Jump to content


  • Content count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About 2LateImDead

  • Rank
  1. 2LateImDead

    EA's Leak on a C&C Tiberium game in 2016?

    I think we need to accept that Command and Conquer has died. It's gone, there will never be a new one most likely. It's sad because they're such incredible games, but hey, **** happens. Unless EA loses rights to the titles somehow and someone else picks up Westwood and tells them to make a new real C&C game instead of the most recent crap.
  2. 2LateImDead

    EMP Hardening Tanks

    I need to make the Tank General's tanks EMP hardened. Unfortunately I have no clue how, as I've already added the kindof EMP_HARDENED and made them immune to subdual damage. What do?
  3. Yeah I nabbed America's ambulance one instead, but it worked. Just need EMP hardening now.
  4. I got it to work the way I wanted. I can't tell if it's healing enemies but I don't think it is. Either way, do you know anything about how cargo jets and the like are made to not be disabled by EMP blasts?
  5. I dunno. I wasn't thinking like that, more just toxin fields healing them. I *think* it should be possible, because ambulances can heal units of the same team. So maybe I can do something like that. I'll have to have a look at the ambulance code.
  6. So I'm making my first mod for Zero Hour. I'm just about ready to put it in beta, I've just got two things left to do that I can't figure out how for the life of me. Firstly, I want to add the ECM weapon and auto-firing behavior to the Tank General's Battlemaster and Overlord tanks. Trouble is, if I just copy and paste the behavior from the ECM, it animates their barrels as if they're firing their main weapon every time the effect repeats. If I try to make the ECM weapon have control over the secondary weapon slot so it doesn't do that, it crashes the game. If I try to make the tank's main weapon into its secondary weapon and change the animations accordingly, it crashes the game. I have no clue what to do here. So I thought I'd take the easy way out - instead of that, I'll just buff the tanks up a bit and make them EMP hardened (part of the mod includes a lot more EMP rockets from two generals). Unfortunately, that doesn't work either. I've made them immune to subdual damage and I added EMP_HARDENED to their KindOf, but it doesn't work. At this point I'm not sure which I'd prefer, but I'm leaning more towards the EMP hardening. But I don't know how to do either, and I can't find technical information on the EMP effects of the game anywhere, so I need some help, please. The second thing is likely much simpler. I want Dr. Thrax's poison fields to heal all his units. I made custom armor for all of them that has poison as -100% damage, but that simply makes them immune. I don't know how to do this either. So again, help, plz. So yeah. Other than those, the mod is ready to roll. If I could please get some help, I'd really appreciate it. Thanks.