Rider
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Getting the Tiberian Dawn cursors
Rider replied to Rider's topic in Command & Conquer / Covert Operations
There is actually. The only problem is that to use it, you need to install it properly, as the source files are kind of useless unless you know how to change them into whatever they're supposed to be. And the installer only works on Win98 with the PLUS pack installed. At least... that's what I know. I had the theme running on my '98 machine. I'm not sure it had cursors too though... -
Hey, I was just wondering how tricky it would be to get all the cursor images from TD so I can build me some windows cursors from 'em. I mean... is there an easier way then taking screenshots and cutting out the mouse cursor? I already tried rummaging through the MIX files, but haven't found 'em there... so anyway know how to get them?
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Cnc Gold, far cry, ghost recon, full versions free!
Rider replied to Woofna's topic in Command & Conquer / Covert Operations
Yeah I just tried that, didn't work. I also tried reinstalling the game from the other CD (the NOD disc) in case something b0rked there, but the problem persists... Although I have noticed that as I CTRL+ALT+DEL (task manager for me) out of the game, for a few seconds the sound flips back to normal speed. I found this out as I was messing with the priority during the intro scene. (that btw, didn't work VERY well, I got the intro to play a little faster, but nothing near normal speed) And that while my PC is superior to my friends machine in every way... Edit: Nevermind I found the problem, some guy at the EA forums suggested to disable hardware acceleration with sound (via dxdiag) and that worked perfectly! Thanks anyway -
It's sort of funny how some people here lose their heads over the other's opinion. Personally I think Bioshock is an okay game... maybe better then okay (just playing through FEAR because a friend recommended it, Bioshock is 'more') but it's nowhere near what all the hype is making out of it. It's not the game of the year IMO, mainly because: - Combat is mediocre at best. Sure you have an interesting weapon system (implants, multiple ammo types) but when you go to the core of it, it's almost broken... - Little variety, just another 'kill person, flip switch, watch cut-scene, kill more persons' shooter - Interesting setting, but not really delivering in the storytelling aspect. There are clues, which is fun in itself, but the story is very detached from what you're doing... like most every shooter it's another reason to kill stuff. Whoop-dee-doo... In short, that's what makes Bioshock an OK, but definitely not a great game. Maybe Yoko is indeed right about mediocrity outselling great games... I mean... the gaming industry has become more like the Hollywood movie industry and look what good that does us. But the similarities don't end at money before innovation, every once in a while, you find a movie/game that's like a gem between shiny rocks, something that's so innovative/fresh/cool that it stands out and makes you go "yeah that's it!" but the truth is that most games can't offer that kind of "brilliance" because it's so rare (which explains why it's so cool, if it where everyday it might become as normal as your mediocrity) so the real question here would be... are games becoming more mediocre indeed? Or are we so used to this level of accomplishment that only the excellent stand out? Just a point to consider I suppose... it's all a matter of perspective anyway
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Cnc Gold, far cry, ghost recon, full versions free!
Rider replied to Woofna's topic in Command & Conquer / Covert Operations
So I got C&C95 from there, and installed it. All works fine except for one thing... the audio speed is screwing up. By that I mean that it constantly varies in speed, then slow, then a bit faster, then slow again. It's really friggin' annoying to play like that and my buddy who also downloaded the same thing (in fact I got the images from him, since he'd already downloaded them) has no problems whatsoever. We're both using the same compatibility settings, both running Windows XP. Is this a known problem or is it 'tough luck buddy' for me? -
Hi, I just have a short question. I just made a new unit, and 2 voxels for this unit, the body and the turret. However, the turret seems to be at the same height of the body ingame. And since my turret is slightly bigger then the body, the entire body essentially disapears. So I just wanted to know how you can adjust the Height of your turret, relative to the body.
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Very well, relevant entries posted below. [Houses] 0=GDI 1=Nod 2=SAF 3=Neutral 4=Special [sides] GDI=GDI Nod=Nod SatForce=SAF Civilian=Neutral Mutant=Special [sAF] Name=SatForce Suffix=sAF Prefix=G Color=Blue Multiplay=yes Side=SatForce ; SatForce Power Plant [sAFPWR] Name=SatForce Power Plant Strength=750 Armor=wood TechLevel=1 Sight=4 Adjacent=2 Owner=SatForce,GDI Cost=300 Points=40 Power=200 Capturable=true Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 MaxDebris=6 ThreatPosed=0 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys DamageSmokeOffset=450, 200, 300 TogglePower=no Image=NAPOWR ; (Prequisite Entry for the power plant) PrerequisitePower=GAPOWR,NAPOWR,NAAPWR,SAFPWR additionally, I added SatForce as an owner for the construction yard and the MCV, The Tiberium refinery and silo as well as light infantry and a new vehicle If I missed something that might be worth looking at, let me know.
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Did you read my last post? Adding my new side to the new Construction Yards (and MCV's) owner doesn't allow me to build any of the structures I created for my new side. Or any generic structures. The Build list just shows up as blank as it was before I deployed my MCV. And that's kind of the problem Edit: I did a little 'research' on the problem and I've found that setting the owner of my new powerplant to GDI as well as my new side, causes the building to show up, but with a greyed out icon. I can click it (and Cabal tells me "building") but it doesn't actually build. maybe this helps...
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Tried that, didn't work either. I get the same problem, deploy the MCV, and even though there's structures I'm SUPPOSED to be able to build, there's nothing there. So there isn't a real way to add a new side that can actually build stuff? Or is there some workaround for the problem?
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Alright, that's pretty nifty! Hmm, looks like I need some help though. I used the above method to add my own side in Tiberian Sun, but it seems that my new Construction yard (a clone off the old one, with some basic stuff changed) isn't functional. The multiple MCV problem is negligable but the not being able to build is sort of an issue So without starting a whole new thread about the subject, does anyone know how to fix that?
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It may have been posted before, if so, feel free to remove this thread. I have finally found a Multiplayer fix for the very first C&C. It allows you to play over TCP LAN and Internet, even under Win2000/WinXP. I've tested it myself and it works perfectly in combination with the XP/2K installation procedure (the one with the compatibility settings ) and I've played with my own 2000 machine VS an XP machine over our LAN. Really Badass the patch can be downloaded from Fileplanet here: http://www.planetcnc.com/files/main/index....amp;fileid=1654
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It took a little while, but I have a comparison screenshot set up HERE I get this with every voxel I add myself...
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I'm currently working on a new mod, and I've ran into an issue that I've seen many times before. All of my newly added voxels are aligned to the bottom of the 'cell', sometimes causing the new units to move 'through' other structures/units. It's quite annoying really, I've tried to find a voxeloffset parameter, but there doesn't seem to be one. The voxels I made are currently aligned to the center, in the editor anyway So my question: Is there a way to align the new voxels to the center of a cell?
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I really like your Cameo generator in that thing! There's only 1 thing "wrong" with your program... first of all, I have to select the palette myself, no biggie, but when I create a new image (with another still open) it chooses the Unittype palette regardless of the one used in the other open image. Like I said, it's not a big deal but it would make it 'feel' more professional and there has to be an easyer way to get the perspective on buildings right...
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Some features that I already have in my mod: * More crates, and use of some unused crate goodies (like the nuke) * Maximum starting amount of cash and units upped for MP * Powerplants produce almost 10x the power, but also cost more * Anti-Air defenses cheaper * 1 new AA structure for each side * American paradrop now uses Guardian GI's * Some new units I'm probably going to find something to aid players in making larger and more effective bases, not sure how yet... I'll probably also add a number of balanced units to each side.