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TheRoadToDawn

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Everything posted by TheRoadToDawn

  1. I "almost" reinstalled it. Bout 17% before i quit. Emperor: Battle for Dune is good enough for me hahaha.
  2. Well looks to me like Westwood put all their eggs in a basked and fouled up. Shouldve had a back up plan, or should have stuck to their cash cow (C&C) and forget MMOs. They are a waste of time and money. Besides, everyone and their Facebook now makes MMOs, it was a bad path reguardless. In reguards to Tiberium, they should just release it as a freebee and let modders have some fun.
  3. TheRoadToDawn

    All Work and No Play, Make RTS a Dull Genre

    Before reading you should know that I only played C&C, Westwood, and Petroglyph products... Going with what you said about the 2nd and 4th Red Alert missions, in Westwood's Emperor Battle For Dune, the ability was present to go back to your old bases and build them up, but you came back to a Construction Yard, Barracks, Power Plants, a Spice Refinery, and a few other structures. What I am trying to point out is that I believe Westwood was on the right track to creating a new generation of RTS with EBFD's map campaign. While it was turned based between three factions, the map had territories that determined the number of reinforcements that you would receive from surrounding territories for both you and your opponent. While you could not control what you received, this ability could quickly turn the tide in combat. Another unique feature is that you could see your opponent coming, but you didnt know in what strength or how many waves it would throw at you. What is better, you had your base constructed from the previous mission and the mission allowed for time to build up the right forces to defend and counterattack the enemy presence in the territory. Yes Emperor didnt have the technology build in to keep you guessing and the AI was predictable, but it was a breakthrough that I had never seen before. Not to mention the giant robots. Got to love those giant robots. Another unique feature was alliance building with minor factions and with that, new unique units and structures, missions that determined the fate of those factions, and which factions would come after you if you ticked them off. Another feature that is important for RTS is unit upgrading. I do support the upgrade options that were made available during Generals, C&C3 TW, and (yes i know) C&C4, but my only complaint was the lack of variety offered past Generals besides the IFV vehicle and defense turret, garrisonable structures and units offered then on. I do compliment EA for trying to come up with the Crawler, but it was for the wrong game. The game should have been called Sole Survivor 2 and should have NOT feature Kane's ending to the series, rather it should have told the tale between C&C3 and C&C4, but should not have done away with base building. As for resource gathering, why spoil the fun. I love listening to EVA screaming "silos needed" or my unit contruction "on hold". Its what made it both aggrivating and exciting at the same time. While Oil Derricks (RA3) and Tiberian Drills (C&C3) made life easier, resource gathering keeps the player on edge and make the game less boring. Yes you might be aggrevated, but that gave you enough reason to push through or restart a level due to a bad decision...or lose to a better competent player in Multiplayer, lol. Another core element to developing RTS is to "follow the Mods". C&C mods ideas should be leading today's RTS genre. While game developers sometimes think they know what is best for their babies, what they forget is that it is the people that buy their games. Like additional animations to building structures, unique textures, etc. One such example is C&C3 as EALA, no foul against them as we know of time and budget constraints, took the time to listen to the community. Despite a pro-Westwood, anti-EALA, oh how I hate how the 3 is made in the freakin title of the game, EA implemented the ideas of the fans a created what I thought was the best RTS since Emperor. Another feature that should be present is a minimode called Space Combat. Featured in Star Wars Empire at War, it introduced an easy way to play with space combat by allowing a player quick access to reinforcements, superweapons, and BIG ships. While these elements have probably been shown before, the core elements that I liked about EAW are the abilitys to manage your forces throught the galaxy and manually control them when the time came to "get personal". Another unique feature is that certain missions unlocked certain technologies. Whether you snuck your spy in, or just took it over the old fashioned way, new and unique technologies could be made available by completion of certain objectives. What do you think?
  4. TheRoadToDawn

    Get MW 4 free.

    Well this is the best thing i have seen since EA gave C&C & RA (1+2) to the public. For Battletech's 25th anniversary, Smith and Tinker along with MEKTEK are now giving away MW4 and expansions to the public. From Smith & Tinker So for all those Battletech fans among CNCNZ, check out Battletech.com soon. I do not know however if the MEKTEK expansions will be included with the free software.
  5. Yeah i had to uninstall it. Didnt enjoy the gameplay and I have to take my laptop to the University library to play it. At least they got the worldbuilder out quick. Oh well. Enjoy guys.
  6. TheRoadToDawn

    Frank Klepacki: From Dune II to Dune 2000

    Id lend you mine, but i cant find the install disk.. hahahhaha
  7. TheRoadToDawn

    Frank Klepacki: From Dune II to Dune 2000

    Emperor Battle For Dune is one of his greatest masterpieces. I still listen to Tribute to Evil. hahahaha
  8. TheRoadToDawn

    Command & Conquer 4 Tops Sales Charts

    EA's mistake though, in my opinion, was to end the Tiberian Saga with an experimental game.
  9. TheRoadToDawn

    Command & Conquer 4 Tops Sales Charts

    Well from a single player point of view: I would think no matter how good or bad the game is, and this time EA dropped the ball on a lot of things, fans (either WW or EALA) would probably want to see what happens to Kane. From a multiplayer's point of view: I think EA took a risk that had its ups and downs. In the end, it looks like Command & Conquer Sole Survivor 2. hahaha
  10. TheRoadToDawn

    C&C 4 Soundtrack Available on Amazon

    I need to clarify my earlier post. I mean i couldnt believe that Amazon offered it the day after I preordered C&C4. haha.
  11. TheRoadToDawn

    Command & Conquer 4 Nod Unit Showcase

    Not really to impressed with most of the units, but after playing the beta, all i can say is that the Stealth Tanks rule the map on C&C4.
  12. TheRoadToDawn

    C&C 4 Soundtrack Available on Amazon

    Oh you have got to be kidding me.
  13. TheRoadToDawn

    Your Command & Conquer Freeware Awaits!

