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Saracen

Retired Staff
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Everything posted by Saracen

  1. Saracen

    Forged Battalion

    Well I'm gonna necro this since FB bombed harder than Japan in World War 2... So.... Since it's vaguely related and to be quite frank, it'd probably be better here than a new thread. Has anyone had a go at Uncrewed? https://store.steampowered.com/app/474890/Uncrewed/ It's an indie game, still in Early Access, but getting near to the end now. Has a unit design premise that's exceptionally deep. Not a massive structure building game per-se, more the units themselves. But probably does a better job than FB ever did. Smash-Gaming covered it in detail... Playlist below.. What does anyone who cares think of this one?
  2. Still an awful long way to go, as this video proves.
  3. "Indies" Yeah, that's a word that's become increasingly diluted over the years. Game presence on Steam has gone entirely through the roof, and I'm not going to deny it, an awful lot of so-called indie games are nothing but god awful shite! The problem is two-fold. 1) Game development is more accessible than ever. - Game engines like Unity, UE4 and Godot as well as software such as Clickteam Fusion and GameMaker allow pretty much anyone with some patience and time to make practically anything they wish. 2) The death of Steam Greenlight - Whilst this wasn't foolproof by any means. It was a vetting process in which much of the crap was kept out of Steam. The argument was however that a lot of (now great) games were doing exceptionally well elsewhere, but could never penetrate the Greenlight process. So with Greenlight scrapped, so was that filter. And now any kid with very little vision can pretty much get on Steam with little to no effort. In the beginning of Indie being popular, the industry was seen as a 2-tier thing. You had AAA and then you had anyone without a publisher blanketed into a single group of developers known as Indies. These days, or at least how I see it, the industry is multi-tiered. AAA - We all know this one. Big development farms pumping out great games, or large size studios under the banner of a much larger publishing entity. AA - Moderate Studios under smaller publishing entities which still make solid games. A - 1 man developers or small once indie studios where Publishers have seen potential and have invested funding. Then you have the indie tiers. AAA Indie - These are typically large/moderate studios who have broken away from publishers and have decided to self-fund with reasonably large budgets and produce games that are pretty close or equal to that of a AAA studio. Big Indies - These are moderate/small self-sustaining studios who have come to make a name for themselves and have a strong franchise or following behind them. These are some of the best you can find, and chances are, most people have played or have a strong interest in their games. These guys will get 1,000's of Steam reviews. Core Indies - These are generally 1 man efforts or small studios that still to this day drive the majority of innovation. They're what Indie is all about. Putting maximum effort into their games in an attempt to reach the big indie tier. There are many indies in this category that also have substantial following and will get mentions in the media. But overall they will do enough to turn a profit from what they are capable of doing. It's usually these Indies you find doing Kickstarters. They normally reach 100's to 1,000 Steam reviews. Upstart Indies - The potential for innovation is rife here with this tier, and are becoming numerous. These are 1 man or small teams of 2 or 3 who will attempt to create a game and have the passion to see it through. Somehow though their games will not reach a "Core indie" status. Whether its due to lack of marketing or maybe there's something missing that doesn't quite launch them into the bigger echelons of the industry. Many of their games will be diamonds in the rough though, and it's great when the consumer finds them. These guys will usually get anything from a few to 100 Steam reviews. Trash Indies - Most of the crap that now seems to appear on Steam. Little jimmy was once taught how to create the "Hello World" program in school. Now he's got his hands on a cheap or free engine and he's got a lust for greed and has no clue how to make a decent game. So he makes one for minimal effort with no real skill or effort with basic graphics, adds 100's of achievements and pumps out the same thing under a slightly different skin or name for $.99 a game. If it isn't little Jimmy, it's a greedy individual who's accumulated a crap-tonne of assets and is flipping them off for larger sum of money. No effort here either. Some might actually make a better effort to become an upstart tier. But this is as rare as unicorn shit, or a virgin hooker. As for your observation concerning a lack of RTS games. It's simple. These games require larger budgets, are exceptionally more difficult to develop a decent quality title and the genre these days is considered exceptionally niche in comparison to Turn-based Strategy which has an exceptionally larger market. There also comes the problem that RTS is considerably narrow in scope. Those that do take the Real Time route would rather mix in other sub-genres such as Tower Defence, or just take the decision for Real Time Tactics. Some developers also consider those that demand RTS to be considerably up their own ass. They want a C&C style game, and when they get it there's a foul cry of the game not being decent, original or innovative enough. Or more the case, half the snowflake RTS crowd these days will not touch an RTS unless it has tactical pause, where you can stop it every few seconds cos they can't cope with anything more than 10 APM. Personally I avoid RTS like the plague these days. Even Iron Harvest, which will attempt to make a decent attempt at being a solid RTS, I have no interest in at all. There may come a day where the genre will see a resurgence. But it's going to need a paradigm shift to take it in a new direction.
  4. Yeah he works for Sony's Santa Monica studio now as a Senior Social media and marketing. He was a huge influence on God of War's Global Marketing campaign strategy. This of which he won an award for the best official game website godofwar.com. Also he's been the driving force for God of War Mechandise and has been responsible for making it Playstation's most profitable brand. To say Aaron Kaufman is riding high is a bit of an understatement. He's become a behemoth in the world of Sony's Playstation Marketing. As a result he could pretty much go for any job involving online marketing in the entire games industry and they'd snatch him right up!
  5. I'm just gonna plant this here. I saw it on Facebook. It got a laugh.
  6. I still wouldn't put it past EA to do that though. We get plenty of mobile ports to Steam these days as it is. If the execs up high think they can press for a slightly modified PC version of the same game for more profit and little turn around? They'll do it alright.
  7. Hmm. Well that was not expected. Could probably expect a PC/Console port at some point though. This won't just stick to mobile.
  8. Hi guys, I'm here to tell you about our new game Freeman: Guerrilla Warfare. Freeman: Guerrilla Warfare is set in a chaos world occupied by battling factions, bandits and warlords who seek to rule the world. The game is about your career as a faction leader: Start with minimum assets, you need to make money, build an army, wage wars against other factions and eliminate you rival forces with thoughtful strategies and fine marksmanship and eventually conquer the world. The game provides a completely different shooter experience which strikes a balance between intense first-person action and general strategy. The game's innovative combat system blends tactical first-person shooter with real-time strategy, allowing you to command an army, plan for tactics in the God view, while immersing in the intense firefight as a foot soldier, in the first person perspective. Here is an Early look at Combat for the game. Steam Link: http://store.steampowered.com/app/773951/Freeman_Guerrilla_Warfare/ Website: https://www.freeman-game.com/ Join our Discord: https://discord.gg/playfreeman
  9. Want an RTS game that's different? Fine... let's try this one. OK, here we have Ex-Epic games developers who have worked on the likes of Unreal, Gears of War, Civilization, Red Faction and MechAssault 2. http://store.steampowered.com/app/575970/Golem_Gates/ https://laserguidedgames.com/gg/ So then... How does this one float everyone boat?
  10. Saracen

