SSTG
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Everything posted by SSTG
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Well I've gotten around to making a thread which shows the mods got instore Heres a rundown of mod V1s stuff theres also some stuff I've written cause I copied this from my CNCNZ post Well I've gotten around to making a thread which shows the mods got instore pics will be uploaded soonish First off the story Forgive my grammar etc I'm not too good of a writer This sets off after yuris revenge allies ending soviets have seemed to recovered from the last great war as China and North Korea have joined the Soviet countries after some small conflicts which seemed to be caused by the allies. The defeat of yuri has also given the soviets back their cloning technology although the other tech used by them had mysteriously vanished. Soviets have also recovered their air force and flame technology lost after the first war due to treaty restrictions by the allies. New Zealand (yea I chose us cause I wanted to be unique) testing advanced chrono technology have joined the allied countries against the soviets new threats. Although there have been reports of Unknown weapons being tested in the Pacific, Atlantic, Asia, Central America and Africa these have no been shown if they are Soviet or even Allied tests as it seems alot more advanced to what even they had made. This unknown force has not been identified as of yet but seemed to preparing for war yea thats about all I got so far On to new stuff Soviet addtitions Air strike uplink after building the airpad and battle lab the player can call bombers to drop radiation clean A bombs on the battlefield every 6 minutes Credit:Medalmonkey Airpad Soviets can now build Mig fighters when this is up it also gives the player the ability to have 3 rhino tanks paradropped in every 6 minutes Credit:The I man Cloning vats The RA2 soviet cloning vats have returned works the same but you can't send troops in to get a cash bonus like in RA2 Tank bunker One thing the soviets took from the yuri conflict works with most tanks including the apocalypse Credit:Mad HQ Missile Aukla sub The missile subs have returned after extensive research of rocketry they now fire cluster missiles My design Cameo:Loefqvist Katyusha MRLS Another development in rockety these fire barrages of rockets nearly nonstop Voxel:firestorm Cameo:Loefqvist Flame tank Developing their napalm tech had managed replace their flamethorwer towers to more mobile tanks which have become great infantry killers Voxel:Spider-man_2099 Cameo:tratos Flame art: Apollo Grenadier Updating with better explosives the newer grenadier can help support conscripts and other troops if there is no other heavy support available (still working with this one may make their weapon like a grenade launcher) Cameo art: Argcmdr Hind transport One thing the Soviets lacked was air transport the hind can transport 15 troops (may change in balancing) anywhere on the field Cameo: Argcmdr KGB agent Training their spies in combat areas they now can do the same things the allied spies do (I may try making them do something like a death weapon so they are unique to the allied spy) SHP:Dark_Efl_2001 Cameo:Loefqvist Mobile war factory A handy deploy unit that can be a spawn point for a kirov fleet to attack a near by base credit:Dark Elf/Sleipnir/DeeZire Apocalypse (new version) nothings different at the moment though the missiles FLH is at the back of the tank now and uses them against infantry and the missiles now go elite (might change it cause I saw a updated apoc tank and planned making a apocalypse II) Voxel:Holy master Country units Russia Heavy Tesla tank More powerful version of the tesla tank Voxel:TX1138 Lybia MK2 Demo truck Far more powerful than the smaller demo truck more armored also the smaller truck is now available to all countries except for lybia but the nuclear reactor is needed to gain access to them Voxel: Napalm Cameo:Apollo China Overlord tank The mother of all tanks armed with apoc shells and flamethorwers it is more expensive to other tanks and is slower Credit:Napalm Cuba Scud launcher a Upgraded form of the V3 launcher launches a bio warhead at its target the missile is more armored and faster than the V3s Terrorists are now available in all soviet countries Credit: Napalm Iraq Nova tank fires Uranium depleted shells that leave a radiation spot afterwards making it a all round useful tank Desolators are now selectable in all soviet countries Voxel Hoymaster and recolour by TX1138 North Korea Rising sun tank This shares the form of the RA1 heavy tank but can fire longer range and is armed with Iron curtain shells but the shells do the opposite Voxel:Firestorm Cameo:Argcmdr Changes Boris's migs are more faster now nuke missile shakes screen when it hits Missiles have durasmoke trailers spyplane is now a jet Sentry gun is a new SHP Credit: MadHQ Allied additions Battleship The same style of ships from RA1 they can hit land units far inland also has depth charge launchers for subs Design by me and cameo: Xeno Chrono prison More