ravage
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Everything posted by ravage
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How do you guys mod Tiberium wars these days??
ravage replied to keithfishbiscuit's topic in Tiberium Wars / Kane's Wrath Maps & Modding
bought Win7 years ago and still using it, screw M$ -
Autohealing for my GDI Commando
ravage replied to dion12's topic in Tiberium Wars / Kane's Wrath Maps & Modding
add the following codes to your commando: <AutoHealBehavior id="ModuleTag_Heal" InitiallyActive="true" HealOnlyIfNotInCombat="false" HealOnlyIfNotUnderAttack="false" StartHealingDelay="1s" HealingAmount="10" HealingDelay=".5s"> </AutoHealBehavior>- 1 reply
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I found that if I add PreparationTime="Xs" in the SpecialAbilityUpdate section of an objection, then order it to use the ability, it will get interrupted in the middle of preparation if I pressed S to issue a Stop command. Adding "MUST_FINISH_ABILITY" in Options= doesn't seem to solve this either. Is there a way to force the object to ignore player inputs to finishing use its abilities?
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Particle-Drawing Weapon that Attacks the Floor
ravage replied to Nowaru's topic in Tiberium Wars / Kane's Wrath Maps & Modding
glad to help:D about " AI being able to force fire on the ground", i guess you will have to make a dummyobject which randomly generate lighting objects around it. -
Particle-Drawing Weapon that Attacks the Floor
ravage replied to Nowaru's topic in Tiberium Wars / Kane's Wrath Maps & Modding
i made something similar already: https://www.moddb.com/mods/cc3-tiberium-refined/videos say if you generate your ionstorm through OCL method, add DestinationPlayer="PlyrCreeps" to it so the ionstorm will attack all players, like this: <ObjectCreationList id="OCL_TiberiumCrystalIonStormCreation"> <CreateObject Disposition="ON_GROUND_ALIGNED USE_WATER_SURFACE USE_CLIFF" Count="1" DestinationPlayer="PlyrCreeps" Options="IGNORE_ALL_OBJECTS"> <CreateObject>TiberiumCrystalIonStorm</CreateObject> </CreateObject> </ObjectCreationList> -
Particle-Drawing Weapon that Attacks the Floor
ravage replied to Nowaru's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Correct me if I'm wrong: you want a C&C2 like ionstorm? -
How to mod C&C Remastered?
ravage replied to PurpleGaga27's topic in C&C Remastered Collection Maps / Modding
yeah hope there will be SDK soon -
I want to create a "Berserker" typed unit that would gain a temporary bonus while after killing an enemy, but I've looked through the entire AssetTypeWeaponTemplate.xsd and didn't see anything that might achieve that. I thought about using the Dummy object technique, but DamageAndSpawnNugget and WeaponOCLNugget will only spawn the object at the destroyed enemy‘s position, instead of at the attacker like I wanted. Can anyone give me some tips on this? Does this require LUA coding?
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if i remember correctly, "CanMoveBackward" used in BFME for units flee from large monsters, don't know if it still works in C&C3.
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How do I make a unit gain the AttributeModifier Bonus when it kills an enemy?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath
damn should post it on the modding sub, sorry -
Deploy buildings in the middle of tiberium fields
ravage replied to Kushizashi's topic in Tiberium Wars / Kane's Wrath Maps & Modding
you need to make the BuildInProximityToSamePlayerStucture= to false- 4 replies
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Set PlayerSpecialPower's countdown timer in game?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
now it's working! looks like CurseAllPlayerPowers is the key, thanks yet the caster itself cannot be effected, a bit dissatisfied... -
Set PlayerSpecialPower's countdown timer in game?
ravage posted a topic in Tiberium Wars / Kane's Wrath Maps & Modding
I'm trying to set SpecialPower's countdown timer backward in game, with LUA code: ExecuteAction("NAMED_SET_SPECIAL_POWER_COUNTDOWN", self, "SpecialPowerGDI_APCMinefield", 10); it works fine with UnitAbility like APCMinefield, but doesn't affect PlayerSpecialPower like Ioncannon, nuke, etc. i guess it may has something to do with GDIPowerStore and/or PlayerSpellBook so i applied the same codes ---SpecialPower XMLs, and LUA scripts --- to them too, still not working. any ideas? -
Set PlayerSpecialPower's countdown timer in game?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
*sigh* still not working on PlayerSpecialPowers, only UnitAbility -
Set PlayerSpecialPower's countdown timer in game?
ravage replied to ravage's topic in Tiberium Wars / Kane's Wrath Maps & Modding
thanks, i'll take a look at this -
How to code a RA2 style IFV in C&C3?
ravage replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
my bad, i only remember there are RIDER1 to RIDER4 in the ObjectStatus. however there is MemberTemplateStatusInfo in OpenContain, which allow the Container gain different status based on which unit they carry, and with LUA coding to switch the Container's weaponset. -
How to code a RA2 style IFV in C&C3?
ravage replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
code of the GLA bikes still exists and working. you can give it a try. -
So where else could modders discuss?
ravage replied to ztz2019's topic in Tiberium Wars / Kane's Wrath Maps & Modding
it's glad to hear that. -
Cloned Fanatic not working properly
ravage replied to MindController's topic in Tiberium Wars / Kane's Wrath Maps & Modding
really? that sucks. all kind of specialpowers? what about beamcannon's attack? -
Black Friday giveaway of the year: the original KW xml pack!
ravage replied to PurpleGaga27's topic in Tiberium Wars / Kane's Wrath Maps & Modding
this is interesting! -
this happens when the PRIMARY(AG) and SECONDARY(AA) weapon has different Range, it's annoying me.
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Is AttributeModifierAuraUpdate just effective to allies?
ravage replied to ztz2019's topic in Tiberium Wars / Kane's Wrath Maps & Modding
try add TargetEnemy="true" -
Combine/uncombine special power
ravage replied to Ravendark's topic in Tiberium Wars / Kane's Wrath Maps & Modding
you can hex search the cnc3game.dat and it's turn out that there are three and only three SpecialPowers allow you "click target and use": SpecialPowerCombineWithUnit, SpecialPower_ChargeDefensesTrigger and SpecialPower_ConversionBeam. -
More growth stimulator income
ravage replied to someguy11's topic in Tiberium Wars / Kane's Wrath Maps & Modding
i'm always wondering how the growth stimulator distinguish between a green and a blue field too.