    Rusted Warfare

    Need some more RTS in your life? Enjoy the likes of TA, Supreme Commander and a little known game called Command & Conquer? Well you might like Rusted Warfare. It's cheap as chips, and really rather good! STEAM LINK: http://store.steampowered.com/app/647960/Rusted_Warfare__RTS/
  11. Saracen

    Tooth & Tail

    It's not a new idea. There's a Paradox IP known as Majesty where all you had control over is what you built. Whilst there was no commander avatar in this series of games, you operated the game more on a God like level where you had to bribe or bounty locations to get soldiers to attack: In the non AAA arena, this kind of gameplay also exists in a moderately popular game known as Rise To Ruins. It has a very similar concept to the Majesty series where you build as a god, and have to persuade citizens to do your bidding, but this operates more as a tower defence style game where you will eventually die.. it's just more or less how long you can hold out: Even the later games in the Tropico series has dabbled in this mechanic quite considerably. Tooth and Tail, basically takes this sub-genre mechanical concept and applies it into a more hands-on competitive approach that quite clearly works pretty damn well. I've been following this game since they announced it, and whilst I could have been one of those people who played the Alpha (I was given the chance) I chose to remain passive and wait for the full game. The point is this gameplay mechanic really isn't anything new per-se.. But what is new is the player's ability to not rely on an semi-passive AI assisting the player to get things done. In Tooth & Tail, if you want it done, you can get it done without the worry whether your commands are actually going to get done within a time-frame. The commands you can give are instantaneous, which allows for a much faster free-flowing game. This is why it'll be one of the best examples of indirect control possibly ever created to date!
  12. Saracen

