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Everything posted by Saracen
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PC gaming for me isn't worth much these days.. RTS, FPS, and old style point and click RPGs are about all the PC is good for. Now Endwar is out, it's set a foundation for the way RTS works on a console... so it's evolution is up and coming. FPS games are getting much better on consoles and to be honest..... I've seen a 360 Halo 2 player go up against a PC counterpart, and let's just say it's embarrasing to watch. The 360 gamer tore the guy to shreds like a ninja... the PC player must have been one of those pirates... ....Ba dum tish.... EDIT: (OK I admit, I made that last part up to get that lame joke in)
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My friend who lives down in Kent, I spoke to him the other day. He has Endwar on the 360, and he's quite scoootish like. Anyway, it manages his voice very well. He's said he's had a couple of problems with the game understanding him, but he's just had to speak a bit clearer and try and cut down on the accent. He has the 360 mic as well, so read into that as you must. The only real problem I'd imagine is with pikies.... Imagine one of those playing Endwar using voice commands! OK, a pikie is likely to get hold of a console if he finds it off the back of a lorry (which isn't hard) But I imagine it wouldn't appeal unless it was called Endpark. Commanding Caravans to desolate areas while the councils protect or move in... they'd love it!! You can do that, or if you're a little quicker on the buttons, you can make your own groups and save them (Sorta like in a C&C ctrl +1 fashion). After you've done that you can then voice command a saved group around the map as easily as a single unit. But the process is as easy as selecting the unit and pressing "Up" on the d-pad to multi-select and then voice commanding to save the group. Everything is a little different, and there's a few things to get used to like how the camera works and such. It's also wise to find a balance between using the pad and using voice for commands (eg. At close range, it's quicker to just point the camera and select a target). It's that balance that actually works as a winning formula online. I've played a few Skirmish games against people using just the pad, or mostly voice, and it doesn't work as well as using the combination.
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ditto... been checking twice a day and still nothing.
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Stop digging a hole for yourself Sith... in that particular case The word "An" is correct English.
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who will you vote for NZ elections
Saracen replied to comander starlin's topic in Off-Topic Discussion
Such are all corrupt Governments under a Capitalist system. It only gets worse for every electoral term. Those who do not comply with the way the system works will eventually be bumped off by economic hitmen. This is why Obama will not see another election, Some change will be allowed, but he will eventually be eliminated in some form or another. If you take a look through History, those who have tried to help and sustain the best interests of their people have not lived to see their visions through. -
I think this thread has served its purpose. Closed.
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Top gear often use music tracks from C&C. Tonight it was Hell March. Last season there were 2 tracks from Generals and C&C 3 played as well. One of the show's producers is a huge C&C fan, so he will occasionally slip these things in.
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If you mean in Skirmish games, then yes. It's in the drop down menu in the top right of the Skirmish set-up screen.
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In response to Nmenth
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You know, it isn't weird. I have never seen those. But did you know, most internet advertising is personalised targeted advertising. Which means that ads displayed are often based on your browsing habits. So naturally I visit a lot of games and technology sites and stuff like National Geographic, so I mostly get advertising for online MMO's, ads for other games and ads based on broadband deals and such.... That means in order to get gay date lines a........ oh my, you dirty git!!!
