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Everything posted by Catman

  1. Catman

    Modders wanted

    Anyway, I'm looking for anyone who has experience with world builder and that can make maps.
  2. Catman

    Modders wanted

    I could use the download version?
  3. Catman

    Best character ever!!!!

    you get kinda angry at people just trying to start up a conversation, i say the original grenadier from ra1
  4. Im making somo voxels that I want you all to to see so come and join the forums at Freedom Studios. I guarantee you'll learn something, or be amazed by the talent at this site. Follow the link at the bottom of this post.[/img]
  5. Catman

    I've been at this for hours, with Image=ArtName

    If you have more problems or need more help on anything else , hit me up on AIM, fatcatman1212. Im willing to tudor you if your new and help in anyway posible.
  6. Catman

    I've been at this for hours, with Image=ArtName

    Tank fix. [DTNK] Image=TTNK Voxel=yes Remapable=yes Cameo=DTICON AltCameo=DTUICO PrimaryFireFLH=60,0,100 ElitePrimaryFireFLH=60,0,100 that looks to be your problem, remove this section from the art ini and make this your death tank [Death Tank] UIName=Name:DTNK Name=Death Tank Prerequisite=Advance Radar,NATECH Primary=DeathTBolt Strength=600 Category=AFV Armor=heavy Turret=yes IsTilter=yes TooBigToFitUnderBridge=true TechLevel=10 Sight=8 Speed=6 CrateGoodie=yes Crusher=yes Owner=Russians,Confederation,Africans,Arabs Cost=1500 Points=25 ROT=5 IsSelectableCombatant=yes AllowedToStartInMultiplayer=no Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=GenSovVehicleSelect VoiceMove=GenSovVehicleMove VoiceAttack=GenSovVehicleAttackCommand VoiceFeedback= DieSound=GenVehicleDie MoveSound=TeslaTankMoveStart Maxdebris=3 Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1} MovementZone=Destroyer ThreatPosed=40 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys DamageSmokeOffset=100, 100, 275 Weight=3.5 VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT Accelerates=false ZFudgeColumn=8 ZFudgeTunnel=13 Size=6 ElitePrimary=DeathTBoltE Image=TTNK SelfHealing=yes Secondary=DeathTBolt EliteSecondary=DeathTBoltE Inf. Fix. [DTRP] Image=SHK Cameo=DTRPICON AltCameo=DTRPUICO Sequence=ConSequence Crawls=yes Remapable=yes FireUp=2 PrimaryFireFLH=100,-25,135 SecondaryFireFLH=100,-25,135 You did the same thing here, just use the existing art ini section for the unit your making, you don't need another section for another unit. here is the fixed version of the Inf. code. ; Clone of SHK (Shock Trooper) [Death Trooper] UIName=Name:DTRP Name=Death Trooper Category=Soldier Primary=DeathBolt Secondary=DeathBolt Assaulter=no ; I clear out UC buildings Prerequisite=NAHAND CrushSound=InfantrySquish Crushable=no Strength=350 Armor=Plate TechLevel=9 Pip=white Sight=7 Speed=5 Owner=Russians,Confederation,Africans,Arabs Cost=1000 Soylent=125 Points=5 IsSelectableCombatant=yes VoiceSelect=TeslaTroopSelect VoiceMove=TeslaTroopMove VoiceAttack=TeslaTroopAttackCommand VoiceFeedback=TeslaTroopFear VoiceSpecialAttack=TeslaTroopMove DieSound=TeslaTroopDie Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ;MovementZone=InfantryDestroyer ;GEF wow!!! copy paste bug from the original Disk Thrower! ThreatPosed=20 ; This value MUST be 0 for all building addons VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER EliteAbilities=STRONGER,FIREPOWER,ROF,SIGHT ImmuneToVeins=yes Size=2 AllowedToStartInMultiplayer=no ElitePrimary=DeathBoltE IFVMode=6 Image=SHK SelfHealing=yes EliteSecondary=DeathBoltE Just forget about making another Art INI section for a unit that has the exact same art code as a pre-existing unit.
  7. can you get textures onto voxel units by putting the textures on 3d models then converting the .3ds models into voxel? when i do it the voxels dont have the texture
  8. Catman

    tibed 2 ra2

    why dont you just make a small patch for tibed 1.6 to mke it export xcc mod packages?
  9. Catman

