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Saracen

Retired Staff
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Everything posted by Saracen

  1. Want an RTS game that's different? Fine... let's try this one. OK, here we have Ex-Epic games developers who have worked on the likes of Unreal, Gears of War, Civilization, Red Faction and MechAssault 2. http://store.steampowered.com/app/575970/Golem_Gates/ https://laserguidedgames.com/gg/ So then... How does this one float everyone boat?
  2. Saracen

    Rusted Warfare

    Need some more RTS in your life? Enjoy the likes of TA, Supreme Commander and a little known game called Command & Conquer? Well you might like Rusted Warfare. It's cheap as chips, and really rather good! STEAM LINK: http://store.steampowered.com/app/647960/Rusted_Warfare__RTS/
  3. Saracen

    Tooth & Tail

    It's not a new idea. There's a Paradox IP known as Majesty where all you had control over is what you built. Whilst there was no commander avatar in this series of games, you operated the game more on a God like level where you had to bribe or bounty locations to get soldiers to attack: In the non AAA arena, this kind of gameplay also exists in a moderately popular game known as Rise To Ruins. It has a very similar concept to the Majesty series where you build as a god, and have to persuade citizens to do your bidding, but this operates more as a tower defence style game where you will eventually die.. it's just more or less how long you can hold out: Even the later games in the Tropico series has dabbled in this mechanic quite considerably. Tooth and Tail, basically takes this sub-genre mechanical concept and applies it into a more hands-on competitive approach that quite clearly works pretty damn well. I've been following this game since they announced it, and whilst I could have been one of those people who played the Alpha (I was given the chance) I chose to remain passive and wait for the full game. The point is this gameplay mechanic really isn't anything new per-se.. But what is new is the player's ability to not rely on an semi-passive AI assisting the player to get things done. In Tooth & Tail, if you want it done, you can get it done without the worry whether your commands are actually going to get done within a time-frame. The commands you can give are instantaneous, which allows for a much faster free-flowing game. This is why it'll be one of the best examples of indirect control possibly ever created to date!
  4. Saracen

    Rusted Warfare

    It's not too bad Single Player wise.. Missions - 8 (Campaign) Missions Skirmish - 37 Maps Challenge - 7 Challenges Endless Survival - 3 Maps Custom Maps Sandbox Mode Plus you've got Multiplayer on any of those 37 skirmish maps, plus any custom maps that are created. Full modding support exists as well. It may not be the prettiest game when it comes to the maps, but the RTS mechanics are some of the strongest, most highly polished that exists in the indie games scene. I'd even go as far to say they're better than a lot of the RTS attempts of the mid/late 90's and even most modern attempts from the last few years. Content wise it's got more than these games as well. You certainly cannot argue that for the price point.
  5. It's actually nice to see some lifeblood still pumping around the community. Regardless how big or small, it's certainly appreciated Red2. There's not much left these days. But if EA get their heads out of their ass eventually, it'll be the community that's endured the storm that'll be the ones to lead the charge into the next generation.
  6. Saracen

    Letting Go of CNCNZ.com

    Best of luck good sir.... and on a light hearted note, welcome to the staff retirement club. Unfortunately there's no healthcare plan, pension or young nurses to look after us here, we still have to look after ourselves It always has been an honour working with you since the TSNNZ days. You've done the site, this community and its members proud.
  7. You should see the money that gets thrown around on Twitch then. One of the streamers I follow has a regular donor who's quite happily thrown nearly $9,500 at this guy. In fact his top 4 people have all forked out at least $5,000 each in donations to keep him ticking over. Firm handshakes to those who can do it. I just get my ass by on a monthly basis. I wouldn't mind being able to throw that kind of money about.
  8. If you need any help Zee, I'll jump on board again for certain things if necessary. I know Sonic's had to make the Ultimate decision to let go. But I, like you will happily contribute something to keep it alive.. Not so much on the Webmastering front, that's a time killer. But I'll happily contribute to a more strategy game site... Hell, you might be better going all Strategy. I'm mostly on the turn-based and 4X community side of things these days. That's my specialty. Not so keen on the RTS elements these days (Getting old)...
  9. He's gone and broke it! This is what happens when you let the lunatics run the asylum Sonic! haha Just kidding Zee, seems pretty swift this hosting, just as good as ever!
  10. I've noticed he's not trusting me as a previous Webmaster of the site... To be fair I don't blame him! I wouldn't even trust me!
  11. Saracen

