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hagren

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Everything posted by hagren

  1. hagren

    C&C after C&C 3

    Id like to see an RA3, just to ensure that EA takes its time for every game. There will be a Renegade on the UT3 engine, so theres no need for a new Renegade, really. Btw, SAGE engine, as someone stated earlier, is truly the W3D engine, only updated. Something i really wouldnt like to see is Generals 2.
  2. Well, it was real after all :lol: Have to say i dont really like that chopper either...but that tank looks intriguing.
  3. hagren

    EA really do care....

    They could improve this game to be oustanding, or completely shy fans off. thats why (APOC, are you listening?) EALA has to be uber-anal on canon and gameplay, you know, when setting is pre-TW in the expansion, satellite only exists with the comset-station, GDI has gold as colour, single building for infantry, tiberium lifeforms, flat hand of Nod, you name it.
  4. hagren

    C&C 3 Failures and Hopes

    Im not disappointed in CnC3, because im not an online player, but i would be happy if people would play more strategically, for fun, not for winning only, as fast as they can. I enjoy my hourlong skirmish matches with CnC3 or AoE2. Of course there is still a lot to do for the devs to somewhat force players to do so (Altough i think CnC indeed stands for fast-paced, action-oriented gameplay, but, as anything, that can be overdone). WoW is not my taste, btw. It does everything wrong in what an RPG should look like imho. And my little bro turned into even a bigger ass since hes playing it, hes addicted as hell...
  5. hagren

    Kane's Wrath Q&A at GameSpot

    Btw, if i sounded too harsh, i do like TW very very much, i just think it could be even better. And thats where we chime in. Id reply and write more, but im currently at work :lol: Love your avataridea, gben, btw
  6. hagren

