Hello I got a question, so I'm trying to change the AI in Kanes Wrath. I found the Kanes Wrath xmls, downloaded/edited them, and compiled them using Wrathed. After that I started the game using the "WrathEd Mod Launcher". Problem is changes doesn't seem to take effect, the AI just keeps doing as if I left the files untouched.
This is what I modified for testing in the optimal GDI personality file:
<OpeningMove Name="GDIStandard" Weight="0%" Difficulty="MEDIUM HARD"/>
<OpeningMove Name="GDIStandard2" Weight="0%" Difficulty="MEDIUM HARD"/>
<OpeningMove Name="GDIStandardCrane" Weight="0%" Difficulty="MEDIUM HARD"/>
<OpeningMove Name="GDIMegaUnitRush" Weight="100%" Difficulty="MEDIUM HARD"/>
This is how my static.xml looks like:
<?xml version="1.0" encoding="utf-8"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">
<!-- Main Mod File for Static Data -->
<Includes>
<!-- Reference to the Game's Global Data -->
<Include type="reference" source="Global.xml" />
<Include source="Static/AI/SkirmishAIIncludes.xml" type="all"/>
</Includes>
</AssetDeclaration>
With these changes I get the SKUDEF file and a AIMod_Streams.big which is ~5MB large. I checked the path to "SkirmishAIIncludes.xml" which is correct so I don't know exactly why it doesn't work.
Also are somewhere logs after compilation so that I can take a look if errors occur?