Reaper 0 Posted January 11, 2005 ok i have TibEd and FinalAlert2 and, since im new to the 'making of mods', i would like to kno can i make a map with FA2 and then go to TibEd and make map specific units for the map i just made? if so how do i save them just to the map? if not what can i use that will do this? P.S. how do you make it in FA2 so i can put like all 3 mcv's next to where i start at adn use them all? can you make them controllable from the beginning of the game? oh and what does JP mean for the owner? Share this post Link to post
Wildshield 0 Posted January 12, 2005 Here's the pro with Tibed. You can make any units with any specifics which will work on any map in RA2/YR. The con is that the other player must also have those changes which you used in Tibed. Here's the pro with FA2. You can make any units with any specifics and place them on the map by adding the unit type by hand (Edit option under tags). Then you can save those changes and they can transfer online to the other player. Now you both can play the map. The con is you cannot add any new units that have new voxels (images that are not originally from the game). Doing so will have the system crashes and the game ends. You could make your changes with Tibed then save them to a WordPad file. Then load up FA2 and extract that file and place the units manually. Add the 3 MCV's as a neutral party. Then in (FA2) add a tag to which gives that unit to a specific side (ex. player 1 if your start point will be at way point zero). Now go back to those MCV's you added and double click on them. Add that tag you just created to them (this could be used on any unit that is neutral/white). Save changes to map and play. You should start off with your own MCV along with three more that were placed on the map. Jurassic Park is JP... A neutral side that was being worked on by WW during production. Though you could check on this. Share this post Link to post
Doctor Destiny 41 Posted January 12, 2005 JP is a leftover from Tiberian Dawn. There's hidden missions that have dinosaurs in them. Use FA2 to make your new units. TibEd won't send the units with the map. Share this post Link to post
Reaper 0 Posted January 12, 2005 Add the 3 MCV's as a neutral party. Then in (FA2) add a tag to which gives that unit to a specific side (ex. player 1 if your start point will be at way point zero). Now go back to those MCV's you added and double click on them. Add that tag you just created to them (this could be used on any unit that is neutral/white). Save changes to map and play. You should start off with your own MCV along with three more that were placed on the map. ok i think i got that but what would the tag say? owner=player 1? Use FA2 to make your new units. TibEd won't send the units with the map. how do i edit units in FA2? like if i wanted a tank to shoot nukes how would i do it? Also, is there a single program that will do what both of these do? my friend made some maps at his friends house with a program that does both in 1, but he cant remember the name of it. he also said that you have to 'sign up' for it so maybe its shareware? idk :? Share this post Link to post
Wildshield 0 Posted January 13, 2005 Trigger edit: New trigger (named the trigger to something for easy reference ex. giveunit) House: could be any. Some triggers can effect a certain country. Mess around with this one for single player maps much like campaign mode. Type: 0 is normal. 2 Is repeated. We want to have this tag to repeat. Now go to the Event tab and create a new event. The type we want to use is 8 any event. Now go to the Action tab and create a new action. The type we want to use is 14 Change House. Now in the same section you will see parameter value. Set this to 4475 <Player @ A>. Which means player 1 gains that unit. (Player map start points are used in some triggers like this one since start point zero is player one) Now go to the map and double click on a MCV unit. At the bottom of that window is Attached Tag. Change that tag to the trigger you just made. Repeat this for the other MCV's on the map. Save and test the map out. Make sure your player number one. You can see all the different triggers you could use in this section. They can create a whole new way to game. Share this post Link to post
Reaper 0 Posted January 13, 2005 so i got to the events and type '8 any event'? and at the actions put '14 change house'? just like that but without the 's Share this post Link to post
Wildshield 0 Posted January 14, 2005 Well, you could do it manually or click on the Event Options/Type and see the list of triggers that are there. Once you selected the Trigger Type you can read what effects it can do in the sub-window directly under the list. Share this post Link to post