    Kane's Wrath Q&A at GameSpot

    First post. If editing is allowed, this will be long... First things first: My rants about an expansion pack before it was announced: Maps -Greater map diversity: The maps we have in the main program are mostly well designed, but there are too few themes. I foremost miss arctic, Caribbean or countryside-maps. And if were on maps: -I don’t know how it works in TW, but it would be great if material affected which instruments of war we could use, if theres any damage by weather and enviroment, unit speed alterations etc. Like tanks could stick into mud, or break into ice, respectively infantry moving slower when ice storms occur etc. -Environment should be used more efficiently. Like, I don’t know, burning down trees with infantry hiding in them. Real outposts with trenches, walls, barriers. -Some non-mirrored maps for completion -Of course, loads of new maps both for Skirmish and Multiplay Buildings -Let the advanced power plants come back (At least for Nod)! -The main Scrin faction should work entirely different than GDI or Nod. Build differently, train differently, gaining resources and powers differently. Example: The Scrin mothership would shoot down the Scrin equivalent of the MCV, which would warp in all the other buildings. There would be no cost for this, but on the downside, building would take longer and there is no queue (Meaning you cant build more than one building at a time. You could place them down, though, but they’d only start to warp when the preceding building has finished). Also, I find it odd that the Scrin infest a planet to harvest it, and then they throw out Tiberium for warfare. There should be a different system for this as well. I could imagine ships sending down units in set interval of times and a unit cap. They should take their enery differently as well. Directly out of Tiberium, for example. Youd be able to do this considering that the Scrin we saw isnt the main faction, no? -Only reveal the map with a built com-set station! -And of course, walls. I have a few ideas regarding them: GDI should erect concrete walls and metal fences. Between or behind them, they should be able to create trenches, in which you can place any infantry unit. Nod: Tall, thick black steel walls would suit them well, as seen in one TW mission. And like in this TW mission, the player should have the option to erect small machine/laser guns, respectively anti-air turrets on top of them. I have two other ideas, but they are too complicated and medieval, to be frank. Scrin: The scrin had laser fences in TW. So since you already have them modelled and functional, let the Scrin build those laser fences! -Upgrades for increased durability/defense (Weapons for example, or garrisoning), levelling to unlock new units. Units Old: Nod: A medic, which should be able to be attached to single squad (Squads should be improved btw. With squad leaders, customizable weapons, armor etc) The hijacker And most importantly: The underground-APC! GDI: The MK2 in a modern form, like we’ve seen before on one of the artwork pics Disruptor (Or any unit, which is powerful, but able to harm friendly units too) Why isn’t intelligent friendly fire like in Tiberian Dawn in the game, anyway? Medic, although it should work differently as the Nod medic. Perhaps a MASH, or a Humvee with medical supplies. New units: Nod: Altough not entirely new, id like to see a Napalm bomber for Nod. Theyre fitting into Nods sheme quite well. Abilities: Some Nod units should have the ability to dig themselves in the ground. Buzzers could be protecting buildings as well (And while were at it, there should be building upgrades and veterancy too) -Naturally, tons of new units. And enhance the old ones! Miscellaneous -More rendered videos. Those weve seen were of great quality and filming value, but we need more! -New characters -While there were some missions which stuck out, we need more of those imaginative specimen, for instance when your GDI base didn’t have enough power for denfenses. (Re-using old units and bases would be cool, for example) -Extensive options in Skirmish mode -More map life. Civilians, for example. Moving cars. -Answers (Cabal, Scrin, Kane…) -Richer back story -Classic installation routine -Campaign modus where our actions actually have an impact -Ambient music was awesome (Especially in the menus), but put in some adrenaline-pumping tracks! -Tutorial that explains advanced strategies for all parties, an intro that will have an equal cult following like RA2s did for me, for example. -Bonus-DVD with artwork galleries, trailers, making of and other extras Settings -tech slider (Example: Infantry-only games) -rushing on /off -pace -option of truce -superweapons on/off Allies Stronger interaction between allies. Some examples: -If Scrin is allied with GDI/Nod, Buzzers could shield Nod/GDI units -If Nod works with GDI, Nod could use the GDI APCs for infantry transportation, thus having more options for APC abilities. -If Nod works with GDI/Nod, the avatar could take GDI/Nod weapons, for example the Mammoths railgun. How cool would be that? -et al (What I mentioned are only some ideas of a non-developing gamer, im sure you can come up with so much more, please do! It would be revolutionary, striking and strategical) If were on allies, there should be flares again, there could be trade (XY units for XY tiberium) or “lending” units. For example, if both allies are under attack, and one would have enough units for both, Ally A could send units to Ally B and give Ally A control for them. Gaming modes (Both Skirmish and Multiplay) -Tiberium King: Who harvests the most Tiberium wins -Ascending the throne: In a fortress, a commando/mastermind is ruling above his own party. Who slains that enemy commando first, wins. -Patriot: Theres a significant building to guard. Who is faster to destroy it, wins. -Tourist: In the maps centre stands a landmark. Who holds it the longest time wins. Ideas about the promised Risk mode (Which should be absolutely implemented in the expansion): Apart from conquering/holding land on a real-world map, there should be unique goals for each faction. The Nod fi could have two main goals: Spreading Tiberium and recruiting followers. There would be a special unit for both functions. GDI on the other hand should cleanse the land and heal/rescue civilians. And, last but not least, the Scrin should focus on harvesting and sending Tiberium home. Of course, the player could choose not pursuing these goals any time. Agressive Tiberium!! (Disclaimer: Im not talking about Tiberium lifeforms or mutation, since Eas Tiberium advanced.) No, im talking about the Tiberium itself as vicious matter, as it was planned that it spreads vigorously and spreads even on cars and buildings. This is crucial, since a) unusual and b)challenging. A crystal, which isn’t any faction per se, and you still have to fear it: It could destroy your buildings, kill the men in your base, pollute the barracks etc. Some newly introduced units should take care of this. GDI fi could have a mobile sonic emitter, which would get rid of both tiberium and harm your base as well. Nod could have a similar unit to the GDI zone trooper, which would clean the buildings and ground from Tiberium. The Scrin wouldn’t be destroyed by it, albeit units would be built slower. Please take into consideration what I just wrote, APOC!. More later... (One thing: It will be about what is necessary to pull the big plans EALA made for themselves off. Mostly about diversity and canon faithfulness)
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