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sesshoumaru

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Everything posted by sesshoumaru

  1. Also possible...just like mine Psychic Beacon...Make some building with weapon with invisible warhead that can capture units on any range.Set big number of links and also big ROF.You will get a structure that capture units anywhere but with low speed...Ofcourse you are right SSTG,i mean...I am not coder and propaganda codes does not exist in this game.But you can make something that is close enough to be called Propaganda weapon... Or,make this.Set a super weapon like SSTG said but with very big capture radius,use psychic dominator code,and change a killing percent warhead to non killing,change animation (psychic cloud to for example to some colour)...(for that just use shp builder and select big screen and use only one frame with some colour for using animation).What you will get?A psychic dominator that flash the whole screen for one second and capture some percent of units anywhere on map,the rest of units are not killed... i mean...it is complicated and it is not complicated.The code for propaganda does not exist, unless you are a coder, use and MODE some existing codes and stuff...That is why this is Mod Making.Not Game Making!
  2. Figured out. For those who not know how...This program does not have that option (copy)...so...you will need a keyboard with button (copy),open that program,open some voxel,click copy button and than paste it in paint. Manipulate with that picture in paint, much better than in voxel section editor. After that copy changed picture from paint back in voxel section editor. With this, you can fast change voxels,you can paint and draw new things very easy and very very fast without any mistakes. I have change Kirov, some tanks, and sentry gun in 2-3 hours...hehe... Keep in mind,be creative!
  3. How can i copy some part of voxel picture that is currently displayed to the same picture....you know just like in any other paint program,select part than copy and paste...I can`t nowhere find that options...Help please!
  4. Yes,it is...Just use code for psychic dominator,change the section about killed infatry percent (i mean, chage warhead to non killing warhead,or killing with power=0), than change the animation for captured infantry`s (i mean a little circle mind up on their head,change that to nothing)... Now...you have a psychic dominator (with changed name, and change the look), that capture infantry`s without any mark on their head,and he is not gonna kill the rest of non captured units. Sorry on English, but yes,it is possible,just be creative!
  5. sesshoumaru

    cezarec mod updated

    Thank you very much! I`ve maded a big progress by now, many things visualy changed. Some new super and cool units, most prouded i am on my CELESTO. He is a android of Allied army, twice time bigger than GI, has lasers and destroy everything, great armor. But he loose his power after destroying several units or structures and then he can only blow himself into air... All bugs from updated mode are removed...You`ll see soon, it will be a hit...hehe..hope so. I even plain to build a site special for this mode, and storyline for intro.
  6. First, thank SS for your patience and help! I am presenting a update of my mod with big progress from last edition. I realized that moding realy took my free time away and my coledge has begun so i will not moding some time now. In future i will finalize my mod and i will try to repair errors. So, here is my first poor mod still in beta, hope you enjoy it :roll: Please post here what you are think about it, about your ideas and stuff. Bye! http://www.freewebs.com/zbjeg/cezarec_beta_updated.rar
  7. sesshoumaru

    f... voxels

    I know what you mean, but the problem is different, when i save and reopen in voxel editor there are new colours, not that i have selected..
  8. I create a new voxel or just edit some and change colours, and in game the colours are different than selected,very different an they changin while moving or something, i don`t know...Why?
  9. sesshoumaru

    can anyone help me??

    I have done it in this way. Go in game, select some soviet country, or later allieds, build all buildings than press on your keyboard "prtscr" button, in some new keyboards that button does not work, don`t know why. Then go to paint program or some other and paste that picture, now if you are skilled cut from others buildings some parts and create in that program visualy your building. Open shp builder, select to create building for ra2 and paste your building from paint. Save your work. Possible errors, blue colour could be intensive, press in shp builder "replace colour" button and in first area select that blue colour and in second select for example black colour, press ok. With the file, you need to copy in every place wheater control device and then replace name with your own, in buildings list you need to add your building only with UIName, in artmd.ini file also copy files from device and replace with yours, for cameo and image select your images, open ra2md.cfs file with xcc mixer, select launch string table editor, yuri revenge. Go to name section and select insert, putt UIName and content "soviet wheater control device" or some other yours. In aimd.ini file also copy wherever that building is mentioned and replace it with your name, that is poant, to copy that in every file and replace with your names.
  10. I can`t make animation with the palette that i wont to use. For example, i make animation with 20 frames with desert.pal and save my animation. When play game my animation is with different colours, i open my animation with SHP and realy, the animation is now with different palette. I have tryed to replace colours but the problem is the same every time...Wtf??
  11. sesshoumaru

