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Saracen

Retired Staff
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    3,983
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About Saracen

  • Rank
    Blast From The Past
  • Birthday 26/02/83

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  • Steam
    Saracen26
  • PSN
    Saracen26

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  • Gender
    Male
  • Location
    Stoke, Staffordshire, UK

Command & Conquer Profile

  • Favourite C&C
    Tiberian Sun

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20,417 profile views
  1. Tooth & Tail

    It's not a new idea. There's a Paradox IP known as Majesty where all you had control over is what you built. Whilst there was no commander avatar in this series of games, you operated the game more on a God like level where you had to bribe or bounty locations to get soldiers to attack: In the non AAA arena, this kind of gameplay also exists in a moderately popular game known as Rise To Ruins. It has a very similar concept to the Majesty series where you build as a god, and have to persuade citizens to do your bidding, but this operates more as a tower defence style game where you will eventually die.. it's just more or less how long you can hold out: Even the later games in the Tropico series has dabbled in this mechanic quite considerably. Tooth and Tail, basically takes this sub-genre mechanical concept and applies it into a more hands-on competitive approach that quite clearly works pretty damn well. I've been following this game since they announced it, and whilst I could have been one of those people who played the Alpha (I was given the chance) I chose to remain passive and wait for the full game. The point is this gameplay mechanic really isn't anything new per-se.. But what is new is the player's ability to not rely on an semi-passive AI assisting the player to get things done. In Tooth & Tail, if you want it done, you can get it done without the worry whether your commands are actually going to get done within a time-frame. The commands you can give are instantaneous, which allows for a much faster free-flowing game. This is why it'll be one of the best examples of indirect control possibly ever created to date!
  2. Rusted Warfare

    It's not too bad Single Player wise.. Missions - 8 (Campaign) Missions Skirmish - 37 Maps Challenge - 7 Challenges Endless Survival - 3 Maps Custom Maps Sandbox Mode Plus you've got Multiplayer on any of those 37 skirmish maps, plus any custom maps that are created. Full modding support exists as well. It may not be the prettiest game when it comes to the maps, but the RTS mechanics are some of the strongest, most highly polished that exists in the indie games scene. I'd even go as far to say they're better than a lot of the RTS attempts of the mid/late 90's and even most modern attempts from the last few years. Content wise it's got more than these games as well. You certainly cannot argue that for the price point.
  3. Rusted Warfare

    Need some more RTS in your life? Enjoy the likes of TA, Supreme Commander and a little known game called Command & Conquer? Well you might like Rusted Warfare. It's cheap as chips, and really rather good! STEAM LINK: http://store.steampowered.com/app/647960/Rusted_Warfare__RTS/
  4. It's actually nice to see some lifeblood still pumping around the community. Regardless how big or small, it's certainly appreciated Red2. There's not much left these days. But if EA get their heads out of their ass eventually, it'll be the community that's endured the storm that'll be the ones to lead the charge into the next generation.
  5. Letting Go of CNCNZ.com

    Best of luck good sir.... and on a light hearted note, welcome to the staff retirement club. Unfortunately there's no healthcare plan, pension or young nurses to look after us here, we still have to look after ourselves It always has been an honour working with you since the TSNNZ days. You've done the site, this community and its members proud.
  6. Donate to CNCNZ.com

    You should see the money that gets thrown around on Twitch then. One of the streamers I follow has a regular donor who's quite happily thrown nearly $9,500 at this guy. In fact his top 4 people have all forked out at least $5,000 each in donations to keep him ticking over. Firm handshakes to those who can do it. I just get my ass by on a monthly basis. I wouldn't mind being able to throw that kind of money about.
  7. Site Updates - A CNCNZ to-do list

    If you need any help Zee, I'll jump on board again for certain things if necessary. I know Sonic's had to make the Ultimate decision to let go. But I, like you will happily contribute something to keep it alive.. Not so much on the Webmastering front, that's a time killer. But I'll happily contribute to a more strategy game site... Hell, you might be better going all Strategy. I'm mostly on the turn-based and 4X community side of things these days. That's my specialty. Not so keen on the RTS elements these days (Getting old)...
  8. Updating / Moving CNCNZ.com

    He's gone and broke it! This is what happens when you let the lunatics run the asylum Sonic! haha Just kidding Zee, seems pretty swift this hosting, just as good as ever!
  9. CNCNZ.com Will Prevail

    I've noticed he's not trusting me as a previous Webmaster of the site... To be fair I don't blame him! I wouldn't even trust me!
  10. Wonder Woman

