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Wrathed def WeaponTemplate analysis

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Well since official forums are down...

 

I will continue here.

 

Current definition for cnc4tt: Tiberium Twilight-015.zip

 

So far weapon template analysis:

 

post-10217-0-61979600-1427252329_thumb.png

 

Or check in this data sheet: Book1.zip

 

a pic of the results so far:

post-10217-0-04342500-1427252343_thumb.png

 

UPDATE 25-3-2015

 

Minor updates to the game asset (more unknown entries):

 

		<EntryReference
			id="PreAttackWeapon"
			AssetType="WeaponTemplate"
			IsAttribute="true" /> <!-- Checked 24-5-2015-->
		<EntryRelocation
			id="Unknown_69E72862"
			AssetType="SoundOrEvaEvent" />
		<EntryRelocation
			id="Unknown_4D5E1F51"
			AssetType="SoundOrEvaEvent" />
		<EntryRelocation
			id="OverrideVoiceAttackSound"
			AssetType="SoundOrEvaEvent" />
		<EntryRelocation
			id="OverrideVoiceEnterStateAttackSound"
			AssetType="SoundOrEvaEvent" />
		<EntryRelocation
			id="PreAttackDelay"
			AssetType="RangeDuration" />
		<EntryRelocation
			id="FiringDuration"
			AssetType="RangeDuration" />
		<EntryRelocation
			id="CoolDownDelayBetweenShots"
			AssetType="RangeDuration" />
		<EntryRelocation
			id="ClipReloadTime"
			AssetType="RangeDuration" />
		<EntryRelocation
			id="WeaponAiHintInfo"
			AssetType="WeaponAiHintInfo" />
		<Entry
			id="Nuggets"
			AssetType="WeaponTemplateNuggets" />
		<EntryRelocation
			id="SurpriseAttackObjectFilter"
			AssetType="ObjectFilter" />
		<EntryRelocation
			id="CombinedAttackObjectFilter"
			AssetType="ObjectFilter" />
		<EntryRelocation
			id="HitStoredObjectFilter"
			AssetType="ObjectFilter" />
		<EntryRelocation
			id="Unknown_9977791A"
			AssetType="SoundOrEvaEvent" />
		<EntryList
			id="ScatterRadiusVsType"
			AssetType="ScatterRadiusType"
			MinLength="0"
			MaxLength="0" />
		<EntryList
			id="IncompatibleAttributeModifier"
			AssetType="AttributeModifierRef"
			MinLength="0"
			MaxLength="0" />
		<EntryRelocation
			id="Unknown_5DFD6E89"
			AssetType="SoundOrEvaEvent" />
		<EntryList
			id="Unknown_8E56E0D4"
			AssetType="WeaponTemplate"
			MinLength="0"
			MaxLength="0" />
		<Entry
			id="ScatterIndependently"
			AssetType="SageBool"
			IsAttribute="true"
			Default="false" />

before starting the sage bool section it seems to be an entry relocation + another entrylist

 

000520: EC6F6EFB 00000000 FD8EEADB C4A7EBE1 (first list)

000530: 70050000 0D2E06DF F3CFDD09 7C050000 (second list)

000540: 5DFD6E89 E5094782 00000000 8E56E0D4 (the relocation since it points to 0 and the third list???)

000550: 77803629 88050000 00000000 00000000

000560: 00000000 7370826C D88F445D A8060000

000570: 7370826C D88F445D C0060000 7370826C these bytes are the lists first destination but they point below again? what for?

000580: D88F445D C8060000 7370826C D88F445D

000590: D4060000 00000000 00000000 00000000

Edited by jvm

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