Jump to content

Gren

Members
  • Content count

    25
  • Joined

  • Last visited

Everything posted by Gren

  1. What about: Command and Conquer - The Gamer's Game or shorter: C&C - The Gamer's Game
  2. Almost completed and very close to release. This map design is based on Drummin's AOD map Dark Fortress for Generals ZH although I have changed the setting quite a lot. The fortress has been built in the area of an old and extinct volcanic eruption, which happened to appear above the surface of the sea. The action scene is set at night. The Keep, in the centre of the map, is occupied by 2 co-operative players, whose task is to defend the position as best they can. Although the Keep looks a little cramped, there is ample building space on there to maintain a decent defence. Basic power requirements and static defences are granted to the 2 defending players at the beginning of the game, but you will need to maintain and defend those power installations, otherwise your defences are down and you are open to attack. In addition to Ore Nodes on the centre, there are Oil Derricks which will supplement funding. The outer fortress has a symmetry and is occupied by the other 4 players, who have to destroy the central installation by working together as a team. Each outer position also has basic power requirements granted and some strategic defences, but the only income is from Ore Nodes only. The outer positions are built with a Naval Yard, situated in the specially protected areas next to the base. Superweapons are disabled, so you will need skill and strategy to create your forces and plan your attacks, whichever stance you choose. The map is quite a large map and with all 6 players up during testing, the game was a little slow, but map transfer over the LAN was very quick. The shots below give a basic idea of the map layout, but some small changes have been done since these images were made. MiniMap Map Overview Central Keep Outer Fortress Player Position Bridge Connection Point
  3. Thats a pretty good transition into RA3 Mr X! Haven't played the map yet tho - just had a peek in WB. The main thing that struck me is the grass blending that you used. Using Yucatan_02 as a base texture lends itself to a closer set of textures that gives a much better overall look. In this shot below, I cleared a small area and used textures Yucatan_05, 08 and 09 to show you what I mean: I know you wanted to get as close as poss to the original, but personally, I would explore using some of the great features RA3 WB has, that just weren't available before - like Cliff Objects. I know it takes forever to place them correctly, but if done right, it makes a big difference. A great job though - well done. Just my thoughts...
  4. Cool I'll have a little look.
  5. I don't think there is anything "off the peg" in RA3 that is the same - and I guess it's no small task to "mod" a replica, so here's a few that you can use as poor substitues - found under Civilian -> STRUCTURE: HTH
  6. Tried to get as close as I could to the TW map, but it's pretty good. MiniMap Map Shot 1 Map Shot 2 Being tested atm - watch the latest news thread
  7. Gren

    Downloads Section Unavailable

    Yep. Great news! Good work Sonic & ty for the update.
  8. Gren

    Downloads Section Unavailable

    G'luck for a speedy recovery Sonic
  9. This may help with your problem: Announcement by Apoc
  10. Thank you Sonic. Redux is just an adjective for: re-visited, brought back, restored. I guess it lets folks know that its been done before, kind of at-a-glance. But I see what you're saying... so many mappers are trying to update original good ideas. Maybe if I decide to do another revival I'll try to be a bit more imaginitive. How does "Riverside Rumble Reconstruction" sound. Hmmm perhaps not. "Riverside Rumble Reborn" - now that sounds better. :lol:
  11. Well done Purplescrin :lol: Everything a player needs for RA3.. the one-stop-map pack. And a lot of time & patience putting it all together.
  12. Gren

    Current Map

    Thanks Purplescrin Managed to do a little more today.. tidied up a bit...etc: :lol: Another day or so should do it
  13. Here's what I'm working on atm.. Its a map based on the TW map Riverside Rumble. Only thing is I don't have TW and I've had to base the re-design from screenies available - but its working out quite well. :lol: I have a good repro of the centre of the map: WARNING - WIDE PICS ...and there's even a Railway Station There's still a way to go tho - I've decided to make it a 3-player (1v1v1/2v1)
  14. I have heard of this happening before with maps that have been scripted, but not with a standard skirmish map. It may also be true that highly detailed large maps will cause some lag during multi-play. One side effect of the map transfer system can cause some texturing problems too, but I think the solution to this is to restart the game.
  15. Thats quite right. Players need to download the maps to their own machines individually atm. I think EA are working very hard on the Map Transfer bug and a solution should be forthcoming.
  16. Gren

    FileFront Closing

    Well I just read this on NeoGaf: Hope it's not April Fools joke
  17. Gren

    Errors - Updated

    I googled it out of curiosity really, but thanks for the info. (Glad you know what you're doing) :lol:
  18. Gren

    Errors - Updated

    yer - I got the IPS Driver Error a few times too - I googled it, but the results didn't offer anything clear as a solution All seems ok this morning tho
  19. Gren

    Hi

    Hello CNCNZ! :lol: Gren here from the UK. I traced a couple of my maps to this site. Central Conflict Redux and Pentathica were both made by me and it seems they have been submitted by Mr Sonic. Thank-you Mr Sonic they say that emulation is quite a compliment, and I hope you have mentioned somewhere in the map that I am the original author? Anyway, now I know where this site is I can manage to upload my other maps myself, providing they are approved by the moderators, of course. I'm currently working on a few more which I will release directly to CNCNZ as soon as they are finished and tested. Hope you enjoy them. Cheers Gren
  20. Gren

    Errors - Updated

    I just had the same thing... exact same message for the past 20 mins or so
  21. Gren

    Hi

    Thanks Luk3us nice to be here - er... I think. :lol:
  22. Gren

    Hi

    ...then you have my deepest sympathy (makes note in notebook... Doctor Destiny leaning towards manic depressive side.) :lol:
  23. Gren

    Hi

    ty Malevolence - warm greeting :lol: and I'm looking forward to it.
  24. Gren

    Hi

    Hey Doctor Destiny - No accusations were made and it wasn't my intention to offend anyone. I'm really pleased that my maps have been used... so no need to start off on the wrong foot I did check the d/l and saw that I was credited as the author. My comment was tongue-in-cheek and meant in a jocular vein. Hope ya can lighten up a little.
×