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Are you talking from a Storyline or Gameplay perspective? If you're talking storyline, I wouldn't get your hopes up too much on it factoring much more than what you saw at the "Prelude To War" campaign... if it does factor more, then it's probably predictable dependant on the side you're on what willl happen to it. Gameplay wise it's pretty obvious, it stands really as a missile platform capable of firing 3 devastating high explosive missiles (Probably Tomahawks) and the station also houses the Ghost Recon teams which is able to get anywhere within a short period of time. Depends how you play it really. I started to find it getting a little boring. But if you spend your funds in the barracks for bonus upgrades, and you upgrade uplinks for Airstrikes other support and uplink defense platforms, and constantly ensure you deploy correctly. The game is extremely fun, fast paced, and rather amusing to play. There's nothing like dropping a UMD on a heavily guarded uplink, wiping out the enemy completely. Or sending in airstrikes against the enemy while they try to capture your weakly defended uplink. A great tactic is the Engineer/IFV combo. Great for rapid deployment, expansion, uplink upgrades in a short space of time, they can counter absolutely everything. IFV's will ensure transport your engineers. They allow for solid destruction of Gunships and infantry, while Engineers will take out Tanks and gunships if they are given good cover. If there are other cards available I will usually have a tank platoon following behind, and have gunships on standby to deploy anywhere on the map should enemy tanks be numerous, or the enemy tries to use artillery. The best tactic you can use though, is to move your Drop Zone to the front-line uplinks to keep up the pressure. So many players fall into the trap of keeping their Drop Zone static at a starting position. So if they are winning and end up having a WMD strike on them on the front-line, they are then put at the immediate disadvantage. That means waiting for survivor pickup and transport, and then calling in and waiting for more forces to be transported in. They then have to go half way across the map to get back to the frontline... Such an event can take anywhere between 2-5 minutes (between destruction and front-line deployment of new forces) depending on the size of the map. This is why it gets boring. Because in those 2-5 minutes of re-deployment, the enemy can undo all your hard work and bring the fight back to you. This means a potential loss of more of your forces, and with a limited reserve pool, you don't wanna be losing ground. Sure you can retaliate and fire back your WMD at the enemy to save time. But this is best reserved for when the enemy digs in. When you combine this with Airstrikes, and a strong Blitzkreig with a balanced combination of forces. It can become a lot easier to win the mission with plenty of reserves to spare, while the enemy's pool slowly drains to nothing. To be honest with you, this simple mechanic may make the game sound weak. But the good player will know that Endwar goes beyond this basic mechanic and thus they will never refer to it directly. Instead they will use a correct combination of forces from the outset and put the tactical approach to winning at the forefront of their minds. Against players of equal or better strength they will also consider bringing the command unit into play. The command unit is a great long range offensive unit, and is as good as any UMD or support if used correctly. Using upgraded UAV and battle Drones, a player is able to add extra units to the battlefield. While weak, drones can pack a punch and alongside the command unit can take on anything that the RPS mechanic throws at you. The command unit is also a godsend against stealth units, which may capture uplinks without any clear indication. Also remember that Artillery are not directly a part of this mechanic as well, so for defensive roles, correct support and micro of these units are a key to potential victory. Most other units are partially outside the RPS mechanic too. Take Engineers for example. The Russian Spetsnaz Bears can launch air mines, or the European Grenadiers anti-armour land mines, and JSF Pioneers are walking anti-infantry gun turrets. So long as you can keep units alive, upgrading them for secondary abilities is a prime strategy. So even though the RPS mechanic states that Gunships can take out tanks... an anti-air cannon upgrade will turn those tables and have tanks shooting gunships out of the sky. So in essence, RPS becomes relatively void. Really when you put your mind to it, this game is more complex than C&C and it is more strategically engaging than World In Conflict. I know I said there's a C&C simplicity to it above, and that it can get boring, but that's only a first impression. Once you dig deeper and find the subtle complexities of Endwar, the game rises to a whole new level of gameplay and strategy. This is where a lot of the reviews head down the wrong path, because they don't see the subtle complexity that this game offers.
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yep.... not much else I can say... Not a bad map either actually.
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Discuss it in the thread I linked to, and read what I have to say there before you mouth it off. I might have to start deleting such comments as these, cos with Endwar, it's developed so RTS games do work on consoles. Anyway, discuss in the thread instead of here.
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OK, time for a new desktop showoff from me I think. Apart from RA3, I'm playing this game heavily, came out in the UK yesterday, much fun: Discussion on game here if interested.
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I've just found this thread. Anyway, I found that funny, but then I also found that disturbing. Erm, yeah... Dunno what else to say on that!?
