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Everything posted by Lauren
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Particle system help
Lauren replied to Ravendark's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Yes, the lightning draw needs a start and end point and doesn't really behave as you described, which is why I haven't suggested it. -
Particle system help
Lauren replied to Ravendark's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The problem would still be that the sine wave would never collapse with Madin's method. The most helpful method would probably to create a custom shader as a laser fx (a custom shader for a particle system which uses gpu draw could work too). -
Has anyone seen this Global War: Generals
Lauren replied to CyberFaction's topic in Gaming Discussion
Probably based on the african warlord faction which later evolved to be the GLA. -
Has anyone seen this Global War: Generals
Lauren replied to CyberFaction's topic in Gaming Discussion
This looks like they want to base it off a mod which turned its unit power up to 11. Seems quite retarded. -
Seriously, it's not like they had hundreds of cryptic lines in them. I was < 10 years old at the time and I modified these files to optimize for some games. I'm not even a native English speaker (didn't learn English in school until I was ~12). Memorizing a few lines and what they do which even a <10 year old can is not really a skill.
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"boot disk hacking skills" lulz
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Try a pcie ssd. Much faster than anything sata can do. Also loading data isn't everything. There's actually next to no gain for many games but for some loading screens which are here and there. "I was a little bit bummed out to discover" Seriously? You buy a pc and have no idea what's in it? Also @Doctor Destiny it's obvious, a single hdd cannot even nearly reach the limit of sata's bandwidth. A ssd can. So he is basically right, but still stupid for even making the comment.
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AI not working on custom map
Lauren replied to NightWind's topic in Generals / Zero Hour Maps & Modding
Did you add the skirmish players? -
Reenabling Epic Unit Glitch in 64 bit KW Global Conquest
Lauren replied to FlamingAPC's topic in Tiberium Wars / Kane's Wrath Maps & Modding
No there isn't, there was just a bugfix in newer versions. That's completely wrong, check the first line in the skudef. -
purple win32 has nothing to do with 32 or 64 bit.
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Star Wars Episode VIII: The Last Jedi
Lauren replied to PurpleGaga27's topic in Off-Topic Discussion
Keep in mind Jedi is both singular and plural. Jedi can mean both Luke and Rey. -
Any way to utilize modelcondition to influence attribute?
Lauren replied to ztz2019's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Lua. -
Dragon age inquisition has tiberium or is it just me?
Lauren replied to CyberFaction's topic in Gaming Discussion
Completely different as nmenth said, the red lyrium in the background has much more similarities in structure than tiberium (it also mutates people)... still no tiberium. -
That's what everyone told you, but you didn't want to listen.
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How to include some specific xml's with wrathed?
Lauren replied to Mjjstral's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Indeed order is important. It's usually (iirc) first attributes, then elements, then attributes with length !=4 -
How to include some specific xml's with wrathed?
Lauren replied to Mjjstral's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Yes it's that simple. And no you don't have to set any references, the program just loads the entire folder. -
I saw it yesterday and I really liked it. Music felt weird at first but later it all came together. Also the most awesome last 5-10 minutes in a movie ever!
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Imo it wasn't a bad game in itself. It just wasn't a C&C. @Ravendark: yes looking through some files C&C4 really is quite interesting for modding.
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Hex string bones + Production cost reduction
Lauren replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
What's stopping you renaming the bones? -
AI Devourer Tank Conversion reserve use?
Lauren replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
public static uint GetHash(string input) { if (input.Length == 0) { return 0u; } if (IsHexNumber(input)) { return uint.Parse(input.Substring(2), NumberStyles.HexNumber); } byte[] buffer = new byte[input.Length]; BufferWriter.WriteString(buffer, 0, input); uint hash; int numBlocks = buffer.Length >> 2; int extra = buffer.Length % 4; hash = (uint)buffer.Length; int idy = 0; for (int idx = numBlocks; idx != 0; --idx) { hash += (uint)(buffer[idy + 1] << 8 | buffer[idy]); hash ^= ((uint)(buffer[idy + 3] << 8 | buffer[idy + 2]) ^ (hash << 5)) << 11; hash += hash >> 11; idy += 4; } if (extra != 0) { switch (extra) { case 1: hash += buffer[idy]; hash = (hash << 10) ^ hash; hash += hash >> 1; break; case 2: hash += (uint)(buffer[idy + 1] << 8 | buffer[idy]); hash ^= hash << 11; hash += hash >> 17; break; case 3: hash += (uint)(buffer[idy + 1] << 8 | buffer[idy]); hash ^= (hash ^ (uint)(buffer[idy + 2] << 2)) << 16; hash += hash >> 11; break; } } hash ^= hash << 3; hash += hash >> 5; hash ^= hash << 2; hash += hash >> 15; hash ^= hash << 10; return hash; } -
AI Devourer Tank Conversion reserve use?
Lauren replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The number is the same as basically every sage game uses the same hashing algorithm. -
Replace structure with another structure?
Lauren replied to Madin's topic in Tiberium Wars / Kane's Wrath Maps & Modding
It would only crash if you end up with 2 overlapping structures. But in any case it's recommended to go structure -> unit -> structure for pathfinding reasons. -
Ubisoft kicks off 30 days of giveaways starting today!
Lauren replied to PurpleGaga27's topic in Gaming Discussion
So far it's just random bs -
32 bit you say? Is it 1990 already?
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Atm I use Vivaldi, it's an Opera offshoot which is a lot more customizable.
