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Nafeasonto

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Everything posted by Nafeasonto

  1. Nope it's up my man, username: cncfiles no password ftp://cncfiles.club
  2. Anyone have a link to the latest build of this? Bibber's site has been down for 4 days now.
  3. PM me the Discord so we can discuss.
  4. Yeah sure. Just send me the invite.
  5. Anyone have the expansion files from 12/26/2016? That archive won't download.
  6. Thanks for this, but when I build the MOD, and I load up the game all the UI elements are missing...
  7. The RA studio program, I got Bibber's extra files from MOddb found them somehow, it doesn't read ANYTHING from the directory structure outlined in the HUGE faq here: Made by you, THANKS by the way! What could I be doing wrong, it's trying to pull files from the main ART folder and MOD SDK files, not the files I actually are using to MOD.
  8. I hope he didn't.... yeah that's what I am asking for his extra files, and the art files. I have a file server the size of a server rack, I could host if really needed for the future in case. (I basically have an entire Pro network in my home.) I am a Network Admin if you didn't guess.
  9. Nafeasonto

    MOD.str not working

    That worked. Thanks! I just dragged the .str into the already built mod and checked only "create big file" and it incorporated allt he info, such as the STR. Appreciate the idea. But I am of course having more issues, i'll post another topic. It doesn't seem the RA studio is reading ANYTHING from the directory structure I make it.
  10. Where do I put this file, I have searched Google a dozen different ways, and can't find whre to put this file. As all my names of my units are missing, or the ones I created. Can someone assist me with this please? I am using Bibbers RA studio mod builder.
  11. Nafeasonto

    MOD.str not working

    Aye I did that. Still not picking up the file.
  12. Nafeasonto

    MOD.str not working

    You mean name it CNC.str?
  13. Is there no way to extract the XML file itself from the manifest? Or the entire MOD itself. I tried contacting the MOD author every which way possible. Is there no way?
  14. Okay there is an entire tutorial on how to do modding I see. Is it possible to modify an exsisting MOD? I will just do it for my friends and I who LAN this game. Specifically the retarded mod, that was released back in 2008, and hasn't been worked on since. Lots of inbalance in the MOD, and overpowered SCRIN etc. Can someone explain how to edit an exsisting MOD, you knows stats etc, or just do what it says in the MOD tutorial, or is it different for editing BIG files?
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