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Guest Disposable Hero

New AI Skirmish Script .:ZH UpDate 2:.

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Guest Disposable Hero

8-Dec-2003

Just posted a demo map (check www.cncnz.com ). Currently the AI can only play as the US AirForce General and there are still some things to improve/add. But I hope it will give a pretty good idea about the overall performance of the script. So please download this map and test it.

 

Playable Demo of "Human Instinct" AI for Zero Hour (88 KB)

 

 

16-Sep-2003

Last 2 months I started to create a new Skirmish AI script from scratch, beta version is shipped for testing today! (Could still use some more testers!)

 

Final release will be ASAP after ZeroHour has been released but in the mean time I would like some tips on (espicially after the ZH release):

- attack strategies (eg team composition)

- anything else you could think of

 

SOME FEATURES (Single Player version)

- AI will build a SuperWeapon but won't use unless you build one!

- AI will garrison upto 8 buildings (of any type !) in the outer perimeter

- AI will build defensive units for captured Oil Derricks/Refinery

 

Thnkz in Advance

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Guest bws

Good, good, looks very good for a script..

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Guest Disposable Hero

Mmm, ZH doesn't make scripting easier .Instead of writing a new AI for 3 armies, I'll have to write a new AI for 12 armies. So for the first release I'll probably stick to the original concept of a new US, China and GLA AI and let the Standard AI handle the Generals......

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Guest Disposable Hero

Just a reply to get it on the top of the list :D

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