Guest Codyz28 Posted January 30, 2004 Is there any way to get the Seals into a multiplayer game or a skirmish game? Please help. Thanks Cody Share this post Link to post
Scott 0 Posted January 30, 2004 Well, if you are wondering if you can, you've obviously got RA2....well, other than editing the .INI files, I guess you could create a map with the pentagon on it...when you garrison them, you get SEALS....at least, I did... Share this post Link to post
Guest Codyz28 Posted January 30, 2004 Yea it is for red alert 2. Sorry I didnt mention the game :roll: . I tryed about everything to get the seals into mutiplayer for ra2. On editing the INI files, would you know how that is done? I would like to do it that way if I could, but if not, are there any premade multiplayer maps with the pentagon on them already? I am not good at map making. Thanks for replying. Cody Share this post Link to post
alleylee 0 Posted January 30, 2004 easy... make the tech lvl of seals 1-10 instead of -1... you need tibed or rule.ini which is easy... and make sure that it has building to build off of... like an america barrack... Share this post Link to post
Guest Codyz28 Posted January 31, 2004 Hey thanks. I found the rules.ini for ra2, and found what was written for the seal. I changed it to 1-10 like you said, but I am lost looking for this: <... and make sure that it has building to build off of... like an america barrack> I couldnt find anything that says "building" on the seal ini. Thanx again Cody Share this post Link to post
Scott 0 Posted February 1, 2004 Well, this is the entry from the YR rules.ini file...it should be the same as the one in RA2... ---------- [GHOST] UIName=Name:GHOST Name=SEAL Image=SEAL Category=Soldier Prerequisite=GAPILE,RADAR PrerequisiteOverride=CAWA2A,CAWA2B,CAWA2C,CAWA2D ; SJM: any Pentagon building sufficient to build SEAL Primary=MP5 Secondary=Sapper OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress NavalTargeting=4 LeadershipRating=8 AlternateArcticArt=yes ; ie SEALA for arctic maps C4=yes Assaulter=no ; I clear out UC buildings CrushSound=InfantrySquish Crushable=yes TiberiumProof=yes Strength=125 Armor=flak TechLevel=9 Pip=red Sight=8 Speed=5 Owner=British,French,Germans,Americans,Alliance AllowedToStartInMultiplayer=no Cost=1000 Soylent=500 Points=50 IsSelectableCombatant=yes VoiceSelect=SealSelect VoiceMove=SealMove VoiceAttack=SealAttackCommand VoiceFeedback= VoiceSpecialAttack=SealSpecialAttack CreateSound=SealCreated DieSound=SealDie EnterWaterSound=TanyaEntersWater LeaveWaterSound=TanyaLeavesWater Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 SpeedType=Amphibious MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug) ThreatPosed=25 ; This value MUST be 0 for all building addons SpecialThreatValue=1 ImmuneToVeins=yes VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER Size=1 DetectDisguise=no ElitePrimary=MP5E IFVMode=4 UseOwnName=true Share this post Link to post