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Everything posted by Doctor Destiny
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Select image 0000.pcx, right click and choose copy as SHP(TS). Simple as that.
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Not true. You can have voxel strucutres.
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spy plane and paratroop shoot problem
Doctor Destiny replied to Beavis's topic in Editing Discussion
Immune=yes Nothing will fire at it, nor can it take any damage. -
Have fun with this as this one of the hardest things in modding. I wrote something about this topic so go find it.
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Stinger, those would make Ivan too good. He's needs some improvements but not so that he's unbalanced. He needs no disgusing or hijacking abilities. Then you're just making him a lame ass Allied unit.
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What do you mean? Oh by the way, NEVER duplicate hex codes. You will error out before the game even begins.
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Vein logic is gone. Cannot be enabled by any means. Play Tiberian Sun if you must have veins. There are no workarounds, nothing.
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Change CMIslWarhead=CMISLWH to CMislWarhead=NUKE. The shockwave is easy. CellSpread=10 and PercentAtMax for dispersal of damage. Use ShakeXHi, ShakeXLo, ShakeYHi and ShakeYLo for a nice effect as well.
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Improving Crazy Ivan: - better armor - better speed - auto detonation on bombs - shorter fuse time - uncrushable - non suicidal in an IFV
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What are you asking? I don't think I understand waht you want?
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You will need to use PSP or something similar to edit the SHP. TibEd cannot edit any graphics.
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A different superweapons question for a change
Doctor Destiny replied to a topic in Editing Discussion
Yeah, simple as that. -
New units will No More Veteran Why?
Doctor Destiny replied to product1's topic in Editing Discussion
That's also true. When making a list, NEVER use spaces. Hell, never use spaces in the files for anything except the Name= line. -
You can have whatever as long as it's the same number of characters as one that exists and as long as you have the -G on the end of it.
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I use the guide as a refernce point. Like I said before, I understand how the AI file works but I'm still learning more and more about it.
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You can add new units but not new units that need art. You can clone units all day long until you reach 100 but you can have a new unit with different abilities so long as those abilities do not need new art.
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New units will No More Veteran Why?
Doctor Destiny replied to product1's topic in Editing Discussion
Err, it can't be a limit. I've had about 50 in the same list before. You have to make sure the identifier you have for your unit matches the letters you have for the veteran unit. IE: Your unit is [E7]; it should also say E7 in the VeteranInfantry= line. There are only three for this. VerteranInfantry for infantry, VeteranUnits for armor AND naval units and VeteranAircraft for aircraft types. -
No, Muatation affects everyone. Cannot be reversed.
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Say that again. I don't even know what you're asking.
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Do not use Mutation with tanks. You'll get an error. You can mutate other infantry. Just change the AnimToInfantry=BRUTE line to AnimToInfantry=whatever you want.
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The Allies need no beefing up. They're fine.
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Oh come now. The AI isn't THAT hard.
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Except with the Chronosphere, you can make it attack. Same with the Iron Curtain. Certain effects are hardcoded. Infantry death happens to be one of them.
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No, the Iron Curtain superweapon is hardcoded. At least I think it is anyway.
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You can do just about anything if you REPLACE a superweapon. It's all in the images and how you set up the art. The art file can attach a warhead and damage to an animation. I've made an Ion Cannon, Meteor Storm, Rocket Storm, Scud Storm, Multi Missile and quite a few other superweapons. It's all in the art.
