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Guest sibilla6

Problem with ah.. roleplay map (World Builder/Zero Hour)

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Guest sibilla6

(World Builder/Zero Hour)

 

The map that I'm usin, its for skirmish only. I use 2 scripts to make units go for my side.

 

First I have created a new player in civillian side ´´cgn`` and then put units on its side. I use the change all players units to <Local Player> so the units come for me.

 

When I start the game (sandbox mode) the abilyties of the units that have been transeferd (like the red guard capture building ability) stay at the top like Missing: RED GUARD CAPTURE ABILITY 0:15. All the units transmited have this (the ones with special abilitys).

 

I use also the generals abilitys scripts but I dont think this is the problem. The abilitys that stay on the top can be normaly used, and I dont know why they apper. Please tell me how to fix it. Thks.

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Guest callum

No I don't think any one know's :twisted:

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I'd have a go but I'm not sure exactly how World Builder does triggers. Oh well, that's the price you pay for making too many StarCraft maps.

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