    SHP builder help

    Sorry, sorry, yes, yes, that is a problem. I select to build animation for RA2 and shp set anim.pal palette and i make great animation. But then after saving and reopening the palette is different and my animation looks like ****...Why?
  12. sesshoumaru

    need beta testers

    yes...soon it will be a update. I have learned how to make new buildings, weapons, cameos and stuff...but i have a little problem with SHP builder, and i don`t have much time since colledge has begone and i am working alone with no expirience at all...
  13. I have problem with my mod, somethime the game is breaked and i get message about some error... i think you all now what i`m talking about..i have the latest patch...now if anyone is interrested to try my beta or something mod and tell are you get this message to! All instructions are in download folder...thanks...report it here! right click mouse "save target as" http://www.freewebs.com/zbjeg/cezarec_mod_beta.rar
  14. sesshoumaru

    missing"name:......"

    Ok, i will do my best. If that is not enough i`ll post it here!
  15. I rename a unit anywhere where his name is mentioned but when playing on selectable sidebar when mouse cursor is on his cameo, displays "MISSING:Name:unit name"....i have insterted and renamed existing strings of that unit with ra2stredit...but problem is still there...What to do?
  16. In game options menu "A" is toggle alliance button...What does it mean? Can i make alliance when already playing skirmish?
  17. sesshoumaru

    missing"name:......"

    yes yes.... i did it.... I have changed names succesfuly, and changed loading text.... Now i only need to edit some voxel and change a little bit units... Please post here or on another my topic.What to download, how to edit game voxels... THanks, i think this is my last request!
  18. sesshoumaru

    need beta testers

    don`t know realy...just sudden during the game, nothing exactly is happened..uff...my English is very bad. I am making real progress with graphics My mode is every day bigger and bether, and i thins that is the reason to stop working skirmish game, i think it may cause that error to many buzz rhino thanks with electro shells...I have also maded that computer use tesla Boris, Lunars, Howitzer and many more units in bigger number when playing against you...The computer is now realy hard...but... Can you explain me how can i pull the files from those MIX files to rename units please? Thanks! yes yes.... i did it.... I have changed names succesfuly, and changed loading text.... Now i only need to edit some voxel and change a little bit units... Please post here or on another my topic.What to download, how to edit game voxels... THanks, i think this is my last request!
  19. sesshoumaru

    missing"name:......"

    Thanks, you are realy help here, your answers are quick...But the problem is still here...Ok, i have done this. 1.changed in rulesmd.ini UIName=Name:SovietSiegeChopper to UIName=Name:AssaultSiegeChopper and also changed Name=SovietSiegeChopper to Name=AssaultSiegeChopper 2. [sCHP] i didn`t change 3.changed every Soviet Siege Chopper to Assault Siege Chopper 4.with ra2stredit opened ra2english.csf, inserted new string with string id Name:AssaultSiegeChopper and with content AssaultSiegeChopper, flags 1 -the problem is the same, in game MISSING"Name:AssaultSiegeChopper"...what am i doing wrong? -i have another question, how to change when playing skirmish and you select country and when loading game those letters that explain country specific weapon? You know, "Yuri use his mind control....", "Soviet Tesla Tank can shot..."? Thanks for the help!
  20. Is there a way to have more than one superweapon, like 3 nukes and i don`t mean about only build limit where you can build more nukes but only one can fire...I mean like in Generals where you can fire every nuke that you have?
  21. I have downloaded every program that is mentioned on this forum, i readed all topics and i think i am dumb or what but i can`t make nice mod. Everything that i make for now is changing the rulesmd.ini file. I have maded some new units but without cameo and i can`t put it in game, so i only change .ini file. Can someone make some topic for all newbies step by step how to make new unit with pictures and other, or link something. Thanks!
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