Jump to content
Sign in to follow this  
Sonic

C&C 3 Mod SDK Updated to Version 5.0

Recommended Posts

APOC has informed us that version 5.0 of the Mod SDK for Command & Conquer 3 has been released. This releases fixes the critical civilian asset issue.

 

We have upgraded our MOD SDK to version 5.0 to fix a very critical issue which has been hindering the mod community quite a bit, the civilian asset issue. This is now fixed in the latest version of the MOD SDK, available at the link below to our official site. If this is your first time downloading the SDK, be sure to download version 5.0 for all the latest files. We've also provided a historic change-list to the MOD SDK since we first released it, so you can see the varying updates.

 

There is only one major new feature and that is a fix to the Civilian Asset issue. This fixes up references to assets that are only located in our World Builder stream. This issue prevented modders from being able to use these assets in their own maps. You can now use these assets in your own maps after they are compiled using the new "BuildModCivAsset.bat" program included in the new version of the MOD SDK. You can also modify existing civilian assets or use the existing art assets to create new things for your mod. None of this was possible before.

 

HOW TO USE BuildModCivAsset.bat

 

BuildModCivAsset is used in the same way as Buildmod.bat, it takes the name of the mod to build as an argument. It should only be used to build mods that depend on assets that are in the worldbuilder stream. These assets are referenced from the worldbuilder.xml file in the cnc3xml folder. If you are creating civilian assets which use the art from existing civilian assets, you will need to use BuildModCivAsset rather than the normal BuildMod.

 

Huge thanks to Mastermind and JonWil for the continued community modding support and helping us assess the critical needs of the C&C modding community. We will keep supporting strongly, and look forward to recognizing and promoting the top mods created by the community at large, we're certainly excited what this new doors this fix to the MOD SDK opens up.

 

Happy modding!

APOC

Click here for more info and to download the latest version.

Share this post


Link to post

cool.. still doesn't work on "non-english" windows xp :?

 

btw they relly should get up and post some of the great mods under "mods" on the page..

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×