AzianPhoenix
Members-
Content count
23 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout AzianPhoenix
-
Rank
Recruit
-
Sometimes I use a hijacker(stealth general) to hijack say a laser tank, then when the laser tank gets destroyed (the tank never had power to move since u were GLA) the hijacker pops back out!. But when I hijack a bulldozer, and the dozer is killed, the hijacker dies with it. Does anyone know the rules of when a hijacker can be "reused" and when they just plain die? In my last game even though I was dieing, i took out like 6 laser tanks with 2 hijackers as the stealth general, until the enemy finally brought in snipers. I only had one building left at the time, the barrack that produced the 2 hijackers.
-
If you put the infantry general's assault transports in a bunkered helix, will they be able to shoot out of them and detect stealth?
-
The computer does run out of cash. If you ever park a commanche early enough into a computer's chinese base, and keep killing the supply trucks, he/she will eventually not be able to make anything for the rest of the game because they are out of cash, sometimes the one gattling tank they are able to make won't even attack you commanche. So no, the computer does not "forget" about how much cash it has.
-
Yeh, it just happened to me today, I thought my firebases would take care of her when she stopped to do one of her moves, but she didn't stop... she just started capping my barrack while running and I was like wth, then I had to chase after her with a sniper, but she capped it anyway. The computer does cheat, I guess this is one of them.
-
Even the computer isn't so stupid to pack too many tanks together. Bleh, I do it sometimes cause I'm lazy, we just aren't as omnescient as computers, but we can beat em =D
-
The Alpha CAN be taken out before it reaches it's target, just not practically, when in supersonic, if there is an Alpha behind, and an EMP patriot tries to shoot the first one, the one in the back gets emp'ed outta the sky. So you just don't send in Alpha's in tandem, and it won't happen. All superweapons can down aircraft, as well as the Fuel Air bomb (not the mini-fuel bomb the alpha carries of course). O yeh, did anyone ever witness a dead plane carcass circling you for a whole game? I killed an Aurora with quad cannons and it never crashed the rest of the game, it just circled there, an empty plane carcass... kinda creepy.
-
When playing against the hard computer and most online opponents they have anti-air guarding the siege, and I'm talking about the bullet and laser type AA... anyway, I found that if I micro my alpha aurora's a bit more and use force fire, I can take out more targets in a go, so that has helped greatly in getting Aurora's back alive. I'll give EMP patriots a better go as well. BTW, since the 1.04 patch can you still do that scud storm thing where you can fire a missile or 3, stop the rest, and fire at another target?
-
^Omg LOL! The SuperWeapon general is definately about the Aurora's, I have nerve to say that her Partical Cannon comes in second compared to them =P. It's just that even though this general stresses base defenses, she really doesn't have good base defenses at all. Any unit that can outrange her EMP patriots/Firebases (Rocket buggies, Scud Launcers, Inferno Cannons, Nuke Cannons, Tomahawks) can just utterly destroy you while completely safe. Any attempt to send in an Aurora to take them out is futile as all siege is cheaper than the Alpha Aurora and the enemy WILL be able to shoot it down since they will have anti-air guarding their siege since you were using aircraft so much. Btw, the plan that shows the alternative attack route will only help a little, as on the way back, they would still have to fly over AA vehicles in the field in "sluggish" mode, and taking out enemy AA in the field is stupid, the Aurora will not hit mobile AA vehicles that are moving... Unless you have that much micro that you lead your bomb for every target, and even then, there are enough AA units/vehicles to take you down because you blast didn't get every one...
-
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
My problem with Superweapons was only in the vannilla, I said I got Zero Hour now.... -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
Vanilla SW are not shown. Anyway, I finally got Zero Hour. So the superweapon thing is no longer a problem, as they just show you it when it is built... The Black Lotus comment, it's often impossible to get the black lotus to the SW. Think of against US... Spy Drones, Raptors to kill you the sec you start capping, scout drones... it is not happening. -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
That is not always an option. What I mean is for example, for America, you can see the whole map, find the SW, then A 10 and fuel air bomb it at the same time. You might lose an A 10, but the SW is definately dead, and it took little effort to do it or you can partical beam it then A-10 it. For GLA, you can anthrax a part of their base and rebel drop the SW to cap it. With china.... you can't even see the SW sometimes. -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
How do u stop super weapons as China, I have trouble finding them, and then once you find them, how the hell are you supposed to take them out? Will a level 3 arty and 4 migs take one out? Does mining SW before artying it do more damage? Still, how the hell do I find it in the first place. Black Lotus doesn't always do the job. The SW problem is especially troublesome vs the US, where their spy drones prevent my Black Lotus. They also have a slimmer superweapon that makes arty less effective. Also their superweapon charges up in 4 minutes flat. I have tried using an EMP to knock out some defences and charge in 7 troop crawlers to capture their SW, but this only works sometimes. 4 minutes is not alot of time to prepare. Also 7 troop crawlers are massively expensive. Still better than getting a whole army lasered away but still... -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
^Zero Hour only Mleh, I dunno if I want Zero Hour, I can't find it by itself, always packaged together with Generals. =/ -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
How in the world does china have the best secondary resources gatherers? Hackers give you about $5 every 3 seconds, and they are weak as hell, they die so easily, it takes 6 minutes alone to recoupe their cost!. IMO their only role is to disable buildings, they are a joke (in vannilla) when it comes to using them as a source of income. I DO NOT HAVE ZERO HOUR so don't refer to internet centers which in no way affects my current situation. I'd say the US have it best when it comes to late game money, then GLA, and then China in last. Thanks Madbadger for the outline. -
Hello all, I could use some help
AzianPhoenix replied to AzianPhoenix's topic in Generals / Zero Hour
I switched back to the GLA because I am plain tired of having no money late game. I'm playing 3v1 brutal comp now, I use terrorists and technicals whenever I have micro to spare. I love terrorists, but are they worth using? After all, 5 terrorists + 1 technical = $1500. The combo is very inconsistent in how much damage it does. Is it smarter to use terrorists against buildings or units if both are equally close? How many terroists does it take out each type of building? Can someone link me a table for different healths of units/buildings and how much damage terrorists do? (and bomb trucks)