Jump to content

Recommended Posts

So I customized the Apocalypse unit and I've been noticing that after using it for a short while, they slow down below the already low placed slow speed they have in the code. Funny thing is that it's only some of them. Usually out of 6, 2 Apocs move at the regular speed. I looked over it and there's nothing out of the norm. I'm using Ares so, could that be it? Because FLH on certain units seem to not be working as well ever since I've been using Ares (Latest version)

 

EDIT: It has the same movementzone as the Battle Fortress: CrusherAll. o.0 Is that the issue? (It is an omnicrusher)

Edited by Muhammad Ali

Share this post


Link to post
Share on other sites
[APOC]

UIName=Name:APOC

Name=Apocalypse

Image=APOZ

Category=AFV

Primary=120mmx

Secondary=MammothTusk

Strength=3000

Explodes=yes

ProtectedDriver=yes

Prerequisite=NAWEAP,NATECH,NAINDP

CrateGoodie=yes

Armor=heavyMI

OpportunityFire=yes

Turret=yes

MinDebris=35

MaxDebris=80

TechLevel=10

Sight=10

Speed=5

Crewed=yes

Owner=Russians,Confederation,Africans,Arabs

Cost=10000

Soylent=9750

Points=200

ROT=3

OmniCrushResistant=yes

OmniCrusher=yes

Crusher=yes

AllowedToStartInMultiplayer=no

SelfHealing=yes

SelfHealing.Rate=0.015

SelfHealing.RookieAmount=9

SelfHealing.VeteranAmount=16

SelfHealing.EliteAmount=21.5

Bounty=true

Bounty.RookieValue=5000

Bounty.VeteranValue=7500

Bounty.EliteValue=10000

Crewed=yes

Survivor.Side1=E2

Survivor.Pilots=5

IsSelectableCombatant=yes

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

VoiceSelect=ApocalypseSelect

VoiceMove=ApocalypseMove

VoiceAttack=ApocalypseAttackCommand

VoiceFeedback=

DieSound=GenVehicleDie

MoveSound=ApocalypseMoveStart

CrushSound=TankCrush

Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}

Weight=3.5

MovementZone=CrusherAll

ThreatPosed=40 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,SmallGreySSys

ZFudgeColumn=9

ZFudgeTunnel=15

Size=9

VeteranAbilities=STRONGER,FASTER

EliteAbilities=STRONGER

ElitePrimary=120mmxE

EliteSecondary=MammothTuskE

BuildTimeMultiplier=0.5
Edited by Muhammad Ali

Share this post


Link to post
Share on other sites

Okay! So I found out that it slows down if it runs over ore, gates, and tanks. I'll disable crusher but does anyone know what the deal with that is?

 

EDIT: I disabled omnicrusher and changed the movementzone from CrusherAll to Destroyer. That seems to have fixed it. You know how omnicrushing tanks slow down over the tank they're trying to run over before they do it? I believe some odd bug (Might be with Ares) keeps the tank in that state even AFTER it has ran over whatever it was trying to :P

Edited by Muhammad Ali

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×