    Rusted Warfare

    It's not too bad Single Player wise.. Missions - 8 (Campaign) Missions Skirmish - 37 Maps Challenge - 7 Challenges Endless Survival - 3 Maps Custom Maps Sandbox Mode Plus you've got Multiplayer on any of those 37 skirmish maps, plus any custom maps that are created. Full modding support exists as well. It may not be the prettiest game when it comes to the maps, but the RTS mechanics are some of the strongest, most highly polished that exists in the indie games scene. I'd even go as far to say they're better than a lot of the RTS attempts of the mid/late 90's and even most modern attempts from the last few years. Content wise it's got more than these games as well. You certainly cannot argue that for the price point.
  13. It's actually nice to see some lifeblood still pumping around the community. Regardless how big or small, it's certainly appreciated Red2. There's not much left these days. But if EA get their heads out of their ass eventually, it'll be the community that's endured the storm that'll be the ones to lead the charge into the next generation.
  14. Saracen

    Letting Go of CNCNZ.com

    Best of luck good sir.... and on a light hearted note, welcome to the staff retirement club. Unfortunately there's no healthcare plan, pension or young nurses to look after us here, we still have to look after ourselves It always has been an honour working with you since the TSNNZ days. You've done the site, this community and its members proud.
  15. You should see the money that gets thrown around on Twitch then. One of the streamers I follow has a regular donor who's quite happily thrown nearly $9,500 at this guy. In fact his top 4 people have all forked out at least $5,000 each in donations to keep him ticking over. Firm handshakes to those who can do it. I just get my ass by on a monthly basis. I wouldn't mind being able to throw that kind of money about.
  16. If you need any help Zee, I'll jump on board again for certain things if necessary. I know Sonic's had to make the Ultimate decision to let go. But I, like you will happily contribute something to keep it alive.. Not so much on the Webmastering front, that's a time killer. But I'll happily contribute to a more strategy game site... Hell, you might be better going all Strategy. I'm mostly on the turn-based and 4X community side of things these days. That's my specialty. Not so keen on the RTS elements these days (Getting old)...
  17. He's gone and broke it! This is what happens when you let the lunatics run the asylum Sonic! haha Just kidding Zee, seems pretty swift this hosting, just as good as ever!
  18. I've noticed he's not trusting me as a previous Webmaster of the site... To be fair I don't blame him! I wouldn't even trust me!
  19. Saracen

    Wonder Woman

    Just gonna cut and paste this from what I typed in the chat box on the main page to make it a little more on record about this: As for my general opinion, I probably will not go and see it. When it comes to DC, I'm more interested in the Batman films as that's what I largely grew up with... I own them all bar Batman Vs Superman. Still on the fence about adding that one to my collection. That said I do have a large interest in the Justice League movie if they can get it right. As for Affleck's solo effort.. I'm still waiting to reserve judgement on him as the Batman. Since Argo and Gone Girl, he's matured considerably as an Actor.. But I don't think anyone will beat the masterpiece which was The Dark Knight.
  20. Early Access periods never have accurate specs. Mind you, neither do full finished games. Optimisation is the key word here. I've been well within specs and a game run awful. On the opposite side of the spectrum, I've had rubbish specs outside the minimal requirements of some games and have been able to run a game better than those who have shot way past the recommended specs. The devs of Stationeers here are likely aware of this fact. So it's better in an Early Access period to set the bar much higher than the average. As an indie developer, you don't have all the data to hand from millions of previously sold titles. So instead you work on high end optimisation, then slowly adjust the minimal specs until they find that sweet spot. The spot where people's computers are really starting to nope-out on what they are aware the minimal settings and resolutions that engine typically supports. That said. For the first time in a long long while, PC tech is starting to pick up at a more blistering pace. We got stuck on Dual core for ages, then Quad core was enough for quite some time. The architecture of that Quad core then mattered for a longer period, and now.. Quad core architecture is only feasible within a certain framework of i3, i5 and AMD A series processors and the majority of recent generation i7 and AMD FX Processors. Now we're heading towards Octo-core being a standard, yet more and more cores keep coming. The issue is though, a lot of devs are idiots. Only a handful of games still have proper Multithread and Multi-core support. So the dependibility of a game running well is more down to the strength in the architecture of the primary single CPU core within a processor. So it's all very well saying there's a need to use bigger and better CPUs for games... But most cannot even uitilise what already exists, never mind what is coming.
  21. Saracen

