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nerozzero

hello , how i can make alienmastermind unit control two units in the same time ؟

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hello , how i can make alienmastermind unit control two units in the same time

 

            <WeaponSetUpdate
                id="ModuleTag_WeaponSetUpdate">
                <WeaponSlotHardpoint
                    ID="1"
                    AllowInterleavedFiring="true"
                    InterleavedStyle="INTERLEAVE_RANDOM"
                    WeaponChoiceCriteria="PREFER_MOST_DAMAGE">
                    <Weapon
                        Ordering="PRIMARY_WEAPON"
                        Template="AlienPlaceManipulatorDeviceWeaponTrigger" />
                                        <Weapon
                        Ordering="SECONDARY_WEAPON"
                        Template="AlienPlaceManipulatorDeviceWeaponTrigger" />
                </WeaponSlotHardpoint>
            </WeaponSetUpdate>

i try this , not work

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shall i add bone?

i try this and dosent work

			<WeaponSetUpdate
				id="ModuleTag_WeaponSetUpdate">
				<WeaponSlotHardpoint
					ID="1"
					AllowInterleavedFiring="true"
					InterleavedStyle="INTERLEAVE_RANDOM">
					<Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienPlaceManipulatorDeviceWeaponTrigger" />
				</WeaponSlotHardpoint>
				<WeaponSlotHardpoint
					ID="2"
					AllowInterleavedFiring="true"
					InterleavedStyle="INTERLEAVE_RANDOM">
                                        <Weapon
						Ordering="PRIMARY_WEAPON"
						Template="AlienPlaceManipulatorDeviceWeaponTrigger2" />
				</WeaponSlotHardpoint>
			</WeaponSetUpdate>

 

	<WeaponTemplate
		id="AlienPlaceManipulatorDeviceWeaponTrigger"
		Name="AlienPlaceManipulatorDeviceWeaponTrigger"
		AttackRange="200.0" 
		ClipSize="3" 
		AutoReloadsClip="AUTO"
		CanFireWhileMoving="true"
		AcceptableAimDelta="180d"
		AntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_INFANTRY ANTI_AIRBORNE_VEHICLE">
		<FiringDuration
			MinSeconds="0.25s"
			MaxSeconds="0.25s" />
		<ClipReloadTime
			MinSeconds="15s"
			MaxSeconds="15s" />
		<Nuggets>
			<SpecialPowerNugget
				SpecialPowerTemplate="SpecialPower_ManipulateObject"/>
		</Nuggets>
	</WeaponTemplate>
	<WeaponTemplate
		id="AlienPlaceManipulatorDeviceWeaponTrigger2"
		Name="AlienPlaceManipulatorDeviceWeaponTrigger2"
		AttackRange="200.0" 
		ClipSize="3" 
		AutoReloadsClip="AUTO"
		CanFireWhileMoving="true"
		AcceptableAimDelta="180d"
		AntiMask="ANTI_GROUND ANTI_STRUCTURE ANTI_AIRBORNE_INFANTRY ANTI_AIRBORNE_VEHICLE">
		<FiringDuration
			MinSeconds="0.25s"
			MaxSeconds="0.25s" />
		<ClipReloadTime
			MinSeconds="15s"
			MaxSeconds="15s" />
		<Nuggets>
			<SpecialPowerNugget
				SpecialPowerTemplate="SpecialPower_ManipulateObject"/>
		</Nuggets>
	</WeaponTemplate>

 

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i found it just change weapon to <WeaponSetUpdate id="ModuleTag_WeaponSetUpdate"> <WeaponSlotHardpoint ID="1"> <Weapon Ordering="PRIMARY_WEAPON" Template="AlliedSpyBribeWeapon" /> </WeaponSlotHardpoint> </WeaponSetUpdate>

its spy ability from redhistory mod

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