Catman
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0 NeutralAbout Catman
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Rank
Lance Corporal
Profile Information
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Location
The country that has kicked ass in every major war.
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Interests
Vidio Games , X-BOX, Maya 5, Voxels
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Anyway, I'm looking for anyone who has experience with world builder and that can make maps.
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I could use the download version?
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you get kinda angry at people just trying to start up a conversation, i say the original grenadier from ra1
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Im making somo voxels that I want you all to to see so come and join the forums at Freedom Studios. I guarantee you'll learn something, or be amazed by the talent at this site. Follow the link at the bottom of this post.[/img]
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I've been at this for hours, with Image=ArtName
Catman replied to General Raven's topic in Editing Discussion
If you have more problems or need more help on anything else , hit me up on AIM, fatcatman1212. Im willing to tudor you if your new and help in anyway posible. -
I've been at this for hours, with Image=ArtName
Catman replied to General Raven's topic in Editing Discussion
Tank fix. [DTNK] Image=TTNK Voxel=yes Remapable=yes Cameo=DTICON AltCameo=DTUICO PrimaryFireFLH=60,0,100 ElitePrimaryFireFLH=60,0,100 that looks to be your problem, remove this section from the art ini and make this your death tank [Death Tank] UIName=Name:DTNK Name=Death Tank Prerequisite=Advance Radar,NATECH Primary=DeathTBolt Strength=600 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=8 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 ElitePrimary=DeathTBoltE Image=TTNK SelfHealing=yes Secondary=DeathTBolt EliteSecondary=DeathTBoltE Inf. Fix. [DTRP] Image=SHK Cameo=DTRPICON AltCameo=DTRPUICO Sequence=ConSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 You did the same thing here, just use the existing art ini section for the unit your making, you don't need another section for another unit. here is the fixed version of the Inf. code. ; Clone of SHK (Shock Trooper) [Death Trooper] UIName=Name:DTRP Name=Death Trooper Category=Soldier Primary=DeathBolt Secondary=DeathBolt Assaulter=no ; I clear out UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Crushable=no Strength=350 Armor=Plate TechLevel=9 Pip=white Sight=7 Speed=5 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=DeathBoltE IFVMode=6 Image=SHK SelfHealing=yes EliteSecondary=DeathBoltE Just forget about making another Art INI section for a unit that has the exact same art code as a pre-existing unit. -
why dont you just make a small patch for tibed 1.6 to mke it export xcc mod packages?
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unions are cool.
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Putting 3d models into voxels (with textures?)
Catman replied to Catman's topic in Editing Discussion
if anyone here can point me in the direction of a good tutorial, that would be very helpful. It gets very tedious to color a thousand voxels a thousand different colors. I got an awsome voxel editor today at Tiberiumsun.com, Voxel Editor III. I think it really bridges the gap between 3d and volume pixels. -
can you get textures onto voxel units by putting the textures on 3d models then converting the .3ds models into voxel? when i do it the voxels dont have the texture
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how do you get those generals units into 3ds max or maya?
Catman posted a topic in Editing Discussion
i want to get some of the generals units into 3ds max or maya, how would i go about doing this? I have a .big extractor but im not for sure how to convert the files from .w3d to something that 3ds or maya can open. -
im usint ra2 YR instead of tibsun, jus lettin u know
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well, i don t know. i fig a few ppl would stick a few ideas in here, i kinda make up stuff as i go. i use all the stuff from the movies and i add the rest in to be as realistic as posible. even the worst modders can help i dont really care. you wanna help? u can. anyone want to submit a voxel ar an shp thts fine jus find me on aim, im on all the time, mostly at nite from 8 pm to 11 am . heres my aim: fatcatman1212 email: [email protected]
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hey, i really like the matrix movies and i want them to make a rts game out of it. they ,so far, have not. so I am. any 1 wants to help that is cool, if noone does thats ok too, jus wunderin if any1 want to help a litttle. i will be using tibsun because it has some more features that i like, exe. unlimited superweapons exc.
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kool. i kant get it to .max tho