

2LateImDead
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EA's Leak on a C&C Tiberium game in 2016?
2LateImDead replied to PurpleGaga27's topic in C&C 2013 [Cancelled Game]
I think we need to accept that Command and Conquer has died. It's gone, there will never be a new one most likely. It's sad because they're such incredible games, but hey, **** happens. Unless EA loses rights to the titles somehow and someone else picks up Westwood and tells them to make a new real C&C game instead of the most recent crap. -
I need to make the Tank General's tanks EMP hardened. Unfortunately I have no clue how, as I've already added the kindof EMP_HARDENED and made them immune to subdual damage. What do?
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2LateImDead started following EMP Hardening Tanks
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Modding - ECM on Tanks and Healing From Toxin?
2LateImDead replied to 2LateImDead's topic in Generals / Zero Hour Maps & Modding
Yeah I nabbed America's ambulance one instead, but it worked. Just need EMP hardening now. -
Modding - ECM on Tanks and Healing From Toxin?
2LateImDead replied to 2LateImDead's topic in Generals / Zero Hour Maps & Modding
I got it to work the way I wanted. I can't tell if it's healing enemies but I don't think it is. Either way, do you know anything about how cargo jets and the like are made to not be disabled by EMP blasts? -
Modding - ECM on Tanks and Healing From Toxin?
2LateImDead replied to 2LateImDead's topic in Generals / Zero Hour Maps & Modding
I dunno. I wasn't thinking like that, more just toxin fields healing them. I *think* it should be possible, because ambulances can heal units of the same team. So maybe I can do something like that. I'll have to have a look at the ambulance code. -
Modding - ECM on Tanks and Healing From Toxin?
2LateImDead posted a topic in Generals / Zero Hour Maps & Modding
So I'm making my first mod for Zero Hour. I'm just about ready to put it in beta, I've just got two things left to do that I can't figure out how for the life of me. Firstly, I want to add the ECM weapon and auto-firing behavior to the Tank General's Battlemaster and Overlord tanks. Trouble is, if I just copy and paste the behavior from the ECM, it animates their barrels as if they're firing their main weapon every time the effect repeats. If I try to make the ECM weapon have control over the secondary weapon slot so it doesn't do that, it crashes the game. If I try to make the tank's main weapon into its secondary weapon and change the animations accordingly, it crashes the game. I have no clue what to do here. So I thought I'd take the easy way out - instead of that, I'll just buff the tanks up a bit and make them EMP hardened (part of the mod includes a lot more EMP rockets from two generals). Unfortunately, that doesn't work either. I've made them immune to subdual damage and I added EMP_HARDENED to their KindOf, but it doesn't work. At this point I'm not sure which I'd prefer, but I'm leaning more towards the EMP hardening. But I don't know how to do either, and I can't find technical information on the EMP effects of the game anywhere, so I need some help, please. The second thing is likely much simpler. I want Dr. Thrax's poison fields to heal all his units. I made custom armor for all of them that has poison as -100% damage, but that simply makes them immune. I don't know how to do this either. So again, help, plz. So yeah. Other than those, the mod is ready to roll. If I could please get some help, I'd really appreciate it. Thanks.