NightWind
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Everything posted by NightWind
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Artillery misfire issues
NightWind replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
I don't know if it will work on TW, but you can look on soviet V4 launcher in Red Alert 3. It could help. -
Anyone know how to add these objects to either TW or KW?
NightWind replied to Devils Line's topic in Tiberium Wars / Kane's Wrath Maps & Modding
I would like to know how to add weather effects to the maps. -
Parachute stuff
NightWind replied to commanderKW's topic in Tiberium Wars / Kane's Wrath Maps & Modding
There is paradrop power in Forgotten mod. And they released source code. But paradropped unit don't have parachute. -
Is Bibber done with C&C?
NightWind replied to PurpleGaga27's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Download buttons don't work with web archive. If i click on them nothing happens. -
Is Bibber done with C&C?
NightWind replied to PurpleGaga27's topic in Tiberium Wars / Kane's Wrath Maps & Modding
His site is still down. Looks like it will never work again. Is there any other places, where i can find his SDK extras and other files? -
Modding an existing mod...
NightWind replied to Nafeasonto's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Where i can find these new C&C3/RA3 defs? -
How to make 15-build slots UI working?
NightWind replied to NightWind's topic in Red Alert 3 Maps & Modding
Only crash on splash screen and these message "Program has stopped working". My system is Windows 10 Russian version. -
I just downloaded 15-build slots UI source code from Bibber's site and i used it in my mod. But after these game just crashed on start screen! I haven't encountered these problem with 4-row UI. I am using mod SDK v3 and bibber's SDK expansion and put files into my mods Data folder. How can i make it work? I really need help here...
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Hello there. I converted singleplayer map (GLA08) from original Generals to ZH multuplayer map. I removed all scripts and added all waypoints, areas for bases and skirmish AI for all sedes. But AI still is not working. How i can make it work? Please help I attached map in archive Baikonur.rar
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I am interested to add working railroad transport for some maps. Is it possible to do on C&C3 engine? There was fully working trains in C&C Generals. But looks like these logic was completely removed from CnC3 engine. I don't find any leftover code from Generals for railroad transport. Is there any other way to recreate it in CnC3?