    Wonder Woman

    Just gonna cut and paste this from what I typed in the chat box on the main page to make it a little more on record about this: As for my general opinion, I probably will not go and see it. When it comes to DC, I'm more interested in the Batman films as that's what I largely grew up with... I own them all bar Batman Vs Superman. Still on the fence about adding that one to my collection. That said I do have a large interest in the Justice League movie if they can get it right. As for Affleck's solo effort.. I'm still waiting to reserve judgement on him as the Batman. Since Argo and Gone Girl, he's matured considerably as an Actor.. But I don't think anyone will beat the masterpiece which was The Dark Knight.
  12. Early Access periods never have accurate specs. Mind you, neither do full finished games. Optimisation is the key word here. I've been well within specs and a game run awful. On the opposite side of the spectrum, I've had rubbish specs outside the minimal requirements of some games and have been able to run a game better than those who have shot way past the recommended specs. The devs of Stationeers here are likely aware of this fact. So it's better in an Early Access period to set the bar much higher than the average. As an indie developer, you don't have all the data to hand from millions of previously sold titles. So instead you work on high end optimisation, then slowly adjust the minimal specs until they find that sweet spot. The spot where people's computers are really starting to nope-out on what they are aware the minimal settings and resolutions that engine typically supports. That said. For the first time in a long long while, PC tech is starting to pick up at a more blistering pace. We got stuck on Dual core for ages, then Quad core was enough for quite some time. The architecture of that Quad core then mattered for a longer period, and now.. Quad core architecture is only feasible within a certain framework of i3, i5 and AMD A series processors and the majority of recent generation i7 and AMD FX Processors. Now we're heading towards Octo-core being a standard, yet more and more cores keep coming. The issue is though, a lot of devs are idiots. Only a handful of games still have proper Multithread and Multi-core support. So the dependibility of a game running well is more down to the strength in the architecture of the primary single CPU core within a processor. So it's all very well saying there's a need to use bigger and better CPUs for games... But most cannot even uitilise what already exists, never mind what is coming.
  13. Saracen

    Temporarily Stepping Down

    I totally feel ya... Time therefore for an explanation I've been meaning to get off my own chest here... During the final couple years of being Co-Webmaster of this site, I was fighting a lot of personal demons, and real-life stuff. Being the stubborn git I was, I felt like didn't want to let the community down by leaving as one of the forward faces of the community and disregarding the huge contributions I had made towards it. As those who have stuck around from that time remember, it was to my detriment and was totally counter productive. I thought I could handle keeping on top of what was still a vibrant community at the time, that I could still contribute in a positive way. All this whilst battling depression and dealing with the numerous issues I had going on at the time. Yet the very thing I was trying to avoid became the very thing which saw me turn from a positive, yet sometimes cynical person who just wanted to see EA get this franchise right, into someone who was a negative pessimist that dragged everything and everyone down with me. It sucked hard. Whilst there were a few things, those with good memories here could probably attribute it to my father's death. I didn't handle that very well, and it just went downhill from there. It ultimately cost me the Co-Webmaster and admin positions here and a huge loss of respect from others. So you're doing the right thing here Chris. Whatever's going on, keep strong mate. As part of the original TSNNZ crew and community I've known and worked with you longer than almost anyone here. You know my Facebook, if you need to talk, give us a bell. This probably should have been in a PM, but I don't care. No point in hiding stuff. It's good to clear the air. But also important that people know I still give a damn about CNCNZ and those who made it what it is.
  14. Not me.. I can't stand the ugly trout. But she still finds her way onto the Local Station way too often. I'm just highlighting my curse. Actually and truthfully.. I've gotten myself into the Synthwave / 80s Retro Electro / Retrowave scene lately (probably a midlife crisis).. This Remixed song really hits my groove right now:
  15. http://store.steampowered.com/app/578080/ So who's played this? I really love it! It's tense, fun, and really fecking infuriating at times. But I'm really liking this new Battle Royale Genre. (Thank You Hunger Games!) I do think once a AAA developer takes the chance, they'll wipe the floor with this and the appeal will skyrocket further. It'll probably be milked to within an inch of its life like all the MOBA style clones. But this is a genre I can get behind. There's lots of potential here for someone to really go nuts with it. For all those who can't afford it.. Here's a Free-to-Play knock off that's not too bad
  16. Saracen