    Temporarily Stepping Down

    I totally feel ya... Time therefore for an explanation I've been meaning to get off my own chest here... During the final couple years of being Co-Webmaster of this site, I was fighting a lot of personal demons, and real-life stuff. Being the stubborn git I was, I felt like didn't want to let the community down by leaving as one of the forward faces of the community and disregarding the huge contributions I had made towards it. As those who have stuck around from that time remember, it was to my detriment and was totally counter productive. I thought I could handle keeping on top of what was still a vibrant community at the time, that I could still contribute in a positive way. All this whilst battling depression and dealing with the numerous issues I had going on at the time. Yet the very thing I was trying to avoid became the very thing which saw me turn from a positive, yet sometimes cynical person who just wanted to see EA get this franchise right, into someone who was a negative pessimist that dragged everything and everyone down with me. It sucked hard. Whilst there were a few things, those with good memories here could probably attribute it to my father's death. I didn't handle that very well, and it just went downhill from there. It ultimately cost me the Co-Webmaster and admin positions here and a huge loss of respect from others. So you're doing the right thing here Chris. Whatever's going on, keep strong mate. As part of the original TSNNZ crew and community I've known and worked with you longer than almost anyone here. You know my Facebook, if you need to talk, give us a bell. This probably should have been in a PM, but I don't care. No point in hiding stuff. It's good to clear the air. But also important that people know I still give a damn about CNCNZ and those who made it what it is.
  22. Not me.. I can't stand the ugly trout. But she still finds her way onto the Local Station way too often. I'm just highlighting my curse. Actually and truthfully.. I've gotten myself into the Synthwave / 80s Retro Electro / Retrowave scene lately (probably a midlife crisis).. This Remixed song really hits my groove right now:
  23. http://store.steampowered.com/app/578080/ So who's played this? I really love it! It's tense, fun, and really fecking infuriating at times. But I'm really liking this new Battle Royale Genre. (Thank You Hunger Games!) I do think once a AAA developer takes the chance, they'll wipe the floor with this and the appeal will skyrocket further. It'll probably be milked to within an inch of its life like all the MOBA style clones. But this is a genre I can get behind. There's lots of potential here for someone to really go nuts with it. For all those who can't afford it.. Here's a Free-to-Play knock off that's not too bad
  24. Saracen

    Now Playing - Games

    Christ I had an A-10. Throttles any GPU that CPU did. Would hate to know how it would run Player Unknown's Battlegrounds if I still had it. Since that's all I seem to play since it was released.
  25. Saracen

    Petroglyph's Strikers

    OK, Just seen this... Since we're a little quite on the forum front, a little necroposting and adding my opinion here (since I have no affiliations or loyalties to any developer or studio anymore) isn't as bad as it might have been in the past. So let's cast our mind back to the early 90's pre-C&C.. Disney & Virgin Interactive Entertainment came to Westwood Studios with the task of Creating The Lion King Game.. Louis Castle was set the task in collaboration with Disney of building that game. It was as far a departure from Westwood's reputation as RPG only developer as their innovative Dune 2 game was at the time. In theory it shouldn't have worked. But even though it had a big name behind it, Westwood nailed the game, and it is still to this day seen as one of the best platformers that was released in that era. The birth of the Lion King project did make Westwood look into diversification and not just being an RPG developer. Dune 2 did well for them, so they decided to look towards following that up with an all new franchise... C&C was born. So let's consider this bizarre football/soccer game logically from their perspective. Petroglyph have been stuck from day 1 as an RTS / Strategy developer. It's done somewhat well for them, but as it stands RTS isn't exactly the genre of the hour and hasn't been for some time. They've tried to jump on MMOs with little success, and have had several cancelled projects including one on Kickstarter. Grey Goo stuck well and was a pretty damn good game in my opinion, but it didn't have the impact that they hoped for, and was seen by reviewers as rather generic. The 8 Bit RTS franchise saw them enter as an Indie developer and it pretty much has saved their bacon by playing on Nostalgia.. for now. So where am I going with this? You have to be aware of the fact that Petroglyph is a Studio without a publisher. They're running on the very fuel and funds they themselves have. RTS at this point in time isn't going to keep them afloat forever, and it's obviously not going to work with the grand ideas and projects they have in mind. So they need to look at diversifying and working on something else that can capture attention from publishers.. It may not be to everyone's tastes, but why not focus on a game that uses the world's largest sport as a base. If you look on Steam there are 2 games that exist that are similar: Kapitano All-Stars Soccer FootLOL: Epic Fail League Both these games did rather well for their respective developers. This could work for Petroglyph as well. The Omission of any single player though is very risky. So the multiplayer element is going to have to work really well, and they better well hope people see potential in it. I'd imagine they have 2-3+ additional projects on the production line.. so it won't be the end of the world if it does fail. But if it does gain traction, we could see a single player element added.. If so, I'll buy it.. I've been wanting something like this and I don't own the aforementioned above games. Might as well be a game from developers I know well... Overall though, this is another completed game on the company's CV.. Every bit of funding likely having a percentage going towards what they really want to make. The game that they hope will seal a larger publishing deal. If that is their intent, I'm all in favour of Petroglyph thumping out random yet fun titles with quick turnarounds.
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