not how to get tibed to recognize the changes to the game file. But I'd prefer to use Tibed all the way. Please help. Share this post Link to post
Doctor Destiny 41 Posted September 27, 2004 Tip 1: Don't use TibEd for this. There's two ways to do this - 1) Simply add your unit to an existing TaskForce. 2) Make a new TaskForce and everything associated with it. The first is great for quick mods that just want the AI to use the new units. The second is better for mods that almost rewrite the whole AI file. Share this post Link to post
Silverdragon8567 0 Posted September 27, 2004 Thanks, but I've a couple of other questions. First, where are the taskforces located? Second, how do I edit them? And last, if I don't use tibed, how do I set up my units I made on it so they can be used at all. An example is the chrono tank I made for all allied teams. Thanks for helping me out. Share this post Link to post
Doctor Destiny 41 Posted September 30, 2004 Use the INI files. Extract them with the XCC Mixer and read some tutorials for INI editing. There are some for adding Chrono Tanks alone. There are 5 INI files you should with which to concern yourself: rules(md), art(md), sound(md), rmg(md) and ai(md). Rules controls all weapon, warhead, projectile and unit statistics along with a ton of other game and AI settings. Art controls just that, the images. Sound controls the in-game audio sounds BUT NOT THE EVA SOUNDS. RMG controls the Random Map Generator. AI control the game AI. Adding the Chrono Tank and making the AI use it. 1) Create the unit entry and weapon entry. Projectile as well if you made a new one. 2) Add your unit to the [VehicleTypes] list. 3) Add the unit to the art file. 4) Open the AI file and add it to the desired [TaskForce]. Share this post Link to post