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belzebubukas

Scale = N shows up differently in the world builder and the game

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So I'm trying to scale some objects in my map.ini.
I want to preview the changes in the World Builder so I add the e.g. Scale = 1.2 to the game files.
When I open world builder the scaling is shown correctly.
When I open up the game, the objects are scaled wayyyyyy more.
Note that at this point map.ini does not have the scale argument, so it shouldn't be applied multiple times (not sure if it would do that even if it were).
Any way to get around this? I'm not a huge fan of moving things one millimeter in the world builder and reloading the game to see if it's in the spot I want it to be in now...

P.S. the one in the world builder is 100% scaled already, I've tested with exaggerated numbers to be sure.

game.jpg

worldbuilder.jpg

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Found a solution that's a bit of a pain in the ass, but it works.
In-game Scale is applied twice it seems, while in world builder it's applied once.
So the solution is to set Scale (e.g. 1.1) in map.ini, and set the Scale for the same object in game files to the square of that number (e.g. 1.21).
Then the visuals match. Hope this helps someone

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