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RA2FREAK

infantry problem

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hey i have an infantry unit i want to put in the game, but it doesnt work..heres the coding i used..

 

Art.ini:

 

 

[sSnipe]

Cameo=SSNIPEICON

Sequence=SSnipeSequence

Crawls=yes

Remapable=yes

FireUp=5

PrimaryFireFLH=80,0,85s

 

[sSnipeSequence]

Ready=0,1,1

Guard=0,1,1

Walk=8,6,6

Panic=8,6,6

Idle1=56,14,0,SW

Paradrop=4,1,0

Idle2=71,15,0

Crawl=86,6,6

Prone=0,1,1

Die1=134,6,0

Die2=140,6,0

Die3=0,1,1

Die4=0,1,1

Die5=0,1,1

Deploy=291,7,0

Deployed=283,1,1

DeployedFire=298,6,6

DeployedIdle=0,0,0

Undeploy=297,7,0

Fireup=146,6,6

Fireprone=252,6,6

Down=242,2,2

Up=259,2,2

Cheer=275,8,0

;DeployedSounds= 0

 

Rules.ini:

 

46=SSNIPE

 

; Soviet Sniper

[sSnipe]

UIName=Name:SSNIPE

Name=Soviet Sniper

Category=Soldier

Primary=AWP2

Secondary=AWP

;CanPassiveAquir=no ; Won't try to pick up own targets

Prerequisite=NAHAND

CrushSound=InfantrySquish

Strength=125

Pip=red

Armor=none

TechLevel=3

Sight=9

Speed=4

Owner=Russians,Confederation,Africans,Arabs

Cost=650

Soylent=150

Points=10

IsSelectableCombatant=yes

VoiceSelect=SniperSelect

VoiceMove=SniperMove

VoiceAttack=SniperAttackCommand

VoiceFeedback=SniperFear

VoiceSpecialAttack=SniperMove

DieSound=SniperDie

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

ThreatPosed=10 ; This value MUST be 0 for all building addons

ImmuneToVeins=yes

ImmuneToPsionics=no

Bombable=yes

VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF

Size=1

AllowedToStartInMultiplayer=yes

ElitePrimary=AWPE

PreventAttackMove=no

IFVMode=5

UseOwnName=true

Deployer=yes

DeployFire=yes

; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did

; a more explicit state machine for deploying b/c of autodeploy.

Crushable=yes

DeployedCrushable=no

DeploySound=GuardianGIDeploy

UndeploySound=GIUndeploy

PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket

 

[AWP2]

Damage=125

ROF=150

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=HollowPoint

RevealOnFire=no ; Doesn't clear shroud when fired

 

[AWP]

Damage=125

ROF=150

Range=14

Projectile=InvisibleLow

Speed=100

Report=SniperAttack

Warhead=HollowPoint

RevealOnFire=no ; Doesn't clear shroud when fired

 

 

 

 

and i also have the shp in an ecache file which is correct right?

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what do you mean by it dosint work? dose it not show up on the side bar?

when you build it its invisable? or do you get an I.E.?

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Did you add it to the [infantryTypes] list?

Also, [sSNIPE] should be in caps. Always keep it consistent with Westwood.

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yea wut did u think the 46=SSNIPE was, and yes it is in capitals

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what's the diffrence between the awp and awp2?

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sorry i sent an old code, but btw i fixed the problem

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