advanced neutron cannon can instantly erase a unit instantly though it cannot attack buildings and has a long recharge time Voxel:Godwin Cameo (need to know who did it) Medic due to high numbers of wounded during the last war in covert operations medics have been reenlisted in the allies army they can heal up troops like in RA1 Credit:Lord Kal Prism Trooper The answer to combat the tesla troopers they are armed with prism weapons and their armor makes them equal to the tesla trooper SHP: justsomeguy Cameo:Medalmonkey Support airpad building this helps so you don't have to keep building allied airfields Credits:CannisRabidus, Sypher_5 Air strike Uplink like the soviet one it can give the player the ability to call in a A10 strike every 6 minutes Credit:Daz Stealth bomber (see support airpad) A high level tech plane that drops a fuel air bomb on its target and cannot be seen by enemy radar Cameo: Xeno Country units USA This famous tank is introduced into the RA2 universe its cannon is enough to take down any soviet tank and is also armed with anti infantry prism guns Voxel:Spider-man_2099 France Paris gun This is a mobile form of the grand cannon a great siege weapon This pic is outdated and is fixed of the pink and bad normals Cameo: Pusskyfly Germany Tank destroyer A more powerful version of the tank destroyer it has a better time against infantry as well Voxel TX1138 Britain Microwave tank It uses the similar wave technology to the magnetron but melts and frys units Credit: MooMan65 South korea Black eagle much faster and better armed than in RA2 (also considering giving a hornet like weapon to them) NZ Chrono tank Advancements in chrono technology have made the more powerful chrono tank armed with chrono erasing missiles and missiles to take down buildings Changes to allied forces Grand cannons and sniper can be built by all allied countries also snipers can now deploy like Gi and guardian Gis credit: Dark Elf 2001 overall all defense can now become elite well thats most of it I'll fix up the missing pics soon and check if I missed anything I figure I'd show some upcoming plans as well The mod will have elements and stuff from RA1 TS TD and even generals already you can see things like tank drop and the A10 strike and classic units as the battleship and chrono tank I plan to possibly add a Apache longbow with prism weaponry because the allies still seem to have less new things than the soviets Volkov and chitzkoi are in the mod as well already added them in I plan to have a campaign mission where a strike force with Boris must free them from a allied prison base Soviets allies and the 3rd faction will have their own Super unit terrain expansion is added as well just need to find some maps for it I'd like to thanks revora and CNCNZ for their help and advice :thumbsupsmiley: Heres whats in store for now
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Hey all I've been thinking recently while doing my mod and wondered if anyone actually uses it cause it only available once you get the battle lab and you've got the prism and mirage tank to use I figured I'd give it radar and make it the allied radar tower so you'd get robot tanks eariler
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Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Long time due update there are 4 working sides now I'm just updating Yuri at the moment hopefully I'll be finished with that soon just need to add a few new units and effects and I'm done with a rough idea for them Will add a new list of new Yuri and soviet and allied updates soon when I update my revora threads as well -
Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Well I messed up my rules ini when I was doing the 3rd side so the AI scripts don't seem to work with them so I decided to redo it and bring back yuri as a fighting for so there are 4 sides now I'll get a list up once I get finished with the new rulesmd ini -
best ra2/yuris revenge unit/building
SSTG replied to TIBERAEMO's topic in Red Alert 2 / Yuri's Revenge
Favourite units: apoc kirov boris -
Hopefully going to alexandra to see some friends other than that working on the mod, vegging out and play games
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Propaganda super weapon
SSTG replied to BioBen's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
I think he means if say theres a 50% amount of units on a map he wants a weapon that can take 10% under his control no matter where I could be wrong though probably am lol -
Propaganda super weapon
SSTG replied to BioBen's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Well its not possible to make a Superweapon to change 10% of the enemy units you can make a weapon that can take total control of units from a 3x3 square radius (same size as the iron curtain and chronosphere) Though you need to use Npatch since you need to use it to override the hard code of the SW limits -
Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
YR more coding abilities in it like the battlefortress logic Oh and I got it hosted at revora's modding community so theres some new stuff there http://forums.revora.net/index.php?showforum=1786 working on AI at the moment having some fun with the challenge -
Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Ok new changes Scud launcher rocket far more powerful great bunker buster as the rocket blows up the building and then the bio gas is released on the garrisoned troops Overlord tank fires napalm shells instead of using flame throwers mainly due to balance Quad cannon (soviet heavy AA support) and Avenger (Allied heavy AA support) are added and commandche attack copter for allies Flame tank voxel is changed to the one like in magic mans mod Grenadier has been changed to a more conscript looking design and carries a grenade launcher also can clear out garrisoned buildings Paradrops from airfields give more types of troops Example soviets get 6 conscripts 3 grenadiers and 3 tesla troopers Kirov blimps can bob up and down while idle Abrams tank no longer shots prism beams at infantry though the shells it fires give the same shrapnel effect that prism tanks give when elite Flame tanks and overlord tanks flames are upgraded to black napalm when elite Pre release allied war factory, refinery, soviet barracks and battle lab are put in over the existing models mirage tanks can take shape of other objects like lamp posts and rocks great for urban battles though now you need to set something on it before using it due to coding -
They seem to be taken from the TS GDI logo concept art designs I'd need to look for a site that has them
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NEW POLL modifed iron curtain
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
I've kinda abandoned the idea for a better iron curtain though I'm going to put a mobile Iron curtain unit into the mod soon and Hopefully if the next npatch comes with the Fire Storm SW enabled a Iron wall using TS firestorm SW logic but thats for my ZH multiplayer side of my mod basically the country that uses iron curtain tech shall have it instead of the iron curtain -
Well thanks to Npatch there is logic for the Invulnerability tag this makes warheads have the iron curtain effect on any unit including infantry this helps make mobile iron curtains work if your familiar with some of the work done in voxels anyways I've been thinking using this plus the fire SW logic I can make a custom iron curtain SW that does not kill infantry but makes them invincible too only down side is you can't use this as offensively against the enemy as you would in RA2 or YR as using it against something like enemy seals would make them unstoppable in some ways though it opens up more tactics
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Happy birthday!
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I think thats the tsar bomb largest thremo nuclear weapon in the world.
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Theres about 15 or 14 weapons that can be coded into the IFV I do like the cowshot (prism laser) but you gotta code it in to work it You can also change around weapons depending if you added newer troops default weapons Missile tur machine gun tur Seal gun tur Sniper gun tur Virus gun Initate gun Yuri clone blast Terrorbomb Ivan bomb Cowshot (laser weapon) Chrono weapon Rad gun supermind attack (yuri prime uses this) Flakweapon thats all I know without checking rules ini
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Going for specter artillery reminds me of the TS artillery
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Beowulf's Rules 2.1 - Released!
SSTG replied to Doctor Destiny's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Nevermind Found the voxel at YRarg -
Beowulf's Rules 2.1 - Released!
SSTG replied to Doctor Destiny's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Oooooo I might give this a try tomorrow but just wondering is that avenger voxel public? been looking for one better than the one I got off YR -
Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Well I've been adding infantry to my 3rd force some of them are getting pretty cool though so far they're just recolored forces things like that big 2 cannoned mech will be changed in later timesI'm just going through coding before images and heres another with improved laser barrage And those TS buildings and that tank are placeholders till I make the actual designs -
Also you can't have the same cursor action for each SW or they won't work
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with everyone else unexpected move but yea hope it goes well for ya
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yea I wanna see more now lol on a side note looks like he stole of them nod rings :lol:
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well I think you'd need to duplicate the nuke SW over and over though I'm sure theres a more simpler way
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Mod details and progress
SSTG replied to SSTG's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
Well Omegabolt made the map and it was for the setting its like cherynobol theres a damaged nuke plant in the map
