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Guest Jamie T

patch 1.2!

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Guest Jamie T

on the official command and conquer site predator posted on the board about the patch and its fixes here is the whole post

 

Hey everyone,

 

Patch 1.02 is now live. This addresses a number of critical technical issues relating to the patching process and our lobby system.

 

CRITICAL NOTE - If you were having issues connecting online to download patch 1.01 yesterday, we are making the EXE of patch 1.02 available later today around the late afternoon on our official site for direct download. If you still cannot connect online to download patch 1.02, then you'll need to download the EXE for your country which will be available on our official site in just a bit.

 

 

Below are the read-me notes for patch 1.02 and 1.01.

 

 

Version 1.02 Patch Notes - March 29, 2007

 

=============================

 

This patch for Command & Conquer 3 Tiberium Wars addresses two issues:

 

Bug Fixes

 

· Fixed an error that caused the list of available matches in the Custom Match Lobby to constantly refresh to the top of the list.

 

Other Changes

 

· Improved the patching process to ensure all players are prompted to receive the latest version of the game when attempting to play online or using the "Check for Updates" feature in the Command & Conquer 3 Tiberium Wars Control Center utility.

 

==============

 

Version 1.01 Patch Notes - March 27, 2007

 

==============

 

This patch for Command & Conquer 3 Tiberium Wars fixes several bugs and exploits:

 

Exploits

 

· Scrin Mastermind's Teleport Units ability maximum range reduced.

 

· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no onger capture structures when under the effects of the Scrin's hase Field support power.

 

Optimizations

 

· Improved video playback on low- end system configurations.

 

Balance Changes

 

· Scrin Storm Column cost / build time increased to 3,000 credits/30 seconds.

 

· Scrin Buzzer health reduced to 75 and weapon damage type changed to SNIPER.

 

Bug Fixes

 

· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.

 

· Fixed issues with automated map transfer feature in multiplayer.

 

· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase as intended while viewing BattleCast replays.

 

· Fixed issues with replay file playback.

 

· Fixed placeholder text and chat log errors with the Comrade in-game chat window.

 

 

Other Changes

 

· Fixed an error in README.txt file regarding location of saved game files in Windows Vista; added references to EA Link version of the game; added disclosure about in-game advertising

 

(Note: the EA Link version of the game ships with this updated ReadMe file).

 

· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".

 

 

 

-Predator

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Its 1.02, not 1.2 :P ..... Good to them addressing all the bugs.......just before had 2 disconnects from lobby, as did alot of others since you can tell by the online ID has a (0) next to it.

 

Servers must be taking a real hammering with the amount of plebs playing.

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For anyone having troubles getting the patch automatically via C&C3 or from the Official Website you can also get it from cncnation.net

 

Just go to the downloads section from the main page and select Patch 1.02 =]

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Damn another patch in as many days... I guess EA really want to show support for this game. :) Well we're see how long it lasts.... ;)

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Damn another patch in as many days... I guess EA really want to show support for this game. :) Well we're see how long it lasts.... ;)

 

True true! :P

 

Having trouble posting the cncnation download link on cncforums, can you do it Luk3us?

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