ravage
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Everything posted by ravage
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ravage replied to someguy11's topic in Tiberium Wars / Kane's Wrath Maps & Modding
you need both the model and the animation resized to make them work fine. -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
orly http://www.moddb.com/members/ravage123/videos/specialpower-testing [mdb]1495075[/mdb] i used Stygs' code, only added BoredUpdate part and without modify LUA. -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
you had to add BoredUpdateModuleData to AssetTypeGameObject.xsd to make it work: <xs:element name="BoredUpdate" type="BoredUpdateModuleData" /> then i used gdi orca to test: <BoredUpdate id="ModuleTag_BoredUpdate" ScanDelayTime="5" ScanDistance="3200" CanScanWhileAttackingOrMoving="true" BoredSpecialPowerTemplate="SpecialPowerPulseScan"> <BoredFilter Rule="NONE" Relationship="ALLIES" Include="AIRCRAFT"></BoredFilter> </BoredUpdate> -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
great news! the BoredUpdate still working in c&c3! you don't have to use LUA for auto-specialpowers! -
Using 3DS max 9 on newer computers?/ using WW Animation plugin on newer versions of 3DS Max?
ravage replied to GeneralJist's topic in Tiberium Wars / Kane's Wrath Maps & Modding
yes, once you installed the SDK's plugin for max9, check Utilities-Maxscript, select RTS, there are w3d to skin and skin to w3d in skinning, as well as some other useful scripts. -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
you still have to right-click the buttons to activate that in BFME, and as i remember, the AutoAbilityBehavior works mostly with WeaponFireSpecialAbilityUpdate that require a target location. also i don't think C&C3's UI allow the right-click anymore:( -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
thanks! pity there is no codes like "AutoSpecialPower" and we have to relay on lua scripts. -
CIaIntel based power + vision range manipulation and stealth detection
ravage replied to Ravendark's topic in Tiberium Wars / Kane's Wrath Maps & Modding
the VisionOverrideRear and VisionOverrideSide in HordeContain still working and influence shroud clearing, if anyone interesting -
OCLSpecialPower problems
ravage replied to Stygs's topic in Tiberium Wars / Kane's Wrath Maps & Modding
hmm. copyed your code to a building but this OCLSpecialPower do not operates automatically? have to click the playerpower button everytime. -
Production and Pillage (module questions)
ravage replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
tried ProductionQueueHordeContain, not working in cnc3 -
is DamageIncoming script still working in c&c3?
ravage posted a topic in Tiberium Wars / Kane's Wrath Maps & Modding
i added these scripts just for testing: in scriptevents.xml <EventList Name="GDIPredatorFunctions" Inherit="BaseScriptFunctions"> <EventHandler EventName="OnCreated" ScriptFunctionName="OnGDIPredatorCreated" DebugSingleStep="false"/> <EventHandler EventName="DamageIncoming" ScriptFunctionName="GDIPredatorUsingDefensePower" DebugSingleStep="false"/> </EventList> in scripts.lua function GDIPredatorUsingDefensePower(self, other, delay, amount) if tonumber(amount) >= 1 then ExecuteAction("NAMED_KILL", self); testing only LOL end end but when my Predators and the AI's attacking each other, nothing happens. are these scripts still working? -
is DamageIncoming script still working in c&c3?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
of course i tried other actions. so far looks like it's just DamageIncoming not working. -
is DamageIncoming script still working in c&c3?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
the good news: ObjectCountNearbyEnemies still working, while with ModelConditionEvent and ObjectStatusEvent. the bad news? it count Structures so your tanks may auto deploy smoke grenades near a harmless powerplant... -
is DamageIncoming script still working in c&c3?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
of course i'm testing it in Skirmish games with newly built units. other scripts like ModelConditionEvent working for my predators. -
there is a question bugs me: can you change one unit's DisplayName and Description in C&C3? i can't get the TooltipUpgrade which inherited from bfme2 to work, do i miss something? also what about SelectPortrait and ButtonImage? please no OCL methods for i don't want lose the grouping and Ranks.
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back to modding with question
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
ok thanks guys -
back to modding with question
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
...i mean switch them by upgrade or something.
