TartarusMkII
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TartartarusMkII
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My Custom map, looking for reviews
TartarusMkII replied to Gromit's topic in Red Alert 3 Maps & Modding
You did a much better job, but you still need to clean up some textures like the rock texture at the land bridges. try to use the cliff tools i told you about. -
Lol, sorry, my point is that I think your version is buggzord. Is it legit? To my understanding, I believe that the RA3 version of the WB doesn't need things like waypoints for the AI...
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Man, that doesn't sound normal at ALL...
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How to Construct a Floating Island Fortress
TartarusMkII replied to Sonic's topic in Red Alert 3 Maps & Modding
Thankyou, Sonic! -
My Custom map, looking for reviews
TartarusMkII replied to Gromit's topic in Red Alert 3 Maps & Modding
Gromit, e-mail me at [email protected] , I want to help you with this map. -
My Custom map, looking for reviews
TartarusMkII replied to Gromit's topic in Red Alert 3 Maps & Modding
The map's gameplay seems great, the sides are balanced and strategy is just interesting- well made. the only thing is detail. the huge gaping space used for bases could be you know... spruced up. Also, try using the cliff system we have. also some ramps have a line of rock texture left over from the rock face. it just needs sprucing up. also some variation in the sand texture on the plateaus would be great. -
My Custom map, looking for reviews
TartarusMkII replied to Gromit's topic in Red Alert 3 Maps & Modding
I'm just building something in Second Life and then i'll review your map. So check back here so you can see -
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I just did a test to put a river in the middle of my map, and then realized there are no Bridges. Are they somewhere else in the new version of the World Builder, or do we not have bridges in RA3?
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Getting Minimaps working with the RA3 Worldbuilder
TartarusMkII replied to Sonic's topic in Red Alert 3 Maps & Modding
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Getting Minimaps working with the RA3 Worldbuilder
TartarusMkII replied to Sonic's topic in Red Alert 3 Maps & Modding
Is there a setting somewhere to set the camera top-down? I can't find it and i don't think I can do that manually =\ -Edit Nevermind, I found it, its near the middle of the View Menu. PS: Don't flip the map, I don't know why he tells you to do that -
Just make sure the two starting points (or more) are properly named (use the dropdown box at the waypoint name it should say player_1_start or something), and save it under User Maps.
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Multiplayer Map Requirements
TartarusMkII replied to TartarusMkII's topic in Red Alert 3 Maps & Modding
Oh, ok then, I guess I just didn't program the starting points right last time. thankyou =) -
Do you have to program the attack routes the AI follows? like front door side door and back door paths?
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I'm sorry mate but you don't say things clear enough AND ask us to read the screen when the quality is simply not good enough. I appreciate the effort, but you may want to fix it up. If you want to send me transcripts of what you were saying, I'd be happy to help you recreate them cleaner. [email protected] (and yes i'm talking to the actual creator of the video, incase he ever reads this, not you sonic)
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I was reading the manual and it says making a skirmish map is as easy as pressing "add skirmish players"! wow! No. I remember vigorous time setting up all the waypoints for AI in generals, but do you simply no longer need to do this in RA3? I wouldn't know. Oh, and also, when you add skirmish players it only adds 4. does that mean you cant make 6 player skirmish maps?
