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IGN Hands-On Kane's Wrath Preview

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Breaking away from all the Red Alert 3 hype, IGN have come up with a new hands-on Kane's Wrath preview. It basically gives us run down of what the expansion has to offer. Such as the sample below.

 

The 13 missions revolve around the Brotherhood of Nod broken into three acts which skip around in C&C lore. The first act tracks Kane as he battles against the Black Hand for dominion of Nod forces, taking place sometime around the time of Command & Conquer: Tiberian Sun. Things then move into the C&C3 time period, giving some extra perspective on just what Kane was up to at the time. For the third act the action shifts five or six years into the future, though we weren't given many details about the exact circumstances. You get more of the ultra-cheesy live-action cut-scenes the C&C franchise is known for, this time starring actors like Natasha Henstridge (Species) and Karl Lumley (Alias), and Joe Kucan as Kane. No Michael Ironside, though, and no Billy Dee Williams.

 

New to the game is a global conquest mode, a skirmish gametype where you move zone to zone across a world map, somewhat similar to what you may have seen in Dawn of War: Dark Crusade. This is a separate mode from the campaign, basically existing as a series of skirmishes with no connecting narrative. It should be a good mode for those of you who enjoyed C&C3's gameplay, which is even more prone to rapid momentum shifts in Kane's Wrath.

And what's a preview without some new screen shots to go with it.....

 

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Click here for the full preview.

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It's good to have it confirmed that the epic units are not instant game winners, even though that's what EA has been saying all along.

 

Clearly it's a game winner when surrounded by the proper support units. Even if that tends to 20 mammies! :)

 

I would be interested in numerical stats to show the difference in units.

eg. 20% more health, 30% more damage than mammy, 40% more cost, build times etc etc

(It's the one thing I really liked about SC... numbers rather than graphs. It really helped me understand the nuances of counter-unit strategies).

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They cost 5K I think, so they're take 50 seconds to build as such.

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for those of you who enjoyed C&C3's gameplay, which is even more prone to rapid momentum shifts in Kane's Wrath.

 

damnit..

 

this is what I frightened most of everything.

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damnit..

 

this is what I frightened most of everything.

 

Again, why is this a bad thing?

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