hagren
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Everything posted by hagren
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Its still nice.
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Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Uhm...those AI personas are already in the game and work very well... -
Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Yeah, they could up the micromanagement. Still, imho, offline the game can be built very slowly and in many different ways. -
Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Hm. I got the same enjoyment out of it than TD and RA2, and still play skirmishes quite often. I dont really see a new way in playing CnC, and if, only a good one (Support powers, special abilities)since: In skirmish you can set the speed. Or what are you referring to? -
Massive Map Pack for Tiberian Sun & Firestorm
hagren replied to Sonic's topic in Command & Conquer News
Thats what EA needs, fans who can put their suggestions constructively, understandibly and courteously. On the other hand, they really have to listen and consider all the details. -
Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Dont like what? -
Massive Map Pack for Tiberian Sun & Firestorm
hagren replied to Sonic's topic in Command & Conquer News
Theres still a vocal and loyal fanbase, though. Im not one of them, but i met em. -
Please dont assume that everyone thinks as punwisp, hes always this juvenile. I assure you that we appreciate your work, and think its amazing. I know i do: While you created something real, you payed attention to make it look cartoony, which shows how much you care.
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I tried it a billion times to let it affect me, but wheter i played skirmish or campaigns, i always ended up with a bored face. Some unit and building ideas, however, were wuite nice, so im happy well see some of the concepts back in KW, perhaps then multi will get more attention.
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I fixed my freezes with setting sound acceleration off.
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Weather machines seemed the most powerful to me, my vote has been cast accordingly.
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Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Adam answered this one on the petro forums: The SAGE engine doesnt do very well with pathfinding, with walls complicating it to a point it wouldnt be fun to play. For holding back engineers, there will be those building upgrades weve already seen. -
I hope that laughter is only positive :lol: Sonic: Oh, than ill tell you when im tired of waiting :lol:
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Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
The outline is the same though: The Scrin arrive and Kane tries to escape his prison. I do think that the main sotryline is very good and a logical development, but it needs to be elaborated. -
Btw, if i send a PM (Which i already did ) how would Zee know about it and tell you?
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Any new structures fior Kane's Wrath?
hagren replied to spark's topic in Tiberium Wars / Kane's Wrath
Its a *tower*- who said its stealthed? -
You know what i mean When youre not enjoying the game, just play FTW. "The journey is the reward", n all.
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PICS!
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It does show that CnC3 CAN be a great strategy title if people think about the game instead of focusing on victory. I mean actions like seeding Tiberium and then sending in a catalyst cannon or planting sensors on enemy units to let them wound each other are simply wonderful!
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Yeah that bit was funny Subs would be great though, the sound quality wasnt optimal.
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Has someone pics from the skins? Since here in Austria both cost the same.
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Well thats because i dont use shortcuts and disliked fanatics
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You did not? Thats one of their main features I on the other hand did not know that you can queue up unit orders (Which is neat) or that fanatics are of use in garrisoned buildings.
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Thanks Apoc, i wouldnt ask this if registering to the EA boards wouldnt have failed for me multiple times Edit: I liked this Command School episode quite much, but exactly the players strat was the most uninteresting, imho.