    Just gonna cut and paste this from what I typed in the chat box on the main page to make it a little more on record about this: As for my general opinion, I probably will not go and see it. When it comes to DC, I'm more interested in the Batman films as that's what I largely grew up with... I own them all bar Batman Vs Superman. Still on the fence about adding that one to my collection. That said I do have a large interest in the Justice League movie if they can get it right. As for Affleck's solo effort.. I'm still waiting to reserve judgement on him as the Batman. Since Argo and Gone Girl, he's matured considerably as an Actor.. But I don't think anyone will beat the masterpiece which was The Dark Knight.
  11. Early Access periods never have accurate specs. Mind you, neither do full finished games. Optimisation is the key word here. I've been well within specs and a game run awful. On the opposite side of the spectrum, I've had rubbish specs outside the minimal requirements of some games and have been able to run a game better than those who have shot way past the recommended specs. The devs of Stationeers here are likely aware of this fact. So it's better in an Early Access period to set the bar much higher than the average. As an indie developer, you don't have all the data to hand from millions of previously sold titles. So instead you work on high end optimisation, then slowly adjust the minimal specs until they find that sweet spot. The spot where people's computers are really starting to nope-out on what they are aware the minimal settings and resolutions that engine typically supports. That said. For the first time in a long long while, PC tech is starting to pick up at a more blistering pace. We got stuck on Dual core for ages, then Quad core was enough for quite some time. The architecture of that Quad core then mattered for a longer period, and now.. Quad core architecture is only feasible within a certain framework of i3, i5 and AMD A series processors and the majority of recent generation i7 and AMD FX Processors. Now we're heading towards Octo-core being a standard, yet more and more cores keep coming. The issue is though, a lot of devs are idiots. Only a handful of games still have proper Multithread and Multi-core support. So the dependibility of a game running well is more down to the strength in the architecture of the primary single CPU core within a processor. So it's all very well saying there's a need to use bigger and better CPUs for games... But most cannot even uitilise what already exists, never mind what is coming.
  12. Temporarily Stepping Down

    I totally feel ya... Time therefore for an explanation I've been meaning to get off my own chest here... During the final couple years of being Co-Webmaster of this site, I was fighting a lot of personal demons, and real-life stuff. Being the stubborn git I was, I felt like didn't want to let the community down by leaving as one of the forward faces of the community and disregarding the huge contributions I had made towards it. As those who have stuck around from that time remember, it was to my detriment and was totally counter productive. I thought I could handle keeping on top of what was still a vibrant community at the time, that I could still contribute in a positive way. All this whilst battling depression and dealing with the numerous issues I had going on at the time. Yet the very thing I was trying to avoid became the very thing which saw me turn from a positive, yet sometimes cynical person who just wanted to see EA get this franchise right, into someone who was a negative pessimist that dragged everything and everyone down with me. It sucked hard. Whilst there were a few things, those with good memories here could probably attribute it to my father's death. I didn't handle that very well, and it just went downhill from there. It ultimately cost me the Co-Webmaster and admin positions here and a huge loss of respect from others. So you're doing the right thing here Chris. Whatever's going on, keep strong mate. As part of the original TSNNZ crew and community I've known and worked with you longer than almost anyone here. You know my Facebook, if you need to talk, give us a bell. This probably should have been in a PM, but I don't care. No point in hiding stuff. It's good to clear the air. But also important that people know I still give a damn about CNCNZ and those who made it what it is.
  13. Not me.. I can't stand the ugly trout. But she still finds her way onto the Local Station way too often. I'm just highlighting my curse. Actually and truthfully.. I've gotten myself into the Synthwave / 80s Retro Electro / Retrowave scene lately (probably a midlife crisis).. This Remixed song really hits my groove right now:
  14. Now Playing - Games

    Christ I had an A-10. Throttles any GPU that CPU did. Would hate to know how it would run Player Unknown's Battlegrounds if I still had it. Since that's all I seem to play since it was released.
  15. http://store.steampowered.com/app/578080/ So who's played this? I really love it! It's tense, fun, and really fecking infuriating at times. But I'm really liking this new Battle Royale Genre. (Thank You Hunger Games!) I do think once a AAA developer takes the chance, they'll wipe the floor with this and the appeal will skyrocket further. It'll probably be milked to within an inch of its life like all the MOBA style clones. But this is a genre I can get behind. There's lots of potential here for someone to really go nuts with it. For all those who can't afford it.. Here's a Free-to-Play knock off that's not too bad
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