    Now Playing - Games

    Christ I had an A-10. Throttles any GPU that CPU did. Would hate to know how it would run Player Unknown's Battlegrounds if I still had it. Since that's all I seem to play since it was released.
  17. Saracen

    Petroglyph's Strikers

    OK, Just seen this... Since we're a little quite on the forum front, a little necroposting and adding my opinion here (since I have no affiliations or loyalties to any developer or studio anymore) isn't as bad as it might have been in the past. So let's cast our mind back to the early 90's pre-C&C.. Disney & Virgin Interactive Entertainment came to Westwood Studios with the task of Creating The Lion King Game.. Louis Castle was set the task in collaboration with Disney of building that game. It was as far a departure from Westwood's reputation as RPG only developer as their innovative Dune 2 game was at the time. In theory it shouldn't have worked. But even though it had a big name behind it, Westwood nailed the game, and it is still to this day seen as one of the best platformers that was released in that era. The birth of the Lion King project did make Westwood look into diversification and not just being an RPG developer. Dune 2 did well for them, so they decided to look towards following that up with an all new franchise... C&C was born. So let's consider this bizarre football/soccer game logically from their perspective. Petroglyph have been stuck from day 1 as an RTS / Strategy developer. It's done somewhat well for them, but as it stands RTS isn't exactly the genre of the hour and hasn't been for some time. They've tried to jump on MMOs with little success, and have had several cancelled projects including one on Kickstarter. Grey Goo stuck well and was a pretty damn good game in my opinion, but it didn't have the impact that they hoped for, and was seen by reviewers as rather generic. The 8 Bit RTS franchise saw them enter as an Indie developer and it pretty much has saved their bacon by playing on Nostalgia.. for now. So where am I going with this? You have to be aware of the fact that Petroglyph is a Studio without a publisher. They're running on the very fuel and funds they themselves have. RTS at this point in time isn't going to keep them afloat forever, and it's obviously not going to work with the grand ideas and projects they have in mind. So they need to look at diversifying and working on something else that can capture attention from publishers.. It may not be to everyone's tastes, but why not focus on a game that uses the world's largest sport as a base. If you look on Steam there are 2 games that exist that are similar: Kapitano All-Stars Soccer FootLOL: Epic Fail League Both these games did rather well for their respective developers. This could work for Petroglyph as well. The Omission of any single player though is very risky. So the multiplayer element is going to have to work really well, and they better well hope people see potential in it. I'd imagine they have 2-3+ additional projects on the production line.. so it won't be the end of the world if it does fail. But if it does gain traction, we could see a single player element added.. If so, I'll buy it.. I've been wanting something like this and I don't own the aforementioned above games. Might as well be a game from developers I know well... Overall though, this is another completed game on the company's CV.. Every bit of funding likely having a percentage going towards what they really want to make. The game that they hope will seal a larger publishing deal. If that is their intent, I'm all in favour of Petroglyph thumping out random yet fun titles with quick turnarounds.
  18. Saracen

