Stygs 25 Posted December 27, 2016 I recently run accross a annoying problem in 3ds max that I cant figure out: Some parts of my models gets resized when exporting: Basicly, I imported the CnC4 Reaper, split the laser gun from the obelisk on its back and want to export it. If I use WWskin or dont link the new mesh to anything, it works fine. But if I link it to a bone directly (no point in using wwskin since it it only affected by a single bone), it gets waaaayyyy to big in the w3x. Its like the model is 50% bigger than it should be. I also noticed that this only happens if I use an existing skelleton for the model - if I export the whole model including the bones, it looks fine. Any idea what exactly is causing this and how I can prevent if? Share this post Link to post