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Everything posted by Doctor Destiny
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How to install yuris revenge on Windows Xp
Doctor Destiny replied to ccNiNjAX2's topic in Tech Discussion & Support
Some people have reported problems on XP with the main executable crashing on them. All they have to do is set the compatability to Windows98 and it works fine. RA2/YR are not 100% XP compatible. -
Stealth Units in RA2
Doctor Destiny replied to GeneralZ's topic in Red Alert 2 / Yuri's Revenge Maps & Modding
It's the exact same as Tiberian Sun. The logic hasn't changed one bit. The purpose changed but the initial logic has not. Besides, if you're talking about cloaking structures causing lag, it's one tag that does it. DoubleThick on structures causes the lag, not tons of units. -
New Allied Weapon Spotted
Doctor Destiny replied to Doctor Destiny's topic in Red Alert 2 / Yuri's Revenge
It's not that simple. The AI is a tricky beast and takes some time to fully understand. There are a large number of triggers that go unused in the lower difficulties because Westwood got lazy and didn't put them on all difficulties. Some are even unused in every difficulty setting, nice work coders. :roll: Anywho, there are several rules edits you can make to increase the AI's effectiveness to a small degree. Attack intervals, defensive structure construction, number of harvesters to make, minimum/maximum defensive teams are among the many you can use. Keep the teams relatively small otherwise the AI may never get around to using that specific team. The AI must be able to produce all of the units fast enough to send these teams on attack missions. Most times you can get around that problem by allowing the attack missin teams to use pool teams and defense teams. -
98 machine: 32 mb onbaord POS XP machine: 128 mb Radeon 9200 Sapphire (was just ~$60)
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Now that I think it about it, the game may be hardcoded to accept one valid entry in the support list.
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Actually, if the [NAME] is the same, the game will randomize which entry it uses in games. The problem is that you must restart the game to get a different entry to be used.
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HOw do you make infantry chrono and make them teleprt faster
Doctor Destiny replied to a topic in Editing Discussion
Why do I make you laugh? :| Making a unit invulerable would work but you can still make it to where the player can lose in a short game. -
That's the modifier in the Prism Support control mini-section. Pretty sure the two values must be equal.
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Like the AI in general, making it home unit, not crashing with Shart Game off, etc. Lots of problems associated with a fourth MCV.
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HOw do you make infantry chrono and make them teleprt faster
Doctor Destiny replied to a topic in Editing Discussion
That's what this controls, how fast they phase in. -
HELP I HATE ERRORS!!!!!!!!!!!!!!!!!!!!!!!!
Doctor Destiny replied to ugkrut's topic in Editing Discussion
Indiviual is easier to set for each valid number. Ranges require more compex coding and what they have now is just perfect. -
I do hope this is for the Allies or Yuri. These are the required tags. CloakGenerator=yes CloakRadiusInCells=12
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HELP I HATE ERRORS!!!!!!!!!!!!!!!!!!!!!!!!
Doctor Destiny replied to ugkrut's topic in Editing Discussion
Setting it to an invalid number probably crashes the game since they most likely wrote an array for tech levels. -
HOw do you make infantry chrono and make them teleprt faster
Doctor Destiny replied to a topic in Editing Discussion
There's a chrono mini-section in the [General] section that determines phase in time. There's one value there you have to change to almost eliminate all phase in times. -
You have the PrismShot weapon which does 120 (I think, not looking right now). The PrismSupport modifier works off that damage statement.
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HELP I HATE ERRORS!!!!!!!!!!!!!!!!!!!!!!!!
Doctor Destiny replied to ugkrut's topic in Editing Discussion
Dude, make it real easy by removing it from the proper list. There are only 12 valid tech level settings. -1 and 1 to 11. -
That will work just fine but if it's a fourth side, you'll have some problems.
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HOw do you make infantry chrono and make them teleprt faster
Doctor Destiny replied to a topic in Editing Discussion
No, that's not the right way. That only works if the unit is a ResourceGatherer and has a place to dock. I know how to reduce the global time for ALL chrono units. -
No, it works off the damage of the PrismShot weapon.
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HELP I HATE ERRORS!!!!!!!!!!!!!!!!!!!!!!!!
Doctor Destiny replied to ugkrut's topic in Editing Discussion
Just make the dog unbuildable but be warned, the AI will suffer and stop functioning properly. -
If you make a new one, it will deploy it IF it is just an MCV with no added functions.
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HOw do you make infantry chrono and make them teleprt faster
Doctor Destiny replied to a topic in Editing Discussion
If you opened the actual files, you'd find it in mere seconds (if you're not a hopeless case). If you want to make something this n00bish, you're on your own. I don't support this kind of editing and I never will. I'm all for helping but when it involves editing chrono phase in times, I absolutely refuse to assist. Like alleylee, I know how to reduce the phase time but I don't. If you did, you'd probably crash the game over and over. -
Ground faring vehicles such as transports reach their destination cell and will deploy. To the AI, extra abilities changes the function of the vehicle and so it does not ever reach the destination cell.
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Legality is an issue but EA doesn't really support YR or even Generals so we don't care. We'd give em the one finger salute anyway. Besides, I think modding the game violates the EULA already. We've reverse engineered the MIX file archives and that's illegal to do.
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The 200% is a multiplier.
