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adamstrange

Mod still not reading files

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This XML format is extremely frustrating and confusing.

 

I found the MpGameRules.xml and made the appropriate folder for it as well as I added lots of extra colors and edited the reinforcements to give me lots of units but the game still fails to read any of these and the only changes that work is that the command post can reveal the whole map.

 

Now when using TibED 2.0 I managed to add lots of changes to the game including bigger explosions,huge reinforcement drops and exploding blast damage from buildings and tanks.

 

The only thing that I can't do with TibED is to add new things like extra colors or export the .XML files because if I could just do this I would remove the CNC3 ModStudioTool.

 

Even with the updated version, with the additonal files check box the game still won't read .INI files.

 

For example,with TibED I was able to have GDI AirBorne reinforcement drop to deliver 20 commandos,20 RifleSquads,12 RocketSquads & 8 Grenade Squads.

 

When I try it with the CNC3 ModStudioTool I keep getting this error...

 

Error: Input file 'gdiv35ox.xml' not found (referenced from file://c:\program files (x86)\electronic arts\command & conquer 3\mod sdk\mods\military\data\gdi\units\gdiv35ox_summoned.xml). Treating it as empty.Loading 'file://c:\program files (x86)\electronic arts\command & conquer 3\mod sdk\mods\military\data\gdi\units\gdiv35ox.xml'.
Critical: Instance GameObject:GDIV35Ox_Summoned [942fff2d:2a556936] attempts to inherit from or override non-existing instance GameObject:GDIV35Ox [942fff2d:4fe73cf4]
Build failed on step 4

This is the MOD xml

<?xml version="1.0" encoding="UTF-8"?><AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Tags></Tags>
<Includes>


<Include type="reference" source="DATA:static.xml" />
<Include type="reference" source="DATA:global.xml" /> 


<Include type="all" source="DATA:Military/data/GDI/GDICommandPost.xml" />
<Include type="all" source="DATA:Military/data/GDI/GDICommando.xml" />
<Include type="all" source="DATA:Military/data/GDI/UNITS/GDIV35Ox_CallSupportGDIAirborne.xml" />
<Include type="all" source="DATA:Military/data/GDI/UNITS/GDIV35Ox_CallSupportGDIAirborneRockets.xml" />
<Include type="all" source="DATA:Military/data/GDI/UNITS/GDIV35Ox_CallSupportHunterKillerTeam.xml" />


<Include type="all" source="DATA:Military/data/GDI/UNITS/GDIV35Ox_Summoned.xml" />
<Include type="all" source="DATA:Military/data/GDI/UNITS/GDIV35Ox_SummonedForVehicle.xml" />


<Include type="all" source="DATA:Military/data/NOD/NODShadow.xml" />
<Include type="all" source="DATA:Military/data/NOD/NODShadowSquad.xml" />
<Include type="all" source="DATA:Military/data/NOD/NODShadowSquad_Veteran.xml" />


<Include type="all" source="DATA:Military/data/Shell/MpGameRules.xml" />
<Include type="all" source="DATA:Military/data/GlobalData/MultiplayerColors.xml" />
<Include type="all" source="DATA:Military/data/GlobalData/Weapon.xml" />


</Includes>


</AssetDeclaration>

Oh and the game still won't read the INI files even when I took the one that belongs to the RedSys mod it still won't work.

 

I spent a total of 9 hours 23 minutes today trying to figure out what would have taken me 20 minutes to do with INI files.

Edited by adamstrange

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You're placing stuff in the wrong folders, also as I told you the MpGameRules are not included in the Mod.xml but the MapMetaData one...

 

I also have no idea about the tools you are using as I just modified the original batches that came with the TW Mod SDK for my purposes. But please check that thing from Bibber as it comes with a docu that explains where which is going. If you don't do that and still just ignore us no one can help you. You meddling around nearly 9 and a half hours is neither our nor EAs/xml fault.

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I finally got it to work.

 

I went to the cnclabs.com modding forum and there I found the answer to getting the INI files to be read by the game.

 

 

Originally Posted by: Spaceboy
5) how can i attach ini files in my mod like eva.ini?
Copy your modded INI files to [Mod SDK]\BuiltMods\mods\[Mod Name]\data\ini, then compile the mod again to have the INI changes take effect.

Now I was able to get rid of the units being shown behind the buildings.

 

I could remove the Fog of War but I chose to just give the Command Post a huge field of vision so that it acts like a giant shroud clearer.

 

I also got the rules to work just as you said Lauren.

Edited by adamstrange

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I'm pretty sure the ini stuff is also in the documentation. And copying it by hand seems tedious oO

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Thats the thing about the documentation,there was none except for what came in EA's modtool and I didn't find anything there about INI files.

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From which source did you download it?

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