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Justo

invisable building

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ok i made a clone of a nuke silo and everything works fine but when u build it it tunes invisable can anyone help

 

invisable.jpg

 

here is what i have in my files

rulesmd.ini

 

; Soviet Nuclear Missile2

[NAMISL2]

UIName=Name:NAMISL2

Name=Soviet Nuclear Missile Silo

BuildCat=Combat

SuperWeapon=Nuke2Special

;HY SuperWeapon2=ChemicalSpecial

Prerequisite=NATECH,NACNST

Strength=1000

Armor=concrete

TechLevel=10

Adjacent=2

Sight=4

Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,

Arabs,YuriCountry

AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil

Cost=5000

Points=30

Power=-200

Crewed=yes

Capturable=false

Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60

MaxDebris=15

MinDebris=5

DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9

lg,Dbris10lg,Dbris10sm

ThreatPosed=0 ; This value MUST be 0 for all building addons

DamageParticleSystems=SparkSys,LGSparkSys

SpecialThreatValue=1

NukeSilo=yes

Nominal=yes

RevealToAll=yes

HasStupidGuardMode=false

Spyable=yes

ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god!

;DeathWeapon=NukePayload2

;Explodes=Yes

AIBuildThis=yes

ProtectWithWall=yes

BuildLimit=1

DamageSelf=yes

 

artmd.ini

 

[NAMISL2]

Cameo=MSSLICON

Image=NAMISL

Remapable=yes

Foundation=3x3

Buildup=NAMISLMK

Height=8

DemandLoadBuildup=true

FreeBuildup=true

NewTheater=yes

PrimaryFirePixelOffset=0,44 ; aim for center of pad to align with anim

SuperAnim=NAMISL_E

SuperAnimYSort=543

SuperAnimZAdjust=-2

SuperAnimTwo=NAMISL_F

SuperAnimTwoYSort=543

SuperAnimTwoZAdjust=-3

SuperAnimThree=NAMISL_G

SuperAnimThreeYSort=543

SuperAnimThreeZAdjust=-4

SuperAnimFour=NAMISL_H

SuperAnimFourYSort=543

SuperAnimFourZAdjust=-5

SuperAnimDamaged=NAMISL_ED

SuperAnimTwoDamaged=NAMISL_FD

SuperAnimThreeDamaged=NAMISL_GD

SuperAnimFourDamaged=NAMISL_HD

CanBeHidden=False

OccupyHeight=4

RemoveOccupy1=1,-1

RemoveOccupy2=0,-2

RemoveOccupy3=-1,-2

RemoveOccupy4=-2,-2

RemoveOccupy5=-2,-1

RemoveOccupy6=-2,0

RemoveOccupy7=-1,1

 

; --- NUCLEAR MISSILE SILO CLONE(1)---

;Idle

[NAMISL_E] ;nuke silo

Normalized=yes

LoopStart=0

LoopEnd=1

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

;Idle

[NAMISL_ED] ;nuke silo

Image=NAMISL_E

Normalized=yes

Start=1

LoopStart=1

LoopEnd=2

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

;startup, transition to charged

[NAMISL_F]

Normalized=yes

Start=0

End=15

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

StartSound=NuclearSiloReady

 

;startup, transition to charged

[NAMISL_FD]

Image=NAMISL_F

Normalized=yes

Start=16

End=31

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

StartSound=NuclearSiloReady

 

 

;looping, charged

[NAMISL_G]

Normalized=yes

LoopStart=0

LoopEnd=1

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

;looping, charged

[NAMISL_GD]

Image=NAMISL_G

Normalized=yes

Start=1

LoopStart=1

LoopEnd=2

LoopCount=-1

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

;shutdown, transition back to idle

[NAMISL_H]

Normalized=yes

Start=0

End=15

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

;shutdown, transition back to idle

[NAMISL_HD]

Image=NAMISL_H

Normalized=yes

Start=16

End=31

Rate=200

Layer=ground

NewTheater=yes

Shadow=yes

 

anyhelp would be nice ty

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Just Image=NAMISL on your clone.

As a point of interest, NukeSilo=yes can only be used once and remove ChargedAnimTime so you don't make the original Silo go loopy.

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ah sorry for the lateness of this reply i lost my internet

 

ummmm what do u mean by Image=NAMISL if u change that there wont be a picture called that

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That looks cool to me I mean you get 2 nukes and 1 no one can see it and wont even know your still alive when they kill all your visible buildings but you dont like it so go on with whatever you're doing

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Please do not post in really old topics. The discussion ended a long time ago. This is covered in the forum rules.

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