Sonic 296 Posted September 25, 2013 Version 2.0 of the CnC Maps Renderer was made available for download just a couple of days ago. The CnC Maps Renderer is a tool to render maps of the most popular Westwood RTS games, Tiberian Sun and Red Alert 2, including the expansions, Firestorm and Yuri's Revenge. A sample of the rendered result can been seen below. Feature additions: New voxel rendering method, they now look pretty good actually (thanks pchote) Greatly improved support for Tiberian Sun Firestorm, ini’s now properly parsed Fully reworked lighting system, every object should now receive the same lighting as ingame Tiberium remaps fixed, works for RA2 through rules tag MapRendererColor= (thanks Starkku) TS Powerup logic implemented Animations on tiles now supported (thanks Starkku) Tool can save a thumbnail of full map (-z option, optionally aspect ratio preserving) Improved cutoff-height detection method, now finally works really well Auto-detection of map type (TS/FS/RA2/YR) made quite robust Allow mod-mix overrides that the game would not originally load (i.e. twiins.mix) Start markers on preview map are now optional when injecting previewpack Support for rendering units on top of bridges GUI now has an auto-updater for the program + GUI GUI offers to send automatic bug-reports in case of failed renders GUI contains progress bar of rendering progress Custom palette support Support for multi-frame alpha images Support for lightsources other than lamps Support for InvisibleInGame=yes added Support for railroad tracks Support for rendering directly from archive (mmx/mix/yro) Added option to disable lighting entirely (-n switch) Bugfixes: No longer using buggy minilzo implementation Bridges and their shadows should now align properly TS veinholes now show Barrels and turrets on vehicles and structures are now rendered Improved drawing order, using filmation sorting method, causing less incorrectly overlapping objects [PreviewPack] when generated, now inserts in the ini after [basic] (no longer behind [Digest] Better SHP frame picking system. Works with loops, damaged buildings, fires etc. Can now directly render from mix archives (.yro, .mmx, .,mix) instead of requiring extracting first Now uses bug-free MiniLZO 2.06 implementation Improved mission name resolution scheme for TS/FS No more registry accesses on Linux Now runs in 64-bit mode if possible, allows for larger maps to be drawn Desert-theater maps now work too More previews can be found right here. The source code is available at GitHub. Share this post Link to post