    Tibed Worker AI Crash

    unions are cool.
  10. if anyone here can point me in the direction of a good tutorial, that would be very helpful. It gets very tedious to color a thousand voxels a thousand different colors. I got an awsome voxel editor today at Tiberiumsun.com, Voxel Editor III. I think it really bridges the gap between 3d and volume pixels.
  11. i want to get some of the generals units into 3ds max or maya, how would i go about doing this? I have a .big extractor but im not for sure how to convert the files from .w3d to something that 3ds or maya can open.
  12. Catman

    tib sun to matrix?

    im usint ra2 YR instead of tibsun, jus lettin u know
  13. Catman

    tib sun to matrix?

    hey, i really like the matrix movies and i want them to make a rts game out of it. they ,so far, have not. so I am. any 1 wants to help that is cool, if noone does thats ok too, jus wunderin if any1 want to help a litttle. i will be using tibsun because it has some more features that i like, exe. unlimited superweapons exc.
  14. Catman

    tib sun to matrix?

    well, i don t know. i fig a few ppl would stick a few ideas in here, i kinda make up stuff as i go. i use all the stuff from the movies and i add the rest in to be as realistic as posible. even the worst modders can help i dont really care. you wanna help? u can. anyone want to submit a voxel ar an shp thts fine jus find me on aim, im on all the time, mostly at nite from 8 pm to 11 am . heres my aim: fatcatman1212 email: [email protected]
  15. If i was somehow able to convert 3d to voxel, i would have the best voxels on the planet. IS it possible to get it?
  16. ra2 has gotten me 3 failing grades(ouch). I warn all of you that the game is addicting, esspecialy if yu are modding it. it hs consued me , dont let it get you ...... RUN!.......RUN!...............nother.F.................nother.F................. ......................... :cry:
  17. kool. i kant get it to .max tho
  18. I can make any building or infantry in 3d (restricted only be my imagination) and use it in red alert 1,2 tibsun anything. If u want i will send u a few pics but this is for real. No more editing those g-dd-m shp's to get a building that barely resembled what u want. I can pretty much do anything. Just give me an idea of what u want and ill get to work. No price or anyhting. Im just bored.
  19. Catman

    using 3D to create buildings

    ok that will all work. Im havin finals next week so im a little busy rite now but after that I have until august to do watever I want. Im looking foreward to workin wit ya (davy) so i guess ill gie ya my email [email protected] Im havin some problems with aol so it mite be a while b4 i can read and send emails but i no i will after next week.
  20. Catman

    Crazy ivans usefullness any idea's?

    Cannibilsm, you spell terrible.
  21. Catman

    using 3D to create buildings

    i am having some problems with my email. I will try to fix them but for the time being, i will improve the existing structure.
  22. Catman

    using 3D to create buildings

    is this a good start or not. By the way, do you have aim? or aol for that matter. Give me your email adress so i can give the pic to you. Pentagon base Central Smokestack 5 pipes leading out of base in to pentagon shaped main structure Very small Simple some curved decoraton things, diminutive This might not work----> [/img]
  23. Catman

    Dont understand

    anywhere. Extract it anywhere and after you are done changing it to your needs, then put it into the folder that the game was installed into. Usually RA2. Into that folder, to make sure it is the right 1, look for the Game.exe. If that folder doesnt have that (or something like it) you need to keep looking. (tip) you can open the rules file that you extracted using tibed and it will save it to the right spot for you.
  24. Catman

    using 3D to create buildings

    If you havent used maya before , i think it is alot easier to use than 3ds max. I can give it to you as .mb(maya Binary) but you will have to convert it. Can you give me more things to go by. Like what it is used for, any special things about it. Smoke on smokestax(exc...) Also size,(2x2,3x3) things like that.
  25. Catman

    using 3D to create buildings

    Maya. Look under google type in maya and alias. Shud be 1st one.