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TK3600

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About TK3600

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  1. I have made the change, but it still did not load. I have changed the code accordingly above.
  2. I figured out first one, CNC net version does not allow these editing even offline. What should I change to reference team 1 and 2?
  3. http://www.moddb.com/mods/artificial-brutality This mods allows repair station construction and nuclear plant construction. I tried to do the same by using TibEd and set "AIBuildThis=yes" for those buildings, but it didn't work. What can I do? I don't want parts of the mod so I am making my own. As for making Soviet and Allied capture machine shop and hospital, I tried to make my own Trigger and Teamtype, and the game won't load. ---- 166=TeamSovietCaptureMachine 167=TeamSovietCaptureHospital 168=TeamAlliedCaptureMachine 169=TeamAlliedCaptureHospital ---- [TeamSovietCaptureMachine] Name=Soviet Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0A31360C-G [TeamSovietCaptureHospital] Name=Soviet Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0A31360C-G [TeamAlliedCaptureMachine] Name=Allied Capture Machine VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=08B972DC-G TaskForce=0D0811AC-G [TeamAlliedCaptureHospital] Name=Allied Capture Hospital VeteranLevel=1 MindControlDecision=0 Loadable=no Full=no Annoyance=no GuardSlower=no House=<none> Recruiter=no Autocreate=yes Prebuild=no Reinforce=no Droppod=no UseTransportOrigin=no Whiner=no LooseRecruit=no Aggressive=no Suicide=no Priority=5 Max=1 TechLevel=0 Group=-1 OnTransOnly=no AvoidThreats=yes IonImmune=no TransportsReturnOnUnload=no AreTeamMembersRecruitable=yes IsBaseDefense=no OnlyTargetHouseEnemy=no Script=05FC30CC-G TaskForce=0D0811AC-G ---- TriggerSovietCaptureMachine=Soviet Capture Machine,TeamSovietCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,2,0,<none>,0,1,1 TriggerAlliedCaptureMachine=Allied Capture Machine,TeamAlliedCaptureMachine,<all>,1,7,CAMACH,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,1,1 TriggerSovietCaptureHospital=Soviet Capture Hospital,TeamSovietCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,2,0,<none>,0,1,1 TriggerAlliedCaptureHospital=Allied Capture Hospital,TeamAlliedCaptureHospital,<all>,1,7,CATHOSP,0100000003000000000000000000000000000000000000000000000000000000,40.000000,10.000000,40.000000,1,0,1,0,<none>,0,1,1 The script used are the existing one for Yuri, and taskforce used are the existing respective engineer taskforce of each faction.
  4. AI players can be made to build more than one building of a type, which previously was only possible for special buildings like refineries, or using building clones to emulate this. Ares adds new options to support this directly, for each difficulty level, and also with some element of randomness. Pimp your AI by letting it build more War Factories. Also, the buildup and sell time of structures can now be customized, thus making slowly deploying buildings possible. Well, apparently ARES can have AI build extra factory on newest update. I have no idea how to use it. Too bad!
  5. There is an AI editing tool in final alert? Does work for vanilla RA2 YR? Should I try it?
  6. AImd.ini Problem

    I sometimes wonder if too large of a task force is a good thing. 1. AI may stuck in base from crowding. 2. AI build only 1 war factory, which means if player wants to race tank economy with multiple factory, players always win. 3. Because of above, AI is better off catching player off guard with around 8-10 tanks right after player built battle lab than having player already amassed advanced tanks.
  7. Thanks for the reply! Is there anywhere I can edit AI's build order? It seemed weird there is a max war factory setting if they can only build one. I swear I saw a video of a guy with some naval mod which AI always have 2 war factories. I looked further into dreadnaught problem. It appears it can only engage naval target and ship yard even though the AI is set to 0,6 which means "attack factory". When I observed AI vs AI battle occasionally it will attack tanks going too close to it. I think I will play around more with 0,1 the attack all code. As for carrier... Only the taskforce exist, no trigger, team type... Someone is being lazy with AI. Yes, I used the exact method for oil derick, it was a significant improvement. However, I have a new problem. It appears AI ignores machine shop and hospital, but in rare situation would capture them. I looked into code, only Yuri faction has code related to them. I am not sure where to begin to fix that. May I ask another question? https://github.com/askeladdk/aiedit What app do I need to use this tool? I think I can do a lot more with it than notepad.
  8. I am sorry to bother you here. May I know what software do I need to use RA2 AIEdit? You appears to be very knowledgeble in this area. Here is the software mentioned.

     

    https://github.com/askeladdk/aiedit

    1. Doctor Destiny

      Doctor Destiny

      I just use Notepad. I quit using editors a long time ago. Easier to just make things myself. Not too hard all things considered.

  9. I tried to change the build ratio, but even up to 0.35 the AI only build 1 war factory. I've seen some videos of mods online that has 3 war factories. Where should I change? Edit: May I ask a few more question? Is this just me or AI never use dreadnaught, carrier except for bombing ship yard? Siege chopper only sit at base do nothing. Is there a way to change that? Is there a way to increase AI's eagerness to capture oil derricks?
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