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Not bad actually.... they're all pre-set, and it works very well. The voice recognition software doesn't have hardly any problem at all. I say hardly, because if you have a cold or something, it won't pick it up too well... but as long as you speak clearly, it'll do the job precisely. You still have to move the camera and press certain buttons, so it's not perfect yet. But to issue commands, you press a button but you'll say things like "Unit 1 Secure Bravo" or "All Tanks Attack Hostile 2" and it just does what you ask... There's some novelty which wears off pretty quick, and it could be classed as cliché. But it's such a different way to play a game. Its innovation could spell a new way to play RTS games, and pave the way for the RTS to exist as a staple genre on consoles. At least then, it might shut up those people who think RTS games don't belong on consoles full stop. But one thing is clear, Endwar is built for, and belongs on consoles. While a little simplistic with the Rock-Paper-Scissors mechanic, the game is really fun. While the Single Player story is very loose, the gameplay is extremely solid, it plays as a great online game, and with the strong innovative voice command idea put into action, the game deserves its merit, and it fully deserves the score GameTrailers have given it. If you have a console, I'd recommend it wholeheatedly... If you're waiting for the PC version however, it may not be an RTS that'll stack up well unless they make some serious changes to the way it plays. It has a C&C 95 simplicity to it, and for PC users it could be extremely limiting in comparison to other RTS games. I feel right now that it is a console game, and nothing else. But it does play a hell of a lot like World In Conflict, so I suppose that's how they'll convert the game to play on PC's. On a seperate note... how's this for C&C superweapons (Europe & Russia):
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Playing Red Alert 3.... and I also got 2 other games in the last 7 days for my PS3:
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This PC vs Console arguement is just instant fail. Indeed while consoles are not ideal RTS gaming platforms, they can be if developers took the time to add the Keyboard and Mouse support that both the 360 and PS3 are able to use. As far as I'm aware the 360 uses USB 2.0 technology and so does the PS3. So really the consoles/PC divide these days is just so small that it's hardly worth the argument.
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So long as game length goes into the 15+ hour mark, I might be interested. I found the demo to be pretty damn impressive. But the problem is with games like these is that they are truly special and the finest example of their genre, but they come out at about 7 hours gameplay, and have no real replayability factor. So unless this game packs in 15 hours or more and has tonnes to do after completion, it'll be worth more than a bargin bin pick up.
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I wouldn't even say that. It's not perfectly streamlined and integrated into the game, but the gameplay and fun you can have with co-op far outstrips the few interface annoyances that you have to endure.
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Ha! The guy's an idiot! That's just for liking C&C 3! This review is so polar opposite to almost everything out there. He really hasn't a clue. I highly doubt he really even played the game. There just seems no logic to his excuses. Oh well
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New Poll: What do you think of the new Official C&C Site?
Saracen replied to Sonic's topic in Command & Conquer News
I didn't get the Premier edition I preordered, because everyone besides the manager in there is a bunch of ****s. So despite GAME having them in the back from a delivery, they couldn't be bothered to leave the desk to unpack the delivery and get the copy I ordered. Instead, what I was told is that they wouldn't be getting any in and was told to try elsewhere. I told my mate this and the idiot in question has been given a disciplinary. So I have the standard edition unfortunately. So Naturally I've not got a Beta for Generals 2, no soundtrack, and no special edition DVD. In fact, I have no extra maps either, so I've been extremely ticked off. I would have waited a bit since there was a lack of intelligence in GAME. But I've had a CNCNZ RA3 review to write and thus time was not a luxury I could afford. So instead I went to Gamestation and gave them my money for a standard edition instead. In future therefore can EA not make these damn special editions an exclusive to a particular company, cos I don't wish to have to deal with the retards in GAME in future... thanks -
With Red Alert 3 being released today in the United States, you wouldn't think that Community Manager APOC would be talking about anything else. However, APOC has spoken about giving some Kane's Wrath some much needed attention: Good to see the post product support isn't being dropped now the next title in the franchise is here. Let's hope this level of commitment can be maintained.
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The Empire's campaign is reflective of the extra Micro and knowledge of the faction that you need to survive. There are enough anti air options, but you do really have to make use of a unit's secondary abilities, and often pull out all the stops. It perhaps doesn't help that the AI either follows you about, or tries to get itself killed. The whole AI experience is like Babysitting. Perhaps EA did this to make you do online co-op, but in those later missions you do need a real life co-commander, cos the AI is just too suicidal or slow to care. The limited command options and the lack of real response to the commands you do give do not help matters. The CNCNZ review is supposed to be out today or tomorrow. I've written it already, but then I'll read it over after playing the game again and find that something is slightly innacurate, or I'm just not happy with the statement I've made. So now you'll have to wait until Thursday or Friday. Unlike C&C 3 though, I haven't ripped this game to shreds
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who will you vote for NZ elections
Saracen replied to comander starlin's topic in Off-Topic Discussion
From my point of view, I can only say one thing: Don't vote, it only encourages them. I'll avoid the long and argumentative monologue about Governments. You all know my stance about it now. But just don't bother about these so called bunch of ***holes. Just remember it's their best interests at heart, not yours. Voting is not a freedom, it's a slavery.