    OH THE BEST C&C GAME EVER MADE! FREE! Heartattack! Need those tiberian upgrades. haha
  14. TheRoadToDawn

    Crash when interface appears

    K. Will do. Understandable for a beta, but yet unfortunate for the player. UPDATE: Well i uninstalled it, deleted the files, downloaded the program from EA, and i still got the same errors. Dont worry about it. Until EA gets back to me, or until they release a patch, im just gonna wait out the month. Im comfortable where i sit on my levels right now. (LV 16 GDI, Lv 20 Nod). Thank you anyway.
  15. TheRoadToDawn

    Crash when interface appears

    Hey guys, i know its been a while, but ive been playing under Scott. I have this problem now with the C&C Beta interface and wonder if anyone has experienced it lately. The error just started recently for me, as i was able to gain Lv16 GDI and Lv 20 Nod before hand. As soon as i click the icon, the game window pops up, and is immediatly followed by error messages of the same type before it crashes. I have sent EA a message reguarding this, but its been over 24 hours and now im looking for an explanation outside the box. I have attached a picture of my desktop screen to show you what i am now dealing with. Btw: C&CTT might not live up to the C&C title, but it is still good game. The Stealth Tanks Rule.
  16. I know CNCNZ had a pole earlier on asking the community as to what your favorite unit was, but in this forum, I want to know is, well, "Whats YOUR favorite Command & Conquer unit and what is your defined reason for liking it?" To keep this post official on this forum, I prefer to keep it within the Tiberium Era (TW and KW preferably), but you can go outside the box if you include your favorite followed by your second but please try to keep it Tiberium. My Favorites: My overall favorite unit in the C&C era has to be the Mammoth Tank. To me, this was the first sole C&C unit that defined the term Overkill, , and . I never before saw a unit, nor a tank for that matter, that had twin guns and rockets that was capable of leveling entire bases either by itself (against the noobs. lol) or in a pact (especially now in C&C3 and RA2). With its premier in C&C TD, the Mammoth Tank continued to appear in other titles like RA (1,2,YR), in TS as a Forgotten unit (you had access to 3 of them in the last GDI mission, i guess for iconic reasons, but their armor did not help them much), it made its iconic appearance in Renegade and gave C&C fans a taste of its power, and yes in C&C3 for a return with GDI and again for them in KW. For continuation for the unit, C&C related developers also feature the unit in other games: in DUNE 2 and 2000, it came as the Devastator, Westwood also featured a upgraded Devastator-mech in Emperor Battle For Dune (as I guess they were trying to mimic GDI's evolution of the Mammoth in TS), It is also featured as a customed unit in Generals code named the Emperor Tank, and another version is now in Petroglyph's Star Wars Empire at War as a Rebel Alliance Assault Tank. The Mammoth Tank continues to be an iconic unit in the C&C community and has earned both the fear and the respect of all who have played Command & Conquer. Second choice for me (and for those who know me in the community, you saw this coming ) is the GDI Titan. My reasons for choosing this unit is because it gave to me personally the sense of feeling that in the Tiberium universe, through TS and FS, that mankind and its technology was evolving to the next realistic level. It was a very helpfull unit with its mixed capabilities of either offensing or defending against an opponent. The Titan can also be remembered as one of the first units to fire over walls and despite the fact that it did have less than average armor and is vulnerable to swarms of infantry, especially Nod Rocket Troops (saw those and said RUN!), the Titan is a capable Tank Spammer in the TS era as it was indeed capable of running troops to the ground while able to strike at tanks and defense structures while on the move. With a few Juggernauts (cant wait to use the Behemoths) in the rear and Wolverines giving support, I believe the Steel Talons will give the Scrin, Nod, and GDI buerocrats a run for their money.
  17. TheRoadToDawn

    Get MW 4 free.

    Yeah. Wish I could still play the MWs. Even under Run As Administrator, they still wont function right. Its a bummer. I hope they fix the issue when the MW4 Download is released.
  18. TheRoadToDawn

    Get MW 4 free.

    However mod my post, thanks. I was doing it during a class. > Gotta love college.
  19. TheRoadToDawn

    Get MW 4 free.

    Just an update. The free distribution of Mechwarrior 4 from the MEKTEK site is nearing. I know its been a while but I wanted to get this in for those who asked. Here is the article from MEKTEK:
  20. Just got the game. Im Ready!
  21. Just ordered Unreal Tournament off Half.com Got it for $4.00
  22. TheRoadToDawn

    Tiberium Sun & RA2 won't work on Vista?

    I installed it and have done all of the above and it works, but TS is very very slow with the game speed set on HIGH. Any ideas?
  23. TheRoadToDawn

    Mechwarrior Confirmed

    Just within hours of C&C4's announcement, i visited IGN to see if they have anymore information on C&C4 and what do I find? Not C&C but Mechwarrior. I have to be honest, I am more of a battletech fan than C&C fan: I got all the Battletech, MW, and MWDA novels and all the Battletech (did you know Westwood had a hand in the first few battletech games!), MW, and Mechassualt games (which was crappy, not the mechs though). Set in 3015, this game is set before the events of Mechwarrior 3, so no Clan tech, just good old Inner Sphere technology and Inner Sphere variant mechs. It is unclear if the Clans will appear. IGN Article: http://pc.ign.com/articles/100/1002275p1.html IGN Article: Trailer: http://pc.ign.com/dor/objects/18954/mech-w...enix_70709.html
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