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About ravage

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  1. my bad, i only remember there are RIDER1 to RIDER4 in the ObjectStatus. however there is MemberTemplateStatusInfo in OpenContain, which allow the Container gain different status based on which unit they carry, and with LUA coding to switch the Container's weaponset.
  2. code of the GLA bikes still exists and working. you can give it a try.
  3. really? that sucks. all kind of specialpowers? what about beamcannon's attack?
  4. ravage

    Anti-air obelisk

    this happens when the PRIMARY(AG) and SECONDARY(AA) weapon has different Range, it's annoying me.
  5. you can hex search the cnc3game.dat and it's turn out that there are three and only three SpecialPowers allow you "click target and use": SpecialPowerCombineWithUnit, SpecialPower_ChargeDefensesTrigger and SpecialPower_ConversionBeam.
  6. i'm always wondering how the growth stimulator distinguish between a green and a blue field too.
  7. you need both the model and the animation resized to make them work fine.
  8. orly http://www.moddb.com/members/ravage123/videos/specialpower-testing [mdb]1495075[/mdb] i used Stygs' code, only added BoredUpdate part and without modify LUA.
  9. you had to add BoredUpdateModuleData to AssetTypeGameObject.xsd to make it work: <xs:element name="BoredUpdate" type="BoredUpdateModuleData" /> then i used gdi orca to test: <BoredUpdate id="ModuleTag_BoredUpdate" ScanDelayTime="5" ScanDistance="3200" CanScanWhileAttackingOrMoving="true" BoredSpecialPowerTemplate="SpecialPowerPulseScan"> <BoredFilter Rule="NONE" Relationship="ALLIES" Include="AIRCRAFT"></BoredFilter> </BoredUpdate>
  10. great news! the BoredUpdate still working in c&c3! you don't have to use LUA for auto-specialpowers!
  11. yes, once you installed the SDK's plugin for max9, check Utilities-Maxscript, select RTS, there are w3d to skin and skin to w3d in skinning, as well as some other useful scripts.
  12. you still have to right-click the buttons to activate that in BFME, and as i remember, the AutoAbilityBehavior works mostly with WeaponFireSpecialAbilityUpdate that require a target location. also i don't think C&C3's UI allow the right-click anymore:(