Justo 0 Posted November 12, 2006 ok i made a clone of a nuke silo and everything works fine but when u build it it tunes invisable can anyone help here is what i have in my files rulesmd.ini ; Soviet Nuclear Missile2 [NAMISL2] UIName=Name:NAMISL2 Name=Soviet Nuclear Missile Silo BuildCat=Combat SuperWeapon=Nuke2Special ;HY SuperWeapon2=ChemicalSpecial Prerequisite=NATECH,NACNST Strength=1000 Armor=concrete TechLevel=10 Adjacent=2 Sight=4 Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans, Arabs,YuriCountry AIBasePlanningSide=1 ;gs 0 for Good, 1 for Evil Cost=5000 Points=30 Power=-200 Crewed=yes Capturable=false Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=15 MinDebris=5 DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9 lg,Dbris10lg,Dbris10sm ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,LGSparkSys SpecialThreatValue=1 NukeSilo=yes Nominal=yes RevealToAll=yes HasStupidGuardMode=false Spyable=yes ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state Geoff is god! ;DeathWeapon=NukePayload2 ;Explodes=Yes AIBuildThis=yes ProtectWithWall=yes BuildLimit=1 DamageSelf=yes artmd.ini [NAMISL2] Cameo=MSSLICON Image=NAMISL Remapable=yes Foundation=3x3 Buildup=NAMISLMK Height=8 DemandLoadBuildup=true FreeBuildup=true NewTheater=yes PrimaryFirePixelOffset=0,44 ; aim for center of pad to align with anim SuperAnim=NAMISL_E SuperAnimYSort=543 SuperAnimZAdjust=-2 SuperAnimTwo=NAMISL_F SuperAnimTwoYSort=543 SuperAnimTwoZAdjust=-3 SuperAnimThree=NAMISL_G SuperAnimThreeYSort=543 SuperAnimThreeZAdjust=-4 SuperAnimFour=NAMISL_H SuperAnimFourYSort=543 SuperAnimFourZAdjust=-5 SuperAnimDamaged=NAMISL_ED SuperAnimTwoDamaged=NAMISL_FD SuperAnimThreeDamaged=NAMISL_GD SuperAnimFourDamaged=NAMISL_HD CanBeHidden=False OccupyHeight=4 RemoveOccupy1=1,-1 RemoveOccupy2=0,-2 RemoveOccupy3=-1,-2 RemoveOccupy4=-2,-2 RemoveOccupy5=-2,-1 RemoveOccupy6=-2,0 RemoveOccupy7=-1,1 ; --- NUCLEAR MISSILE SILO CLONE(1)--- ;Idle [NAMISL_E] ;nuke silo Normalized=yes LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;Idle [NAMISL_ED] ;nuke silo Image=NAMISL_E Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;startup, transition to charged [NAMISL_F] Normalized=yes Start=0 End=15 Rate=200 Layer=ground NewTheater=yes Shadow=yes StartSound=NuclearSiloReady ;startup, transition to charged [NAMISL_FD] Image=NAMISL_F Normalized=yes Start=16 End=31 Rate=200 Layer=ground NewTheater=yes Shadow=yes StartSound=NuclearSiloReady ;looping, charged [NAMISL_G] Normalized=yes LoopStart=0 LoopEnd=1 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;looping, charged [NAMISL_GD] Image=NAMISL_G Normalized=yes Start=1 LoopStart=1 LoopEnd=2 LoopCount=-1 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;shutdown, transition back to idle [NAMISL_H] Normalized=yes Start=0 End=15 Rate=200 Layer=ground NewTheater=yes Shadow=yes ;shutdown, transition back to idle [NAMISL_HD] Image=NAMISL_H Normalized=yes Start=16 End=31 Rate=200 Layer=ground NewTheater=yes Shadow=yes anyhelp would be nice ty Share this post Link to post
Doctor Destiny 41 Posted November 12, 2006 Just Image=NAMISL on your clone. As a point of interest, NukeSilo=yes can only be used once and remove ChargedAnimTime so you don't make the original Silo go loopy. Share this post Link to post
Justo 0 Posted November 21, 2006 ah sorry for the lateness of this reply i lost my internet ummmm what do u mean by Image=NAMISL if u change that there wont be a picture called that Share this post Link to post
Doctor Destiny 41 Posted November 22, 2006 In the rules, use Image=NAMISL. That should be fine. Share this post Link to post
Soulja Boy 0 Posted January 19, 2008 That looks cool to me I mean you get 2 nukes and 1 no one can see it and wont even know your still alive when they kill all your visible buildings but you dont like it so go on with whatever you're doing Share this post Link to post
Sonic 295 Posted January 19, 2008 Please do not post in really old topics. The discussion ended a long time ago. This is covered in the forum rules. Share this post Link to post