    New Forums Ranking System

    You don't wanna do that really. You'll massage Luk3us' ego for being the forum's leading spammer. It's a title he's held long before my hiatus
  19. Since it's a partnership. It's simple. Revenue. If they dangle free carrots in front of potential consumers Ars gets ad revenue and unique hits, GoG potentially gets more account sign-ups and it encourages people to potentially buy more whilst they are on the Storefront. Ars likely gets a cut from sales of other games out of this promotion as well. There's more to it than that. But the practice has worked on me with Game Giveaways, especially on Steam. Obscure developer gives away free game, I download free game, I play it, I enjoy it, find more products from said developer... Fell for the trap again, I've just purchased their back catalogue / franchise bundle / similar suggested games. This happens multiple times. I jumped from 500 to 600 games in my Steam Library in less than 6 months. My Wallet is empty, I now cannot afford PlayerUnknown's Battlegrounds because I wasted all my money on other stuff I didn't really want but still enjoyed anyway. FML. (True Story)
  20. Saracen

    So there will be a Dune reboot after all

    I'm not one for reboots, remakes and the like. However, I would like to hope Dennis Villeneuve is a passionate director who can put the time, effort and justification into making a deeper film project for the modern age. It would introduce a whole new generation to Frank Herbert's universe. With the right budget and a really solid team, modern film making techniques, this very well could open up the Dune universe in ways never previously imagined. That for me is a rather excitable prospect. As you say though, it's hard to execute. So I'm not holding my breath just yet.
  21. I'm gonna annoy everyone... Yeah, I have no idea why... But to this day, I still find me singing this without any conscious thought... I'm sorry :-P
  22. Saracen

    What will you be getting this holiday season?

    Unity 4.3 Pro + Android Pro Add on (I wish) In the real world, I think I'll just stick with my standard game development tools and settle instead for some Blu-Rays, a Steam & OUYA Voucher and Terry Pratchett's latest Discworld Novel - Raising Steam.
  23. It's not dead. But it has become toxic. Now before everyone jumps on my back. You just need to look at the history and politics of the last 15+ years since EA acquired the franchise. The internal struggles between Westwood & EA on the Tiberian Sun project, which was released with too many critical bugs. The huge pressures that came with the success of RA2 and the need to keep building on the shoulders of the giant that C&C had become. Which was then followed by the poor critical reception and sales of Renegade and Emperor: BFD which doomed Westwood as a company. From the point of EA taking on internally. A lot of knowledge and ideas were lost in transition. Thus the vicious hands and demands of this community has not helped EA either. This community has been the voice of the consumer and every criticism that has come in has put additional pressures on the company to deliver. Are we partially to blame? Maybe. But the fact is that EA's business practices cannot fund something as complex as an RTS in this day in age. There's just too much to develop upon for a company that requires quick and efficient turnaround. I'm guessing though that the reason for this cancellation has a lot to do with the Frostbite 3 engine as well as project deadlines. EA's top brass probably wanted C&C to be upgraded to Frostbite 3 to keep in line with the evolution of the engine. Victory probably came back saying that things needed reworking and more time/money would be needed if it was to be accomplished. It wasn't going to happen, and the plug was pulled. As I've said to Zee on Facebook. EA need to put this franchise to rest. Put it in the vault indefinitely next to all the Bullfrog titles that will never see the light of day ever again. Let what legacy remains live in the minds of what C&C was, rather than what it has become. Or EA cut their losses and recoup a few million in selling the franchise to another company that may be able to do something positive with it. Either way C&C cannot be the product of a cash cow business practice, it won't work, and that's been proved since C&C4 was thrown out the door.
  24. I had to come out of lurking to say.... THIS ^^ The whole point in these games are to provoke thought and emotional response and tell a story that contains significant depth. The end result on completion is to have you go away and think about the journey and the experience. If you play these games with an open mind from the start, you find yourself quite drawn in, involved, and the game leaves an impression on you that remains. Welcome to the power of indie games. From developers that take risks and do something beyond the cut and paste dystopia of what you're used to. This doesn't do bad things for PC gaming at all... It enriches it far beyond what most people realise.
  25. Saracen

    Next Gen Console

    I'm just getting an OUYA next month... I don't do AAA titles anymore. Farcry 3 was my last... I'm 100% indie now. So buying the OUYA to see what indie stuff goes on that, whilst I stick to my PC gaming playing the likes of Monaco, FTL, AI War, Skyward Collapse etc... I've had more fun with Indie than I have with a lot of game in a long time.
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