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Everything posted by Lauren
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- 10 replies
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- 3
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- Anime Discussions
- Voting for the best Winter 2020 Anime
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Assimilator, SAGE Animation Extracting Tool Out Now
Lauren replied to Plok's topic in Command & Conquer News
It's more correct than your tool ever was.- 6 replies
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- Tiberium Wars
- Kanes Wrath
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(and 3 more)
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Working Import / export w3x script for 3dsmax9
Lauren replied to maaz88's topic in Tiberium Wars / Kane's Wrath Maps & Modding
If the shader is set up incorrectly and you're trying to export a mesh it can fail. -
Tiberium Spike, Mutant Hovel in WrathEd
Lauren replied to Miki's topic in Tiberium Wars / Kane's Wrath Maps & Modding
The issue here is that stuff that resides inside the worldbuilder stream is baked into every map. -
Kanes Wrath Skirmish AI Schemas
Lauren replied to TheHostileNegotiator's topic in Tiberium Wars / Kane's Wrath Maps & Modding
If the original schema states use="optional" an attribute can be null. To represent a nullable simple type use EntryRelocation instead of Entry. The 80 you are seeing is actually just the offset to the real value.- 16 replies
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- AI
- Kanes Wrath
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(and 2 more)
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Will compiling a mod with the C&C3 Mod SDK be faster if I use a SSD?
Lauren replied to PurpleGaga27's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Wasted SSD -
How to make mod maps in TW?
Lauren replied to Devils Line's topic in Tiberium Wars / Kane's Wrath Maps & Modding
my comments to these steps: lol and more lol, what is that exe even? smells like something fishy like a virus. -
Any way to change the version from 1.09?
Lauren replied to KanickelKanone's topic in Tiberium Wars / Kane's Wrath Maps & Modding
They also did that in TW, but only for specific stuff on a per mission basis. -
3dsmax2010 w3x exporter?
Lauren replied to maaz88's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Since the last feature update max9sp2 runs pretty well on win10 actually. -
3dsmax2010 w3x exporter?
Lauren replied to maaz88's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Or you write a tool that converts it from another format. The hard part is actually just to get the triangle strips right for efficient rendering, otherwise it's a simple conversion. Though if you export to fbx it should already calculate efficient strips, if it doesn't then that exporter sucks -
Some questions about apt files, new units and more KW stuff
Lauren replied to Pain's topic in Tiberium Wars / Kane's Wrath Maps & Modding
For the UI: you can just compile that with the TW SDK and place the files in your mod. -
How to add ocl on Tibfield?
Lauren replied to ztz2019's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Why is there even a dispatch sp? -
Developer Looking for Teammates
Lauren replied to Jarmo's topic in Command & Conquer: General Discussion
Why does your unit have a gigantic sphere in your player color around it? -
Command & Conquer: Rivals Redwood Studios Call For "Fair Shake" On C&C: Rivals
Lauren replied to Plok's topic in Command & Conquer News
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WrathEd executable issue
Lauren replied to Nowaru's topic in Tiberium Wars / Kane's Wrath Maps & Modding
Sounds like you for whatever reason switched to a reasonably newer or older version or the files were corrupted. -
EXIMIUS at Game Development Conference 2018 March
Lauren replied to Kaskins's topic in Gaming Discussion
There's still an issue with motion blur affecting the outlines. Also when the flare is shot at 1:27 the texture blend is wrong, you just see two quads. Often the image, esp in the night time shots, is blurred so much you can't really make out anything at all. It looks good in RTS mode but the FPS mode looks dysfunctional with all the visual clutter going on. -
Would you be willing to switch to Linux if Windows sucked?
Lauren replied to PurpleGaga27's topic in Tech Discussion & Support
The necromancy is strong in this one. -
EXIMIUS at Game Development Conference 2018 March
Lauren replied to Kaskins's topic in Gaming Discussion
Idk why, could be the way to extreme motion blur, but the graphics look off. -
Nvidia v390.77 driver is the last release to support 32-bit OSs
Lauren replied to PurpleGaga27's topic in Tech Discussion & Support
Maybe because it was a point release? -
So this is what Valve's been working on after all this time
Lauren replied to PurpleGaga27's topic in Gaming Discussion
How about not relying on them in the first place? It's 2018, not 1998. -
Looks like a DN3D reskin, I don't get it.
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So this is what Valve's been working on after all this time
Lauren replied to PurpleGaga27's topic in Gaming Discussion
Do you read anything that doesn't begin with "pc" (as in pcgamer etc)? -
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That there was a portal in the first place was weird. In TW you escape with your mothership, you don't park it first and then take a portal. In TW it was pretty much a huge teleporter, TT it was just weird instead. This fiction is weird, and I'm glad they changed the image from some photoshopped stock image to a fancy big stupid jellyfish.
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I would think so, converting software into a submachine gun sounds pretty hard.