Jump to content
Sign in to follow this  
Guest Codyz28

Please help!

Recommended Posts

Guest Codyz28

Is there any way to get the Seals into a multiplayer game or a skirmish game? Please help. Thanks :)

 

Cody

Share this post


Link to post

Well, if you are wondering if you can, you've obviously got RA2....well, other than editing the .INI files, I guess you could create a map with the pentagon on it...when you garrison them, you get SEALS....at least, I did...

Share this post


Link to post
Guest Codyz28

Yea it is for red alert 2. Sorry I didnt mention the game :roll: . I tryed about everything to get the seals into mutiplayer for ra2.

 

On editing the INI files, would you know how that is done? I would like to do it that way if I could, but if not, are there any premade multiplayer maps with the pentagon on them already? I am not good at map making. Thanks for replying.

 

Cody

Share this post


Link to post

easy... make the tech lvl of seals 1-10 instead of -1... you need tibed or rule.ini which is easy... and make sure that it has building to build off of... like an america barrack...

Share this post


Link to post
Guest Codyz28

Hey thanks. I found the rules.ini for ra2, and found what was written for the seal. I changed it to 1-10 like you said, but I am lost looking for this:

 

<... and make sure that it has building to build off of... like an america barrack>

 

I couldnt find anything that says "building" on the seal ini. Thanx again

 

Cody

Share this post


Link to post

Well, this is the entry from the YR rules.ini file...it should be the same as the one in RA2...

----------

 

[GHOST]

UIName=Name:GHOST

Name=SEAL

Image=SEAL

Category=Soldier

Prerequisite=GAPILE,RADAR

PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL

Primary=MP5

Secondary=Sapper

OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress

NavalTargeting=4

LeadershipRating=8

AlternateArcticArt=yes ; ie SEALA for arctic maps

C4=yes

Assaulter=no ; I clear out UC buildings

CrushSound=InfantrySquish

Crushable=yes

TiberiumProof=yes

Strength=125

Armor=flak

TechLevel=9

Pip=red

Sight=8

Speed=5

Owner=British,French,Germans,Americans,Alliance

AllowedToStartInMultiplayer=no

Cost=1000

Soylent=500

Points=50

IsSelectableCombatant=yes

VoiceSelect=SealSelect

VoiceMove=SealMove

VoiceAttack=SealAttackCommand

VoiceFeedback=

VoiceSpecialAttack=SealSpecialAttack

CreateSound=SealCreated

DieSound=SealDie

EnterWaterSound=TanyaEntersWater

LeaveWaterSound=TanyaLeavesWater

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

SpeedType=Amphibious

MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)

ThreatPosed=25 ; This value MUST be 0 for all building addons

SpecialThreatValue=1

ImmuneToVeins=yes

VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER

EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER

Size=1

DetectDisguise=no

ElitePrimary=MP5E

IFVMode=4

UseOwnName=true

Share this post


Link to post
Guest Codyz28

Thankyou. Got it fixed now :)

 

Cody

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×