Guest product1 Posted December 14, 2003 Ok here is the problem, when i activated an voxel(apc.vxl) from the (Xcc mixer),they will apeared on screen, that is correct, but when i tell them to go on water, they will not change into another voxel (apcw.vxl) So my questions is, how can i make my apc when they arrive on water change into apcw.vxl, they will only ride above the water, but not change..........? [/img] Share this post Link to post
product1 0 Posted December 14, 2003 1 How can i make my ICBM.vxl launched missile :shock: 2 And how can i make my barracks, building twice so much units out, i mean by 1 click on the conscript icon and then 2 conscript coming out :roll: Share this post Link to post
Guest t217t217 Posted December 14, 2003 i dont know any thing about voxels, but i know how to get more infantry. creat a copy of the beraks and in the manual put the cloning vat line. or you could coppy the cloning vat and chang it to the berax image then chang the tech tree. Share this post Link to post
Wildshield 0 Posted December 15, 2003 Theater=yes NewTheater=yes Come to mind... But I really have no idea on how to change art over water and back again. Voxels/SHP's are something I've sort of never got into. I know units like the seal have a alter voxel for snow. But changing in middle of gameplay without deploying into something I thought was impossible. Others like deezire, banshee or raptor could know more in this area. Of course you would need to track them down somehow and ask. The ICBM tag for RA2/YR has been disabled. But you could have the unit deploy into a SHP/Building which could have a weapon to fire. Unless your replace one of the superweapons. You would need to create a new weapon that has a long ROF and Range. Share this post Link to post
product1 0 Posted December 16, 2003 I took an air units and image them in orcab, then i set primary is blimpbomb, but when i ingame its wrong, they will not shoot on ground plz help :!: Share this post Link to post
Wildshield 0 Posted December 17, 2003 If this new aircraft hovers like the blimp it should work fine. But if it's like the harrier you would need to change the projectile. Create/Copy the blimp bomb and change the projectile to... [bomb] Damage=50 ROF=20 Range=5 CellRangefinding=yes Projectile=BombP Speed=20 Warhead=ORCAAP Report=KirovAttack now it should work fine. Share this post Link to post
product1 0 Posted December 17, 2003 If this new aircraft hovers like the blimp it should work fine. But if it's like the harrier you would need to change the projectile. Create/Copy the blimp bomb and change the projectile to... [bomb] Damage=50 ROF=20 Range=5 CellRangefinding=yes Projectile=BombP Speed=20 Warhead=ORCAAP Report=KirovAttack now it should work fine. Thnx Share this post Link to post
Doctor Destiny 41 Posted February 27, 2004 Old topic, yeah yeah. The APC/APCW logic does not exist anymore. Having the voxel change as it did in TS will not work anymore. 1 How can i make my ICBM.vxl launched missile Make it deploy into GAICBM. Make the structure fire the weapon. 2 And how can i make my barracks, building twice so much units out, i mean by 1 click on the conscript icon and then 2 conscript coming out. Cannot be done. Theater=yes NewTheater=yes Those only work with structures. They tell the game to look for theater specific strucutre buildups, animations and images. Theater includes the RA2 theaters abd NewTheater only works in YR. Share this post Link to post